Quest For The Unknown/Thorne: Difference between revisions

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[[Quest_For_The_Unknown]
[[Quest_For_The_Unknown]]
 
<b>Thorne</b>
<b>Thorne</b>
== Rank ==
== Rank ==
*Ancestry
*Human
*XP: XX/YY
*Level 1
*Class:  
*XP: 0/0
*Alignment (, stick to neutral or lawful please.)
*Class: Chosen of Imorras (Paladin)  
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
*Alignment: Neutral
*List any titles or holdings
*Player Character


== Attributes ==
== Attributes ==
*STR
*STR 15 (+1)
*INT
*INT 10
*WIS
*WIS 10
*DEX
*DEX 10
*CON
*CON 10
*CHA
*CHA 14 (+1)
Max Retainers: 5 | Base Hireling/Retainer Morale: +3


== Skills ==
== Skills ==
*Languages
*Languages: Common
**
**
**
*General Skills
*General Skills
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
**Intimidate 2+(CHA): +3
**
*Class Skills
**
**Animal Handling 1+(WIS): +1 (c)
**Ride 1+(STR): +2 (c)
**Survival 3+(WIS): +3 (c)
**Tracking 1+(WIS): +1 (c)
*Class Abilities
*Class Abilities
**
**Channel Divnity: 1/day (Lay on Hands)
**
**Spear specialilzed (2 slots)
**
**Short bow proficiency (1 slot)
**Cleave 1x / round
*Knacks
*Knacks
**
**Extra Edge (Combat Maneuvers: Forced Movement, Stun)
**
*Combat Maneuvers
**
**Forced Movement: STR Mod, Paralysis save, complicated (see pg 135)
**Stun: STR, Paralysis save, failure=stunned for BAB rounds, save at end of round to shake off stun (pg 136)


== Combat ==
== Combat ==
*AC
*AC: 16 (banded armor, wooden shield)
*HP (just list the max here, list current HP on the front page.)
*HP: 8 max
**0-level hit points (do not reroll):
**0-level hit points (do not reroll): 4
**1st level hit points:
**1st level hit points: 4
*Movement Rate
*Movement Rate: 60'/20'/12 miles per day / -5 to checks
*Initiative Modifier
*Initiative Modifier: +0
*Passive Perception:
*Passive Perception: +0
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Primary Melee Attack: Spear +2 to Hit | D6+2 Damage (Piercing, Brace, Melee/Missile* (20'/40'/60'))
**Secondary Melee Attack:
**Primary Ranged Attack: Short Bow +0 to Hit | D6 Damage (Piercing, Missile (50'/100'/150'))
**Primary Ranged Attack:
*Saves:
*Saves:
**Petrification & Paralysis
**Petrification & Paralysis: +6
**Poison & Death
**Poison & Death: +8
**Blast & Breath
**Blast & Breath: +5
**Staves & Wands
**Staves & Wands: +7
**Spells
**Spells: +4
 
== Spells ==
*First Level: Spells Per Day
**A first level spell in your repertoire
**Another first-level spell in your repertoire
**Etc
*Second Level: Spells Per Day
**One
**Two
**You-know-what-to-do


== Equipment ==
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
*Total Current Encumberance: 705
**Then list
**12 gp
**Those things
**Banded Armor (450 cn)
**Individually
**Wooden Shield (50 cn)
**Spear (50 cn)
**Quiver, 20 arrows (20 cn)
**Short Bow (30 cn)
**Lantern (30 cn)
**Bedroll (20 cn)
**Backpack (10 cn)
**2 flasks oil (10 cn)
**Tinderbox (5 cn)
**Waterskin (20 cn)

Latest revision as of 18:31, 29 July 2026

Quest_For_The_Unknown

Thorne

Rank[edit]

  • Human
  • Level 1
  • XP: 0/0
  • Class: Chosen of Imorras (Paladin)
  • Alignment: Neutral
  • Player Character

Attributes[edit]

  • STR 15 (+1)
  • INT 10
  • WIS 10
  • DEX 10
  • CON 10
  • CHA 14 (+1)

Max Retainers: 5 | Base Hireling/Retainer Morale: +3

Skills[edit]

  • Languages: Common
  • General Skills
    • Intimidate 2+(CHA): +3
  • Class Skills
    • Animal Handling 1+(WIS): +1 (c)
    • Ride 1+(STR): +2 (c)
    • Survival 3+(WIS): +3 (c)
    • Tracking 1+(WIS): +1 (c)
  • Class Abilities
    • Channel Divnity: 1/day (Lay on Hands)
    • Spear specialilzed (2 slots)
    • Short bow proficiency (1 slot)
    • Cleave 1x / round
  • Knacks
    • Extra Edge (Combat Maneuvers: Forced Movement, Stun)
  • Combat Maneuvers
    • Forced Movement: STR Mod, Paralysis save, complicated (see pg 135)
    • Stun: STR, Paralysis save, failure=stunned for BAB rounds, save at end of round to shake off stun (pg 136)

Combat[edit]

  • AC: 16 (banded armor, wooden shield)
  • HP: 8 max
    • 0-level hit points (do not reroll): 4
    • 1st level hit points: 4
  • Movement Rate: 60'/20'/12 miles per day / -5 to checks
  • Initiative Modifier: +0
  • Passive Perception: +0
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: Spear +2 to Hit | D6+2 Damage (Piercing, Brace, Melee/Missile* (20'/40'/60'))
    • Primary Ranged Attack: Short Bow +0 to Hit | D6 Damage (Piercing, Missile (50'/100'/150'))
  • Saves:
    • Petrification & Paralysis: +6
    • Poison & Death: +8
    • Blast & Breath: +5
    • Staves & Wands: +7
    • Spells: +4

Equipment[edit]

  • Total Current Encumberance: 705
    • 12 gp
    • Banded Armor (450 cn)
    • Wooden Shield (50 cn)
    • Spear (50 cn)
    • Quiver, 20 arrows (20 cn)
    • Short Bow (30 cn)
    • Lantern (30 cn)
    • Bedroll (20 cn)
    • Backpack (10 cn)
    • 2 flasks oil (10 cn)
    • Tinderbox (5 cn)
    • Waterskin (20 cn)