Difference between revisions of "Mano a Mano:Movement"
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Movement is how fast the character can move in meters per round. One meter per round is 0.5 meters per second, 30 meters per minute, 1.8 kilometers per hour or a little over one mile per hour. Characters can move more than once during their turn (before and after performing actions) but the total distance may not exceed their movement. | Movement is how fast the character can move in meters per round. One meter per round is 0.5 meters per second, 30 meters per minute, 1.8 kilometers per hour or a little over one mile per hour. Characters can move more than once during their turn (before and after performing actions) but the total distance may not exceed their movement. |
Revision as of 10:15, 28 June 2007
Movement
Movement is how fast the character can move in meters per round. One meter per round is 0.5 meters per second, 30 meters per minute, 1.8 kilometers per hour or a little over one mile per hour. Characters can move more than once during their turn (before and after performing actions) but the total distance may not exceed their movement.
- Stride
- Stride = 1 + running (ability modifier) - lame (disability modifier). Stride determines your movement on the ground. If stride is greater than zero, movement is stride multiplied by (speed - encumbrance). If stride is 0, movement is 1. If stride is less than 0, movement is 0.
- Swimming
- In water, movement = (speed - encumbrance) multiplied by swimming ability modifier.
- Flying
- In the air, movement = (speed - encumbrance) multiplied by flying ability modifier.
- Climbing
- While climbing, movement = (speed - encumbrance) multiplied by reach.