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[[Savage_X-COM | Back to Main Page]]
[[Savage_X-COM | Back to Main Page]]
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'''CHARACTER:''' Ivy Winters<br>
'''PLAYER:''' Eplov<br>
'''ROLE:''' Recon, Close Combat
| style="width: 50%; vertical-align: top;" |
'''RANK:''' Seasoned (V)<br>
'''ANCESTRY:''' Human<br>
'''QUOTE:''' ''"I wonder what's hidden behind here..."''
|}
 
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[[File:Winters.jpg|right|175px|alt=Portrait of Ivy Winters]]
'''BACKGROUND'''<br>
Mama Winters always said Ivy could be anything. She chose 'college graduate,' which earned her a mountain of crippling debt just before her mother died unexpectedly. Left with a seized house and no safety net, Ivy channeled her grief into the martial arts they used to practice together. But katas don't pay the water bill.
 
Desperation forced her hand. When she found a loaded wallet, she didn't do the right thing—she paid her bills. Discovering that crime actually paid, Ivy let the dark corners of the internet teach her the rest: lockpicking, casing targets, and fencing stolen goods. Her small stature and intense physical discipline made her a natural phantom.
 
Then came the job that ruined—and saved—her life. Bad intel led her to the heavily fortified country home of Colonel Conor Carpenter. She bypassed most of his bleeding-edge security before a hidden taser system knocked her out cold. While Ivy sat in a local holding cell, aliens invaded Earth.
 
Instead of throwing her in prison, Carpenter offered a choice: rot in a cell, or put her unique talents to work for humanity's survival. The choice was obvious. After eight brutal months of X-COM training, she emerged forged into a weapon. Ivy fights now to repay the man who gave her a second chance, and to ensure no one else is pushed to the brink in a world under siege.
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{| style="border: solid 1px #651803; margin: 10px auto"
'''PERSONAL MOTIVATIONS'''
|[[File:Ivy_Winters.png|300px]]
* Repay Captain Carpenter's kindness.
|-
* Defend Earth and all of Humanity from the alien menace.
|[https://www.pinterest.com/pin/295337688082576932/ Image Source]
* Help track down and eliminate EXALT.
|-
* Deal with her newfound trauma over killing her fellow humans.
|}
|}
{| class="wikitable" style="width: 100%; text-align: center; margin-bottom: 10px;"
! colspan="3" style="background-color: #333; color: white;" | ATTRIBUTES & DERIVED STATS
|-
|-
|style="padding: 7px"|'''Name:''' Ivy Winters
! colspan="2" style="background-color: #555; color: white; width: 67%;" | CORE
! style="background-color: #555; color: white; width: 33%;" | DERIVED
|-
|-
|style="padding: 7px"|'''Role:''' Recon. Close Combat
| Agility: [[file:d10a.png|24px]] || Strength: [[file:d6a.png|24px]] || Pace: [[file:d8a.png|24px]] ([[file:d2b.png|24px]])
|-
|-
|style="padding: 7px"|'''Rank:''' Seasoned (V)
| Smarts: [[file:d6a.png|24px]] || Vigor: [[file:d8a.png|24px]] || Parry: [[file:d9b.png|24px]] ([[file:d2b.png|24px]])
|-
|style="padding: 7px"|'''Ancestry:''' Human
|-
|style="padding: 7px"|'''Quote:''' ''I wonder what's hidden behind here...''
|-
|style="padding: 7px"|'''Player:''' Eplov
|-
|-
| Spirit: [[file:d6a.png|24px]] || Size: [[file:d0a.png|24px]] || Toughness: 13 ([[file:d7b.png|24px]])
|}
|}


{|
{| style="width: 100%; margin-bottom: 10px;"
|
| style="width: 66%; vertical-align: top; padding-right: 5px;" |
{| class="wikitable"  
{| class="wikitable" style="width: 100%;"
!Attribute !! Value
! colspan="4" style="background-color: #333; color: white;" | SKILLS
|-
| ||
|-
|Agility|| [[file:d10a.png|24px]]
|-
|Smarts || [[file:d6a.png|24px]]
|-
|-
|Spirit || [[file:d6a.png|24px]]
| Athletics || [[file:d8a.png|24px]] || Psionics || [[file:d6a.png|24px]]
|-
|-
|Strength || [[file:d6a.png|24px]]
| C. Knowledge || [[file:d4a.png|24px]] || Shooting || [[file:d10a.png|24px]]
|-
|-
|Vigor || [[file:d8a.png|24px]]
| Fighting || [[file:d10a.png|24px]] || Stealth || [[file:d8a.png|24px]]
|-
|-
| ||
| Notice || [[file:d6a.png|24px]] || Thievery || [[file:d6a.png|24px]]
|-
|-
|Pace || [[file:d8a.png|24px]] ([[file:d2b.png|24px]])
| Persuasion || [[file:d4a.png|24px]] || Tradecraft || [[file:d6a.png|24px]]
|-
|Parry || [[file:d9b.png|24px]] ([[file:d2b.png|24px]])
|-
|Size || [[file:d0a.png|24px]]
|-
|Toughness || 13 ([[file:d7b.png|24px]])
|}
|}
|
| style="width: 34%; vertical-align: top; padding-left: 5px;" |
|
{| class="wikitable" style="width: 100%; height: 100%;"
{| class="wikitable"  
! style="background-color: #333; color: white;" | HINDRANCES
!Skill!! Value
|-
| ||
|-
|Athletics || [[file:d8a.png|24px]]
|-
|C. Knowledge || [[file:d4a.png|24px]]
|-
|Fighting || [[file:d10a.png|24px]]
|-
|-
|Notice || [[file:d6a.png|24px]]
| '''Curious (Major):''' Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
|-
|-
|Persuasion|| [[file:d4a.png|24px]]
| '''Bad Connections (Minor):''' Ivy has some lingering connection to a criminal element from before joining X-COM.
|-
|Psionics|| [[file:d6a.png|24px]]
|-
|Shooting|| [[file:d10a.png|24px]]
|-
|Stealth || [[file:d8a.png|24px]]
|-
|Thievery || [[file:d6a.png|24px]]
|-
|Tradecraft|| [[file:d6a.png|24px]]
|-
| ||
|-
|-
| '''Driven (Minor):''' Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
|}
|}
|}
|}
{| class="wikitable"
 
!Hindrance !! Type !! Description
{| class="wikitable" style="width: 100%; margin-bottom: 10px;"
|-
! style="background-color: #333; color: white; width: 33%;" | COMBAT EDGES
| || ||
! style="background-color: #333; color: white; width: 33%;" | BACKGROUND & GENE MODS
|-
! style="background-color: #333; color: white; width: 33%;" | HISTORY & RETRAINING
|'''Curious''' || ''Major'' || Ivy really tries to respect personal space. Sometimes, though, she just ''needs to know'' what is behind that locked door.
|-
|'''Bad Connections''' || ''Minor'' || Ivy has some lingering connection to a criminal element from before joining X-COM.
|-
|'''Driven''' || ''Minor'' || Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
|-
| || ||
|-
!Edge or Mod !! Type !! Description
|-
| || ||
|-
|'''Martial Artist'''|| ''Combat'' || Unarmed Fighting +1, fists, and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks.
|-
|'''Free Running'''||''Combat'' ||Ivy ignores Difficult Ground and adds +2 to Athletics in foot chases and Athletics (climbing).
|-
|'''Combat Shooting'''||''Combat'' ||When using pistols against a target’s Parry, Ivy has +2 to Shooting and +2 to pistol damage.
|-
|'''Two-Weapon Fighting'''||''Combat'' ||Make one extra Fighting, Athletics, or Shooting roll with a second melee, throwing, or shooting weapon in off-hand at no Multi-Action penalty.
|-
|'''Frenzy'''||''Combat'' || Roll a second Fighting die in one melee attack. Limited action.
|-
|'''Dodge'''||''Combat'' || −2 to be hit by ranged attacks. Does not stack with cover.
|-
|'''Killer Instinct'''||''Combat'' || Free reroll in any opposed skill roll.
|-
|'''Arcane Background (Psionics)'''||''Background'' || Allows use of Psionics.
|-
| || ||
|-
|'''Bioelectric Skin'''|| ''Gene Mod'' ||  Ivy is aware of all enemies within 10", even invisible or hidden ones.
|-
|-
| style="vertical-align: top;" |
* '''Martial Artist:''' Unarmed Fighting +1, fists/feet count as Natural Weapons, add d4 dmg to unarmed.
* '''Free Running:''' Ignore Difficult Ground, +2 Athletics in foot chases and climbing.
* '''Combat Shooting:''' +2 Shooting/Damage with pistols vs target’s Parry.
* '''Two-Weapon Fighting:''' One extra attack with off-hand weapon at no MAP.
* '''Frenzy:''' Roll second Fighting die in one melee attack. (Limited action).
* '''Dodge:''' −2 to be hit by ranged attacks. (Does not stack with cover).
* '''Killer Instinct:''' Free reroll in any opposed skill roll.
| style="vertical-align: top;" |
* '''Arcane Background (Psionics):''' Allows use of Psionics.
* '''Bioelectric Skin:''' Aware of all enemies within 10", even invisible or hidden ones.
| style="vertical-align: top;" |
* '''Retrained:''' Thief (Profession Edge)
* '''Retrained:''' Rapid Reload (Combat Edge)
|}
|}


{| class="wikitable"
{| style="width: 100%; margin-bottom: 10px;"
|+ '''Psionics''' (Total PP: 10)
| style="width: 40%; vertical-align: top; padding-right: 5px;" |
!Power !! Cost !! Range !! Description
{| class="wikitable" style="width: 100%;"
! colspan="2" style="background-color: #333; color: white;" | STATUS & TRACKS
|-
|-
|'''Quickstep'''|| 1+ PP || Touch || Speed Only. +1 to Psi roll. Double movement speed. No run penalty on raise. +2 PP to reduce MAP by 2. +1 PP to "Shroud". +1 PP to "Hurry". +2 for "Hasty" (no MAP contribution, this action only).
| '''Wounds''' || ☐ ☐ ☐
|-
|-
|'''Zone In'''|| 1 PP || Touch || Boost Only; Limited to Skills. +1 to Psi roll. Increase trait one die type (two on a raise).
| '''Fatigue''' || ☐ ☐
|-
|-
|'''Shatterpoint'''|| 1+ PP || Touch || Held/Holstered/Natural weapons. +1 to Psi roll. + 2 Damage (+4 damage on a raise). +X PP = +2X AP. +2 PP for "Heavy Weapon". +1 PP per additional target.
| '''Incapacitated''' ||
|-
| '''Total Power Points''' || 10
|}
|}
 
