Difference between revisions of "Mano a Mano:Character CP"

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(Abilities)
(Abilities)
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Add the CP of the character's ability levels. (Ability levels are the difference between a character's ability modifiers and their template's ability modifiers.) An ability level has the same CP value as an ability modifier, but they are seperate.  The template's ability modifier is already included in the template CP.  A character's Ability CP is based on the character's ability levels, and not on the character's ability modifiers.  For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP.  If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.
 
Add the CP of the character's ability levels. (Ability levels are the difference between a character's ability modifiers and their template's ability modifiers.) An ability level has the same CP value as an ability modifier, but they are seperate.  The template's ability modifier is already included in the template CP.  A character's Ability CP is based on the character's ability levels, and not on the character's ability modifiers.  For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP.  If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.
  
{{:Mano a Mano:Ability CP}}
+
            Disability      General Ability or Skill
 +
 +
Modifier    4  3  2  1    1  2  3  4  5  6  7  8
 +
CP       -10 -6 -3 -1    1  3  6  10  15  21  28  36
  
 
=== Missing Limbs ===
 
=== Missing Limbs ===

Revision as of 15:04, 3 July 2007

Character CP

Template

Add the CP of the character's Template to the character's total CP.

Build

The character may vary from his template, by having a special "build" according to the following table (these modifiers are applied to the character's Natural Weapon and Armor and Naked modifiers on his character sheet):

CP  Pow Abs Agi Small Builds        Mass

-1  -1  -1  +1  small               less than template range
+1   0  -1  +1  small and powerful  less than template range
+2  -1   0  +1  small and tough     less than template range

CP  Pow Abs Agi Weaker Builds       Mass

-9  -1  -1  -1  feeble              less than template range
-5  -1  -1   0  puny                less than template range
-3   0  -1   0  delicate            within template range
-2  -1   0   0  wimpy               within template range

CP  Pow Abs Agi Typical Builds      Mass

+4   0   0  +1  fast (light)        within template range (less than average)
 0   0   0   0  normal              within template range
-4   0   0  -1  slow (heavy)        within template range (more than average)

CP  Pow Abs Agi Athletic Builds     Mass

+7   0  +1  +1  fast and tough      within template range
+6  +1   0  +1  fast and powerful   within template range
+3   0  +1   0  tough               within template range
+2  +1   0   0  powerful            within template range

CP  Pow Abs Agi Large Builds        Mass

+1  +1  +1  -1  big                 more than template range
+5  +1  +1   0  big and fast        more than template range
+9  +1  +1  +1  big and very fast   more than template range

Abilities

Add the CP of the character's ability levels. (Ability levels are the difference between a character's ability modifiers and their template's ability modifiers.) An ability level has the same CP value as an ability modifier, but they are seperate. The template's ability modifier is already included in the template CP. A character's Ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.

            Disability      General Ability or Skill

Modifier    4  3  2  1     1  2  3   4   5   6   7   8
CP        -10 -6 -3 -1     1  3  6  10  15  21  28  36

Missing Limbs

If the character is missing any of the limbs described in their Template, subtract the CP of the missing limbs.

  • 3 CP for a Primary Limb
  • 2 CP for a Secondary Limb
  • 1 CP for an Other Limb

(For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP. If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP.)