Difference between revisions of "Mano a Mano:Equipment Lists"

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(Equipment Lists)
(Equipment Lists)
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;Pwr (Power): The weapon's damage modifier.
 
;Pwr (Power): The weapon's damage modifier.
 
;Shp (Sharpness): Sharpness determines how much attack power is stun and how much is damage.
 
;Shp (Sharpness): Sharpness determines how much attack power is stun and how much is damage.
 
  
 
Equipment can also have '''special modifiers''' which are written between the item's name and the CP value.
 
Equipment can also have '''special modifiers''' which are written between the item's name and the CP value.

Revision as of 09:29, 4 July 2007

Equipment Lists

Equipment lists show the modifiers of each item in the game. These modifiers are similar to the modifiers in the equipment section of a character sheet, except that these modifiers are independent of the character using them. (See Equipment/Character Equipment.)

Item Name (and special modifiers)  CP  Mass   Agi Reach Cvr Abs Pwr Shp
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
CP (Character Points)
The CP value of this item.
Mass
The item's mass in kg.
Reach
The item's reach if it is a hand weapon, or the item's effective range if it is a missile weapon.
Agi (Agility)
Agility determines how easily a weapon can be aimed.
Cvr (Cover)
Cover determines how likely the item will block an attack.
Abs (Absorption)
Absorption determines how much attack power is absorbed by this item when it blocks an attack.
Pwr (Power)
The weapon's damage modifier.
Shp (Sharpness)
Sharpness determines how much attack power is stun and how much is damage.

Equipment can also have special modifiers which are written between the item's name and the CP value.

Grp (Grapple)
Improves a character's ability to use the weapon while grappling.
Atk (Attack)
Improves a character's ability to successfully hit targets.
A/G (Attack and Grapple)
This modifier applies to grappling and successfully hitting targets.
Par (Parry)
Improves a character's ability to avoid hand to hand attacks.
Con (Conceal)
Improves the character's ability to carry the weapon without it being noticed.
Pul (Pull)
The force required to draw a bow or crossbow and keep a bow drawn.
Cut (Cutting Resistance)
Extra absorption when the item blocks a cutting weapon.
Imp (Impaling Resistance)
Extra absorption when the item blocks an impaling weapon.
Blu (Bludgeoning Resistance)
Extra absorption when the item blocks a bludgeoning weapon.
C/I (Cutting and Impaling Resistance)
Extra absorption when blocking cutting or impaling weapons.
I/B (Impaling and Bludgeoning Resistance)
Extra absorption when blocking impaling or bludgeoning weapons.

A detailed equipment list may also include other information, such as the types of damage a weapon can cause (bludgeoning, impaling, cutting, fire, electricity, etc.) the reduced pull required to keep a compound bow drawn or the procedure for operating firearms (cocking, reloading, burst fire, etc.)