| style="width: 60%; vertical-align: top; padding-left: 5px;" |
{| class="wikitable"
{| class="wikitable" style="width: 100%;"
|+ '''Combat Loadout'''
! colspan="2" style="background-color: #333; color: white;" | GEAR & COMBAT LOADOUT
!Item !! Type !! Weight !! # Carried !! Notes
|-
|-
| || || || ||
! ITEM !! DETAILS & NOTES
|-
|-
|M6 PCA|| Armor || 12 || 1 || +7 Armor to full body. Max Encumbrance +1 Die Type, +1 Stealth in Natural Environments, -1 Notice (listen), 8" Grappling Hook  
| M6 PCA (Armor) || +7 Armor to full body. Max Encumb +1 Die Type, +1 Stealth (Natural), -1 Notice (listen). 8" Grappling Hook. [12 lbs]
|-
|-
|Walker Servos || Armor Mod || 15 || 1 || Pace: +2; +1 to Athletics and Strength rolls when lower body strength is relevant
| Walker Servos (Mod) || Pace: +2; +1 Athletics and Strength (lower body). [15 lbs]
|-
|-
| || || || ||
| Alien Alloy Sword || 1d10+STR; AP 3; Parry +2. [3 lbs]
|-
|-
|Alien Alloy Sword|| Melee Weapon || 3 || 1 || 1d10+STR; AP 3; Parry +2
| LM-1A Auto Laser Pistol || 2d8 AP 1; ROF 3; 8/16/32; 20 Shots; CQB; TRB; SCOPE (+1 at Short/Med Range). [5 lbs]
|-
|-
|HE || Grenade || 1 || 0 || 3d6 in MBT; 5/10/20
| LM-2 Laser Rifle || 3d6+1 AP 1; ROF 3; 20/40/80; 24 Shots; Auto; TRB; SCOPE (+1 at Short/Med); Folding Stock; Foregrip. [5 lbs]
|-
|-
|Smoke || Grenade || 1 || 0 || Cover in LBT
| EMP Grenades (x2) || 2d12 AP2 non-lethal (mech) in LBT. [1 lb ea]
|-
|-
|EMP || Grenade || 1 || 2 || 2d12 AP2 non-lethal (mechanical) in LBT
| Battery Packs (x4) || x3 for Pistol, x1 for Rifle. [1 lb ea]
|-
|-
|LM-1A Auto Laser Pistol || Secondary || 5 || 1 || 2d8 AP 1; ROF3; 8/16/32; 20 Shots Laser; CQB; TRB; SCOPE (+1 at Short & Medium Range)
| Psi Amp || Required to use Psionics. [4 lbs]
|-
|-
|Battery Pack || Ammo || 1 || 3 || Reload for LM-1 Laser Pistol
| NVG || Eliminates penalties for dim/low light. [2 lbs]
|-
|-
|LM-2 Laser Rifle || Primary || 5 || 1 || 3d6+1 AP 1; ROF3; 20/40/80; 24 Shots; Laser; TRB; Auto; SCOPE (+1 at Short & Medium Range); Folding Stock; Foregrip (reroll one "1" when firing on full auto)
| Radio Headset || Comms, +1 to Notice (listen). [1 lb]
|-
|-
|Battery Pack || Ammo || 1 || 1 || Reload for LM-2 Laser Rifle
| Restraints (x5) || Restrain helpless characters. [0.1 lbs ea]
|-
|-
|Taser || Secondary || 2.5 || 0 || 3d6 non-lethal (organic); 3/6/12; Single Shot; Integrated Flashlight and Targetting Laser (+1 at Short Range)
| ''Stashed Items (0 Carried)'' || HE Grenade, Smoke Grenade, Taser & Battery, Lockpicks.
|-
|}
|Battery Pack || Ammo || 0.25 || 0 || Reload for Taser
|}
|}


{| class="wikitable"
{| class="wikitable" style="width: 100%; margin-bottom: 10px;"
|+ '''Utility & Gear'''
! colspan="4" style="background-color: #333; color: white;" | PSIONICS (10 PP)
!Item !! Type !! Weight !! # Carried !! Notes
|-
|-
| || || || ||
! Power !! Cost !! Range !! Description
|-
|-
|NVG || Personal || 2 || 1 || Eliminates penalties for dim or low light. Glows slightly in no light.
| '''Flicker''' || 1+ || Touch || Speed Only. +1 to Psi roll. Double movement speed. No run penalty on raise. +2 PP to reduce MAP by 2. +1 PP to "Shroud". +1 PP to "Hurry". +2 for "Hasty" (no MAP contribution, this action only).
|-
|-
|Radio Headset ||Personal || 1 || 1 || Allows radio communication, +1 to Notice (listen).
| '''Flow State''' || 1 || Touch || Boost Only; Limited to Skills. +1 to Psi roll. Increase trait one die type (two on a raise).
|-
|-
|Restraints || Personal || 0.1 || 5 || May restrain helpless characters.
| '''Fracture''' || 1+ || Touch || Held/Holstered/Natural weapons. +1 to Psi roll. + 2 Damage (+4 damage on a raise). +X PP = +2X AP. +2 PP for "Heavy Weapon". +1 PP per additional target.
|-
|Lockpicks ||Personal || 2 || 0 || Allows the character to pick human locks with no penalty for lack of tools.
|-
|Psi Amp || Personal || 4 || 1 || Required to use Psionics.
|}
|}


==Bio==
[[Savage_X-COM | Back to Main Page]]
 
Ivy had big plans growing up. Mama Winters always told her she could be anything if she put her mind to it, and Ivy believed her. She did her best—went to college, worked hard despite her insatiable curiosity leading her to change majors three times, and eventually earned that coveted degree. That’s when everything fell apart. Mama Winters died suddenly and unexpectedly, the house was seized by the bank, and Ivy's shiny new degree came with a lifetime supply of crippling debt.
 
She found solace in martial arts, a shared passion she and her mother practiced daily. Each kata made her feel closer to Mama Winters, and her body became a weapon. But solace doesn’t pay the bills, and her life continued to spiral out of control.
 
After months of struggling and sinking deeper into debt, Ivy’s breaking point came when she found a wallet stuffed with cash. She could’ve returned it—the license was there, and it would’ve been the right thing to do. But her water was about to be shut off, and, to her shame, she didn’t return it. That month, for the first time in a long time, she ate something other than ramen noodles and managed to pay most of her bills. Crime, it seemed, did pay, and Ivy decided it was time to take what she felt life owed her.
 
The internet became her teacher. Ivy learned to pick pockets, bypass locks, choose likely targets, and find buyers for stolen goods. Always physically gifted despite her small stature, she leaned into her skills, specializing in breaking in undetected. For a while, things were looking up.
 
That is, until her last job went spectacularly wrong. Bad intel turned what should’ve been a simple “retrieval” into a catastrophic mess. The country home she targeted belonged to some guy named Carpenter, and his security system was like nothing she’d ever encountered. She bypassed most of it before being unceremoniously tased into unconsciousness. While she sat in lockup, Ivy missed the most pivotal moment in human history: the aliens had attacked.
 
Colonel Conor Carpenter—her intended victim—must have seen something in her, because instead of throwing the book at her, he offered her a choice. She could use her skills to aid humanity, or she could spend the rest of her days rotting behind bars.
 
The alternative was unthinkable. Ivy gladly signed on the dotted line and threw herself into the most rigorous and torturous training she could imagine. Eight months passed in a blur of blood, sweat, and tears before her TO begrudgingly signed off on her readiness. She was determined to repay Carpenter’s kindness—and to fight for a world where no one else would have to make the same desperate choices she had.
 
==Personal Motivations==
*Repay Captain Carpenter's kindness.
*Defend Earth and all of Humanity from the alien menace.
*Help track down and eliminate EXALT.
*Deal with her newfound trauma over killing her fellow humans.
 
==Advance & Retraining History==
* '''Retrained:''' Thief (Profession Edge)
* '''Retrained:''' Rapid Reload (Combat Edge)

Latest revision as of 00:08, 6 May 2026

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CHARACTER: Ivy Winters
PLAYER: Eplov
ROLE: Recon, Close Combat

RANK: Seasoned (V)
ANCESTRY: Human
QUOTE: "I wonder what's hidden behind here..."

Portrait of Ivy Winters

BACKGROUND
Mama Winters always said Ivy could be anything. She chose 'college graduate,' which earned her a mountain of crippling debt just before her mother died unexpectedly. Left with a seized house and no safety net, Ivy channeled her grief into the martial arts they used to practice together. But katas don't pay the water bill.

Desperation forced her hand. When she found a loaded wallet, she didn't do the right thing—she paid her bills. Discovering that crime actually paid, Ivy let the dark corners of the internet teach her the rest: lockpicking, casing targets, and fencing stolen goods. Her small stature and intense physical discipline made her a natural phantom.

Then came the job that ruined—and saved—her life. Bad intel led her to the heavily fortified country home of Colonel Conor Carpenter. She bypassed most of his bleeding-edge security before a hidden taser system knocked her out cold. While Ivy sat in a local holding cell, aliens invaded Earth.

Instead of throwing her in prison, Carpenter offered a choice: rot in a cell, or put her unique talents to work for humanity's survival. The choice was obvious. After eight brutal months of X-COM training, she emerged forged into a weapon. Ivy fights now to repay the man who gave her a second chance, and to ensure no one else is pushed to the brink in a world under siege.

PERSONAL MOTIVATIONS

  • Repay Captain Carpenter's kindness.
  • Defend Earth and all of Humanity from the alien menace.
  • Help track down and eliminate EXALT.
  • Deal with her newfound trauma over killing her fellow humans.
ATTRIBUTES & DERIVED STATS
CORE DERIVED
Agility: Strength: Pace: ()
Smarts: Vigor: Parry: ()
Spirit: Size: Toughness: 13 ()
SKILLS
Athletics Psionics
C. Knowledge Shooting
Fighting Stealth
Notice Thievery
Persuasion Tradecraft
HINDRANCES
Curious (Major): Ivy really tries to respect personal space. Sometimes, though, she just needs to know what is behind that locked door.
Bad Connections (Minor): Ivy has some lingering connection to a criminal element from before joining X-COM.
Driven (Minor): Ivy has a deep respect for Captain Carpenter and will do almost anything in her power to prove his kindness was warranted.
COMBAT EDGES BACKGROUND & GENE MODS HISTORY & RETRAINING
  • Martial Artist: Unarmed Fighting +1, fists/feet count as Natural Weapons, add d4 dmg to unarmed.
  • Free Running: Ignore Difficult Ground, +2 Athletics in foot chases and climbing.
  • Combat Shooting: +2 Shooting/Damage with pistols vs target’s Parry.
  • Two-Weapon Fighting: One extra attack with off-hand weapon at no MAP.
  • Frenzy: Roll second Fighting die in one melee attack. (Limited action).
  • Dodge: −2 to be hit by ranged attacks. (Does not stack with cover).
  • Killer Instinct: Free reroll in any opposed skill roll.
  • Arcane Background (Psionics): Allows use of Psionics.
  • Bioelectric Skin: Aware of all enemies within 10", even invisible or hidden ones.
  • Retrained: Thief (Profession Edge)
  • Retrained: Rapid Reload (Combat Edge)
STATUS & TRACKS
Wounds ☐ ☐ ☐
Fatigue ☐ ☐
Incapacitated
Total Power Points 10
GEAR & COMBAT LOADOUT
ITEM DETAILS & NOTES
M6 PCA (Armor) +7 Armor to full body. Max Encumb +1 Die Type, +1 Stealth (Natural), -1 Notice (listen). 8" Grappling Hook. [12 lbs]
Walker Servos (Mod) Pace: +2; +1 Athletics and Strength (lower body). [15 lbs]
Alien Alloy Sword 1d10+STR; AP 3; Parry +2. [3 lbs]
LM-1A Auto Laser Pistol 2d8 AP 1; ROF 3; 8/16/32; 20 Shots; CQB; TRB; SCOPE (+1 at Short/Med Range). [5 lbs]
LM-2 Laser Rifle 3d6+1 AP 1; ROF 3; 20/40/80; 24 Shots; Auto; TRB; SCOPE (+1 at Short/Med); Folding Stock; Foregrip. [5 lbs]
EMP Grenades (x2) 2d12 AP2 non-lethal (mech) in LBT. [1 lb ea]
Battery Packs (x4) x3 for Pistol, x1 for Rifle. [1 lb ea]
Psi Amp Required to use Psionics. [4 lbs]
NVG Eliminates penalties for dim/low light. [2 lbs]
Radio Headset Comms, +1 to Notice (listen). [1 lb]
Restraints (x5) Restrain helpless characters. [0.1 lbs ea]
Stashed Items (0 Carried) HE Grenade, Smoke Grenade, Taser & Battery, Lockpicks.
PSIONICS (10 PP)
Power Cost Range Description
Flicker 1+ Touch Speed Only. +1 to Psi roll. Double movement speed. No run penalty on raise. +2 PP to reduce MAP by 2. +1 PP to "Shroud". +1 PP to "Hurry". +2 for "Hasty" (no MAP contribution, this action only).
Flow State 1 Touch Boost Only; Limited to Skills. +1 to Psi roll. Increase trait one die type (two on a raise).
Fracture 1+ Touch Held/Holstered/Natural weapons. +1 to Psi roll. + 2 Damage (+4 damage on a raise). +X PP = +2X AP. +2 PP for "Heavy Weapon". +1 PP per additional target.

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