Difference between revisions of "Mano a Mano:Make a Template"

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(Make a Template - Template Generation Example)
(Make a Template - Template Generation Example)
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</table>
 
</table>
  
====1. Dimensions, Abilities and Modifiers====
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'''1. Dimensions, Abilities and Modifiers'''
  
 
First we need to determine the dimensions, abilities and modifiers of the Template we envision.
 
First we need to determine the dimensions, abilities and modifiers of the Template we envision.
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* Their flippers give them a +3 Swimming modifier
 
* Their flippers give them a +3 Swimming modifier
  
====2. Character Points (CP)====
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'''2. Character Points (CP)'''
  
 
The next step is to determine the Character Points (CP) of the dimensions, abilities and modifiers you selected for the new Template.
 
The next step is to determine the Character Points (CP) of the dimensions, abilities and modifiers you selected for the new Template.

Revision as of 11:21, 3 July 2007

Make a Template - Template Generation Example

This example shows how to generate a Template or character generation template. (See Characters/Template Creation.)

"Worksheet version" of Sabretooth Penguin Template:

TEMPLATE              DIMENSIONS         Reach   0.5 (  1 )
Sabretooth Penguin    Length 0.75-1.0 m  Stride  1.0 (____)
                      Mass  40-90 kg     Agi Abs Pwr SizeCP
CP Totals:            CC     10 kg        0   0   0  (  0 )

Dim. CP (  1 )  ABILITIES            Mod ModCP SpcCP   CP
Abil.CP (  6 )  Swimming              3  ( 6 )+(___)=(  6 )
ArmorCP (____)  ____________________ ___ (___)+(___)=(____)
LimbsCP (____)  ____________________ ___ (___)+(___)=(____)
Weap.CP (  3 )  ____________________ ___ (___)+(___)=(____)

TotalCP ( 10 )  NATURAL ARMOR    Cvr Abs CvrCP AbsCP   CP
                ________________ ___ ___ (___)+(___)=(____)
                ________________ ___ ___ (___)+(___)=(____)

LIMBS     Description                           Qty    CP
Primary:   Favored Arm (a flipper)               1   (____)
Secondary: Other Arm (a flipper)                 1   (____)
Other:     Legs  (flippers)                      2   (____)

NATURAL WEAPONS         Special Agi Rch Pwr Shp Qty    CP
Claws & Beak            +1 Con   0  0.5  0  -3  Mul
                        CP ( 1 +___+___+___+ 1 + 1 )=(  3 )
_______________________ _______ ___ ___ ___ ___ ___ 
                        CP (___+___+___+___+___+___)=(____)

"Player version" of Sabretooth Penguin Template:

Template: Sabretooth Penguin          Total CP: 10
Length: 0.75-1.0 m    CC   Stride Reach  Agi Abs Pwr
Mass: 40-90 kg       10 kg  1.0m  0.5m    0   0   0 

ABILITIES            Mod    NATURAL ARMOR   Cvr Abs
Swimming              3    ________________ ___ ___
____________________ ___   ________________ ___ ___
____________________ ___
____________________ ___

LIMBS     Description                           Qty
Primary   Favored Arm (a flipper)                1 
Secondary Other Arm (a flipper)                  1
Other     Legs  (flippers)                       2
NATURAL WEAPONS         Special Agi Rch Pwr Shp Qty
Claws & Beak            +1 Con   0  0.5  0  -3  Mul
_______________________ _______ ___ ___ ___ ___ ___

1. Dimensions, Abilities and Modifiers

First we need to determine the dimensions, abilities and modifiers of the Template we envision. Let's say I envision a Template of nasty monsters called "Sabretooth Penguins."

  • I see them as being around 40 kg - 90 kg so they have 0 Agility, Power and Absorption modifiers, and a Carrying Capacity of 10 kg.
  • I see the average Sabretooth Penguin as being about 1 meter tall, so I will say they normally range from 0.75 to 1.5 meters tall (listing this under "Length".)
  • An average Sabretooth Penguin has 0.5 meters reach
  • They have about 1 meters of stride, being super-fast waddling predators.
  • They have somewhat sharp teeth and claws, I'd say about -3 sharpness
  • The teeth and claws are retractable, giving them a conceal modifier of 3
  • Their flippers give them a +3 Swimming modifier

2. Character Points (CP)

The next step is to determine the Character Points (CP) of the dimensions, abilities and modifiers you selected for the new Template.

  • Our Sabretooth Penguin's 0 power is worth 0 CP.
  • 0.5 reach is worth 1 CP.
  • 1 meter stride is worth 0 CP.
  • The -3 sharpness is worth 1 CP, bringing the total to 2 CP.
  • The +1 conceal modifier is worth 1 CP, bringing the CP total to 3 CP.
  • The natural weapon bonuses applies to all of the limbs, using 1 CP to raise the total to 4 CP.
  • The Swimming ability with +3 modifier is worth 6 CP, bringing the CP total to 10.
  • The total CP of our new Sabretooth Penguin Template is 10.