Difference between revisions of "Mano a Mano:Equipment Lists"

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(Equipment Lists)
(Equipment Lists)
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=== Equipment Lists ===  
 
=== Equipment Lists ===  
 
   
 
   
Equipment lists show the modifiers of each item in the game.  These modifiers are similar to the modifiers in the equipment section of a character sheet, except that these modifiers are independent of the character using them.  (See [[Mano a Mano:Equipment#Character Equipment|Equipment/Character Equipment]].)
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Equipment lists show the modifiers of each item in the game.  These modifiers are similar to the modifiers in the equipment section of a character sheet, except that these modifiers are independent of the character using them.  (See [[Mano a Mano:Character Equipment|Character Creation/Character Equipment]].)
  
 
  Item Name (and special modifiers)  CP  Mass  Agi Reach Cvr Abs Pwr Shp
 
  Item Name (and special modifiers)  CP  Mass  Agi Reach Cvr Abs Pwr Shp

Revision as of 11:22, 4 July 2007

Equipment Lists

Equipment lists show the modifiers of each item in the game. These modifiers are similar to the modifiers in the equipment section of a character sheet, except that these modifiers are independent of the character using them. (See Character Creation/Character Equipment.)

Item Name (and special modifiers)  CP  Mass   Agi Reach Cvr Abs Pwr Shp
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
_________________________________ ____ ____kg ___ ____m ___ ___ ___ ___
CP (Character Points)
The CP value of this item.
Mass
The item's mass in kg.
Reach
The item's reach if it is a hand weapon, or the item's effective range if it is a missile weapon.
Agi (Agility)
Agility determines how easily a weapon can be aimed.
Cvr (Cover)
Cover determines how likely the item will block an attack.
Abs (Absorption)
Absorption determines how much attack power is absorbed by this item when it blocks an attack.
Pwr (Power)
The weapon's damage modifier.
Shp (Sharpness)
Sharpness determines how much attack power is stun and how much is damage.

Equipment can also have special modifiers which are written between the item's name and the CP value. A detailed equipment list may also include other information, such as the reduced pull required to keep a compound bow drawn, the procedure for operating firearms (cocking, reloading, burst fire, etc.) or the type of damage inflicted by weapons. Weapons with low sharpness are usually blunt/bludgeoning weapons. Weapons with high sharpness are usually cutting weapons - even if they are mainly used for stabbing. To qualify as an impaling weapon, the weapon must be specially designed with a long narrow tip. Bullets are usually impaling weapons. Natural weapons are often impaling weapons so they can penetrate vital organs, punch through bone, and kill quickly.

Grp (Grapple)
Improves a character's ability to use the weapon while grappling.
Atk (Attack)
Improves a character's ability to successfully hit targets.
A/G (Attack and Grapple)
This modifier applies to grappling and successfully hitting targets.
Par (Parry)
Improves a character's ability to avoid hand to hand attacks.
Con (Conceal)
Improves the character's ability to carry the weapon without it being noticed.
Pul (Pull)
The force required to draw a bow or crossbow and keep a bow drawn.
Cut (Cutting Resistance)
Extra absorption when the item blocks a cutting weapon. Tough, flexible armor - such as leather and chainmail - resists cutting.
Imp (Impaling Resistance)
Extra absorption when the item blocks an impaling weapon. Hard, smooth, angled, springy and stretchy armor deflects piercing attacks. Armor with more resistance to impaling than other attacks might include some lamellar armors or kevlar with the clay backing removed.
Blu (Bludgeoning Resistance)
Extra absorption when the item blocks a bludgeoning weapon. Padded or ablative armor - such as a bicycle helmet - absorbs more damage from blunt trauma, explosions, collisions and so on.
B/C (Bludgeoning and Cutting Resistance)
Extra absorption when blocking bludgeoning or cutting weapons.
B/I (Bludgeoning and Impaling Resistance)
Extra absorption when blocking bludgeoning or impaling weapons. Bulletproof Kevlar armor is made from strong tightly woven fibers that catch bullets, and a clay backing that ablatively absorbs kinetic energy.
C/I (Cutting and Impaling Resistance)
Extra absorption when blocking cutting or impaling weapons.