Difference between revisions of "Mano a Mano:Character CP"

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(Character CP)
(Character CP)
Line 5: Line 5:
 
The CP of a character's '''build''' comes from the following table:
 
The CP of a character's '''build''' comes from the following table:
  
Small Builds       CP  Effect
+
{|
+
! CP
small              -1   more agility but less health and power
+
| rowspan="22" width="10" |
small and powerful +1  more agility but less health
+
! align="left" | Small Builds
small and tough     +2  more agility
+
| rowspan="22" width="10" |
+
! align="left" | Effect
Weaker Builds       CP  Effect
+
|-
+
| align="center" | -1 || small              || more agility but less health and power
feeble              -9  less agility, health and power
+
|-
puny                -5   less health and power
+
| align="center" | +1 || small and powerful || more agility but less health
delicate            -3   less health
+
|-
wimpy              -2   less power
+
| align="center" | +2 || small and tough   || more agility
+
|-
Typical Builds     CP  Effect
+
! CP
+
! align="left" | Weaker Builds  
fast (light)       +4  more agility
+
! align="left" | Effect
  normal               0
+
|-
slow (heavy)       -4  less agilty
+
| align="center" | -9 || feeble   || less agility, health and power
+
|-
Athletic Builds     CP  Effect
+
| align="center" | -5 || puny    || less health and power
+
|-
fast and tough     +7  more agility and health
+
| align="center" | -3 || delicate || less health
fast and powerful   +6  more agility and power
+
|-
tough              +3   more health
+
| align="center" | -2 || wimpy    || less power
powerful            +2   more power
+
|-
+
! CP
Large Builds       CP  Effect
+
! align="left" | Typical Builds  
+
! align="left" | Effect
big                +1   more health and power but less agility
+
|-
big and fast       +5  more health and power
+
| align="center" | +4 || fast (light) || more agility
big and very fast   +9  more health, power ''and'' agility
+
|-
 +
| align="center" | 0 || normal       ||
 +
|-
 +
| align="center" | -4 || slow (heavy) || less agilty
 +
|-
 +
! CP
 +
! align="left" | Athletic Builds  
 +
! align="left" | Effect
 +
|-
 +
| align="center" | +7 || fast and tough   || more agility and health
 +
|-
 +
| align="center" | +6 || fast and powerful || more agility and power
 +
|-
 +
| align="center" | +3 || tough            || more health
 +
|-
 +
| align="center" | +2 || powerful          || more power
 +
|-
 +
! CP
 +
! align="left" | Large Builds  
 +
! align="left" | Effect
 +
|-
 +
| align="center" | +1 || big              || more health and power but less agility
 +
|-
 +
| align="center" | +5 || big and fast     || more health and power
 +
|-
 +
| align="center" | +9 || big and very fast || more health, power ''and'' agility
 +
|}
  
 
A character's '''ability level''' has the same CP value as a templates ability modifier.  The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers.  For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP.  If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.
 
A character's '''ability level''' has the same CP value as a templates ability modifier.  The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers.  For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP.  If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.

Revision as of 18:26, 8 July 2007

Character CP

The CP of the character's template is given in the template.

The CP of a character's build comes from the following table:

CP Small Builds Effect
-1 small more agility but less health and power
+1 small and powerful more agility but less health
+2 small and tough more agility
CP Weaker Builds Effect
-9 feeble less agility, health and power
-5 puny less health and power
-3 delicate less health
-2 wimpy less power
CP Typical Builds Effect
+4 fast (light) more agility
0 normal
-4 slow (heavy) less agilty
CP Athletic Builds Effect
+7 fast and tough more agility and health
+6 fast and powerful more agility and power
+3 tough more health
+2 powerful more power
CP Large Builds Effect
+1 big more health and power but less agility
+5 big and fast more health and power
+9 big and very fast more health, power and agility

A character's ability level has the same CP value as a templates ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.

            Disability      General Ability or Skill

Level       4  3  2  1     1  2  3   4   5   6   7   8
CP        -10 -6 -3 -1     1  3  6  10  15  21  28  36

If the character is missing any of the limbs described in their Template, subtract the CP of the missing limbs.

  • 3 CP for a Primary Limb
  • 2 CP for a Secondary Limb
  • 1 CP for an Other Limb

For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP. If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP.