Difference between revisions of "TangeNomic III/Rules"

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==Rules==
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==Initial Rules==
 +
All rules in the 100s and 200s were in the initial ruleset when the game began. Some of the original rules may have been repealed or amended
 +
 +
Rule 100 (Immutable)
 +
The Game
  
Rule 101 - immutable
+
This game is called Tangenomic. It has rules. Taken together, Tangenomic's rules are called "the ruleset". All Players (as defined by the ruleset) must always abide by the ruleset currently in effect, in the form in which they are then in effect, and as interpreted in accordance with currently existing game custom.
Obey The Rules
 
  
All players must always abide by all the rules then in effect, in the form in which they are then in effect, and interpreted in accordance with currently existing game custom. Until such time as they are legally transmuted, Rules 1xx are immutable, and Rules 2xx are mutable.
 
  
Rule 102 - immutable
+
Rule 101 (Immutable)
The Speaker and Citizens
+
The Gamestate
  
Each Player shall be either a Citizen or the Speaker; no Player may be both at the same time. There will always be one Speaker. The term "Player" refers to any Citizen or the Speaker.
+
The ruleset and any other information designated as such is called the "gamestate". The gamestate may not be changed except as specifically described within the rules.
  
Rule 103 - immutable
 
What Is A Rule Change?
 
  
A rule change must be one of the following: (1) the enactment repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment; or (3) the transmutation of an immutable rule into a mutable rule, or vice versa.
+
Rule 102 (Immutable)
 +
Changing the Rules
  
Rule 104 - immutable
+
The ruleset may be changed in one of the following ways: (1) the enactment of a new rule; (2) the modification of an existing rule; or (3) the repeal of a rule.
Adopting Proposals
 
  
All proposals made in the proper way shall be voted on. Three conditions must be satisfied for a proposal to be adopted: (1) a quorum must have been achieved; (2) the required number of votes must have been cast in favour of the proposal; and (3) the prescribed voting period must have elapsed or all voters have cast a vote, whichever is first.
 
  
Rule 105 - immutable
 
Proposals Must Be Written Down
 
  
Any proposed rule change must be written down (or otherwise communicated in print or electronic media) before it is voted on. If adopted, it must guide play in the form in which it was voted on.
+
Rule 103 (Immutable)
 +
Properties of Rules
  
Rule 106 - immutable
+
Rules have Properties. These properties are part of the gamestate, but not part of the ruleset, and can be modified even if modification of the rule itself is prohibited.
When Proposals Can Take Effect
 
  
A rule change will take effect when either the prescribed voting period has elapsed, or all voters have cast their vote, whichever is first.
+
One Property is defined in this rule: Mutability. The Mutability of a rule may take one of two values: Mutable or Immutable. Every rule must have a Mutability value, and no rule may have more than one Mutability value.
  
No rule change may have retroactive application.
 
  
Rule 107 - immutable
+
Rule 104 (Immutable)
 +
Immutable Rules
 +
 
 +
No Immutable rule may be modified or repealed.
 +
 
 +
 
 +
Rule 105 (Immutable)
 +
The Players
 +
 
 +
Any person registered on RPG.net may become a Player by announcing "I am a Player" in this thread. Only people registered on RPG.net may be Players. The list of current Players is part of the gamestate.
 +
 
 +
 
 +
Rule 302 (Immutable)
 +
Bowing out
 +
 
 +
Any Player may leave the game at any time. Any gamestate information regarding the player is removed from the gamestate. A person may rejoin the game as a new Player as described in Rule 105.
 +
 
 +
 
 +
Rule 107 (Immutable)
 +
The Speaker
 +
 
 +
One person shall be designated as Speaker. The Speaker is a Player. Only one person may be Speaker at a time. There must always be a Speaker. The Speaker is responsible for maintaining the gamestate. The identity of the Speaker is part of the gamestate.
 +
 
 +
 
 +
Rule 108 (Immutable)
 +
Changing the Rules II
 +
 
 +
Any Player may propose a modification to the ruleset. If this is proposed in the required manner, the Speaker is then required to post an official numbered Proposal and call for a vote. The Speaker will tally all votes cast in the required manner, and will announce the official results of the vote when the vote is completed. If the Proposal passes the vote, the change to the ruleset occurs. This change takes effect once the Speaker announces the official results of the vote. Any new rules passed are Mutable.
 +
 
 +
 
 +
Rule 109 (Immutable)
 +
Changing the Gamestate
 +
 
 +
Any Player may propose a modification to aspects of the gamestate other than the ruleset. If this is proposed in the required manner, the Speaker is then required to post an official numbered Proposal and call for a vote. The Speaker will tally all votes cast in the required manner, and will announce the official results of the vote when the vote is completed. If the Proposal passes the vote, the change to the ruleset occurs. This change takes effect once the Speaker announces the official results of the vote.
 +
 
 +
 
 +
Rule 110 (Immutable)
 +
Changing the Speaker
 +
 
 +
Any Player may propose that there should be a new Speaker at any time. If the current Speaker wishes to retain his or her position, the Speaker must post a statement of intent to remain in the position within the allotted timeframe. If the Speaker does not do so, the Speaker is Impeached. Players then vote on a new Speaker. Each vote must be posted to this thread with the name of the Player chosen for the position. Players may change their votes at any time. A new Speaker is elected when two requirements are both met: (1) The required time has elapsed; (2) one Player has a simple majority of the cast votes. When the new Speaker is elected, the old Speaker loses the position and is only a Player.
 +
 
 +
While the Speaker is Impeached, all current Proposals and Votes are suspended. Whether the Speaker is impeached is part of the gamestate. No other way to make the Speaker be Impeached is allowed.
 +
 
 +
If the Speaker posts a statement of intent within the allotted timeframe, the identity of the Speaker can still be changed as a normal modification of Rule 210.
 +
 
 +
 
 +
Rule 111 (Immutable)
 
Numbering Proposals
 
Numbering Proposals
  
The Speaker shall give each proposed rule change an ordinal number for reference. The numbers shall begin with 301, and each rule change proposed in the proper way shall receive the next successive ordinal, whether or not the proposal is adopted. The effective ordinal number of a rule is the ordinal number of the most recent change to that rule.
+
The Speaker shall give each official Proposal an ordinal number for reference. The numbers shall begin with 301, and each official Proposal shall receive the next successive ordinal, whether or not the proposal is adopted. The effective ordinal number of a rule is the ordinal number of the most recent change to that rule. Proposals to change the gamestate but not the ruleset do not become part of the ruleset when passed. Every active Proposal and the current number of votes for and against is a part of the gamestate.
 +
 
 +
 
 +
Rule 112 (Immutable)
 +
Voting
  
Rule 108 - immutable
+
When the Speaker announces an official Proposition, a vote is held. The vote continues until either the prescribed voting period has elapsed; or the Proposition has either passed or failed. Each player may vote once, and has a number of votes available to them.
Mutable/Immutable Inconsistencies
 
  
Mutable rules that are inconsistent in some way with some immutable rule (except by proposing to transmute it) are wholly void and without effect. They do not implicitly transmute immutable rules into mutable rules and at the same time amend them. Rule changes that transmute immutable rules into mutable rules will be effective only if they explicitly state their transmuting effect.
 
  
Rule 109 - mutable
+
Rule 113 (Immutable)
Making Proposals
+
Timing of Rule Changes
  
The proper way to make a proposal is to send it by electronic mail or private message to the current Speaker. The Speaker will then distribute the proposal to all Players. The prescribed voting period begins at the moment that the proposal is distributed by the Speaker.
+
Rule changes come into effect after they have become part of the ruleset. In this manner, a rule may revoke itself. No rule is retroactive unless specifically stated as such.
  
Rule 110 - immutable
 
Winning The Game
 
  
The state of affairs that constitutes winning the game may not be changed from achieving n points to any other state of affairs. However, the magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot be continued may be enacted and (while mutable) be amended or repealed. The winner of the last game shall become the new Speaker for the next game, assuming all current duties allocated to the Speaker.
+
Rule 114 (Immutable)
 +
Victory
  
Rule 111 - immutable
+
A Player wins the game when he has satisfied the requirements of victory. At this point, the game ends, and the winner is the Speaker for the next game. Only a Player can win the game. Whether a Player is the winner is part of the gamestate.
Forfeiting The Game
 
  
A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgement of the player to incur it, may be imposed.
 
  
Rule 112 - immutable
+
Rule 115 (Immutable)
At Least One Mutable Rule
+
Freedom
  
There must always be at least one mutable rule. The adoption of rule changes must never become completely impermissible.
+
Anything which is not prohibited is allowed.
  
Rule 113 - immutable
 
Rule Changes That Affect Rule Changing Rules
 
  
Rule changes that affect rules needed to allow or apply rule changes are as permissible as other rule changes. Even rule changes that amend or repeal their own authority are permissible. No rule change is impermissible solely on account of the self-reference or self-application of a rule.
 
  
Rule 114 - mutable
 
Voting Options
 
  
Voters may vote either for or against any proposal during the prescribed voting period. Citizens should send their vote by electronic mail to the Speaker before the end of the voting period. Voters who do not vote within the prescribed period shall be deemed to have abstained.
 
  
Rule 115 - immutable
+
Rule 201 (Mutable)
Permissibility Of The Unprohibited
+
The Speaker is responsible for maintaining the ruleset and the gamestate. The Speaker should post an update of the ruleset and the gamestate approximately every fifty posts.
  
Whatever is not explicitly prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.
 
  
Rule 116 - immutable
+
Rule 202 (Mutable)
The Speaker
+
The Speaker has twenty-four hours to respond to a call for a new Speaker. The required time for voting on a new Speaker is forty-eight hours after the call for a new Speaker.
 +
 
 +
 
 +
Rule 203 (Mutable)
 +
Every Player gets one vote. Every Player is eligible to vote on any proposal. Only Players are eligible to vote. The total number of eligible votes for a proposal is calculated at the time the numbered Proposal is posted by the Speaker.
 +
 
  
The Speaker shall be Tim O'Ryan, also known as bubbles.
+
Rule 204 (Mutable)
 +
The prescribed voting period is forty-eight hours from the official announcement of the Proposal to be voted on.
  
Rule 201 - mutable
 
Quorum
 
  
Quorum is defined to be 50% of the players. Voters who are not players do not count for the purpose of determining quorum.
+
Rule 205 (Mutable)
 +
A Proposal that changes the ruleset passes if at least two thirds of the eligible votes are cast in favor. A Proposal that changes the ruleset fails if more than one third of eligible votes are cast against. A Proposal that changes the gamestate passes if at least two thirds of the eligible votes are cast in favor. A Proposal that changes the gamestate fails if more than one third of eligible votes are cast against.
  
Rule 203 - mutable
 
Required Number Of Votes
 
  
The number of votes required to pass a proposal is two-thirds of the votes legally cast within the prescribed voting period.
+
Rule 206 (Mutable)
 +
Every Player gets one vote. Every Player is eligible to vote on any proposal. Only Players are eligible to vote. The total number of eligible votes available for a proposal, and which players are eligible to vote on a proposal, are calculated at the time the numbered Proposal is posted by the Speaker. The total number of eligible votes is a part of the gamestate. Which players are eligible to vote is a part of the gamestate.
  
Rule 204 - mutable
 
One Voter One Vote
 
  
Each Voter has exactly one vote.
+
Rule 207 (Mutable)
 +
Proposals must be in Quote tags, with "Proposal" listed as the author. This will make it easier to identify proposals. Once the Proposal has been numbered by the Speaker, votes must be cast in the form "I vote [in favor of/against] Proposition #XXX". All votes cast in this manner become part of the gamestate.
  
Rule 205 - mutable
 
The Prescribed Voting Period
 
  
The prescribed voting period on a proposal is two days, starting from the moment that the proposal is distributed by the Speaker.
+
Rule 208 (Mutable)
 +
The requirement for victory is having 100 points. Every Player starts with ten points at the time they become a player. The number of points a player has is part of the gamestate.
  
Rule 206 - mutable
 
When Proposals Take Effect
 
  
An adopted proposal takes effect at the moment that the prescribed voting period ends.
+
Rule 209 (Mutable)
 +
If any rule conflicts with another rule, and one rule is Mutable and the other is Immutable, the Immutable rule takes precedence. If both are Mutable or both are Immutable, the rule with the lowest ordinal number takes precedence.
  
Rule 207 - mutable
 
Scoring When A Proposal Is Adopted
 
  
When a proposed rule change is adopted, those players who voted against it receive 5 points each. A player whose proposed rule change is adopted also receives 10 points.
+
Rule 210 (Mutable)
 +
The Speaker is Austin Lange, also known as Quornix.
  
Rule 208 - mutable
+
==Other Rules==
Scoring When A Proposal Is Defeated
+
Rule 300 and beyond have been created during the game and were not present in the original ruleset
  
When a proposed rule change is defeated, the player who proposed it loses 10 points.
+
Rule 305 (Mutable)
 +
Each player loses one point when proposing a rule. Each player gains five points if a rule proposed by that player passes. If a player's score falls below ten points, that player's score is set to ten points.
  
Rule 209 - mutable
 
Required Number Of Points To Win
 
  
The winner is the first player to achieve a score of 100 points.
+
Rule 307 (Mutable)
 +
Upon joining the game, new players become ducks and gain one egg. Players may become ducks or cease to be ducks at any time by announcing their intention to do so in the thread. Only ducks may gain eggs, but players who cease to be ducks keep their eggs. At the time that this rule is enacted, all players become ducks and gain one egg.
  
Rule 210 - mutable
 
Resolving Conflicts
 
  
If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest effective ordinal number takes precedence. If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence. If two or more rules claim to take precedence over one another, or to defer to one another, then the numerical method must again govern.
+
Rule 308 (Mutable)
 +
Whether any player is a duck, and the number of eggs that a player has are part of the gamestate.
  
Rule 211 - mutable
 
Invoking Judgement
 
  
Any player who has a question or complaint about any matter concerning the laws and their interpretation may email their statement to the Speaker, who will then distribute it to the rest of the Citizens. A call for judgement is then incurred on that statement.
+
Rule 311 (Mutable)
 +
If a player posts the bolded statement "Egg, Hatch!" in the game thread, and that player has at least 20 points and 1 egg, the player loses 10 points and 1 egg. The player also gains possession of a Small Duck.
  
Rule 212 - mutable
 
Selecting A Judge
 
  
When Judgement has been called for, a Judge is randomly selected from among the other registered players by the Speaker. The player selected has 3 days in which to accept or refuse the appointment by posting to the Speaker. Any player who does not respond to selection in 3 days shall be penalised 10 points, and is deemed to have refused appointment. If a selected player refuses appointment, then a further random selection is made from the remaining pool.
+
Rule 313 (Mutable)
 +
Players may become Absent by declaring themselves to be so in this thread. If a player is Absent, no changes to properties of that player, including their score, may be made.
  
Rule 213 - mutable
+
If an Absent player posts to this thread, that player ceases to be absent.
Delivering Judgement
 
  
Having accepted the appointment, a Judge has exactly one week in which to post an official Judgement. A Judge who fails to deliver Judgement within that period is penalised 10 points.
+
If an Absent player fails to post in this thread for a period of two weeks, or a non-absent player fails to post in this thread for a period of one week, they cease to be a player.
  
Rule 214 - mutable
+
Rule 314 (Mutable)
Three Possible Judgements
+
Eggs may be transfered between players providing both players consent.
  
There are only three possible Judgements: (1) True; (2) False; or (3) Undecided. A Judgement may be accompanied by reasons and arguments, but any such reasons and arguments form no part of the official Judgement itself.
+
Rule 315 (Mutable)
 +
If a player posts the bolded statement "Frying Tonight!" in the game thread, and that player has at least 2 eggs, the player loses 2 eggs. The player also gains possession of an omelette .
  
Rule 215 - mutable
+
Rule 316 (Mutable)
Judgements Must Accord With The Rules
+
The number of small ducks and omelettes a player posesses is part of the gamestate.
  
All Judgements must be in accordance with all the rules then in effect. When the rules are silent, inconsistent, or unclear on the statement in question, however, then the Judge shall consider currently existing game custom and the spirit of the game in reaching a decision.
+
Rule 319 (Mutable)
 +
If a quantity is introduced as a part of the gamestate but no value is assigned to that quantity, it shall have a value of zero assigned to it.
  
Rule 216 - mutable
+
Rule 321 (Mutable)
Judgements Are Not Rules
+
If an element of the game is added as part of the gamestate within a rule, and there is no way to determine the value of that element, the element has a value of zero or none, or no in each case where it is undefined. If none of these values makes sense for the element, that element is not a part of the gamestate for any case of that element, including those where it is defined, until such a time as a starting condition can be determined.
  
If a statement on which Judgement has been called is Judged to be true, and that Judgement is not overruled, it does not thereby become a rule, or any part of a rule. It merely becomes an explicit part of currently accepted game custom.
+
Rule 323 (Mutable)
 +
Any item, entity, title, effect or other aspect of the game state must originate within the game state itself. If a mechanism does not exist within the game state for the creation of said aspect, it is not created within the game state
  
Rule 217 - mutable
+
Rule 329 (Mutable)
Overturning Judgements
+
Absent players are not eligible to vote.
  
At any time in the week following the posting of a Judgement of "true" or "false", any player may propose that the Judgement be overruled, i.e. changed to "undecided". If that proposal is adopted, according to whatever rules are currently in effect for the adoption of proposals, then the Judgement is overruled, and the Judge who made it penalised 20 points.
 
  
Rule 218 - mutable
+
Rule 324 (Mutable)
Registered Players
+
If a numerical value is a part of the game state, and that value refers to any item, entity, title, effect or other aspect of the game, that value will refer only to those aspects which exist within the game state.
  
A player is any person who is registered as a player. No person may register as a player more than once concurrently. Anyone is allowed to observe the game and participate in discussion of any issue, but no person who is not a player may make a proposal, or vote on any proposal, or call for judgement, or judge, or score points, or win the game.
 
  
Rule 219 - mutable
+
Rule 332 (Mutable)
Winning By Paradox
+
Whether a proposal has passed or failed, as recorded in the game thread, shall be a part of the game state. This rule shall apply retroactively.
  
If the rules are changed so that further play is impossible, or if the legality of some action cannot be determined with finality, or if some action appears equally legal and illegal, then a player may call for judgement on a statement to that effect. If the statement is judged true, and the judgement is not overruled, then the player who called for judgement is declared the winner of the game. This rule takes precedence over every other rule for determining the winner of the game.
 
  
Rule 220 - mutable
+
[[TangeNomic III/Rule 325|Rule 325]] (Mutable)
Voters
+
Items are possessions of a player awarded by rules or successful proposals. The possession of an item by a player is part of the gamestate. The quantity of each type of item possessed by a player is part of the gamestate. Items are not transferable between players unless explicitly stated as such in the rules. Items are not transferable between type unless explicitly stated so in the rules. Unless otherwise stated, when a new item is introduced all players have zero instances of that item.
  
The term Voters, as used in the rules, refers to all players, and anything or anyone else that is eligible to vote.
 
  
Rule 221 - mutable
+
Rule 328 (Mutable)
Registering as a voter
+
If any item or other aspect of the game is traded between players or any other entities, details of the trade must be posted to the game thread.
  
Any person who is registered on the RPG.net forums may become a Voter simply by posting a message indicating eir intent to do so to the current thread.
+
Rule 336 (Mutable)
 +
Players may announce that he/she is a ninja or a pirate to become said entity. Players may not be both, but are not required to become either.

Latest revision as of 17:44, 11 August 2007

Initial Rules[edit]

All rules in the 100s and 200s were in the initial ruleset when the game began. Some of the original rules may have been repealed or amended

Rule 100 (Immutable) The Game

This game is called Tangenomic. It has rules. Taken together, Tangenomic's rules are called "the ruleset". All Players (as defined by the ruleset) must always abide by the ruleset currently in effect, in the form in which they are then in effect, and as interpreted in accordance with currently existing game custom.


Rule 101 (Immutable) The Gamestate

The ruleset and any other information designated as such is called the "gamestate". The gamestate may not be changed except as specifically described within the rules.


Rule 102 (Immutable) Changing the Rules

The ruleset may be changed in one of the following ways: (1) the enactment of a new rule; (2) the modification of an existing rule; or (3) the repeal of a rule.


Rule 103 (Immutable) Properties of Rules

Rules have Properties. These properties are part of the gamestate, but not part of the ruleset, and can be modified even if modification of the rule itself is prohibited.

One Property is defined in this rule: Mutability. The Mutability of a rule may take one of two values: Mutable or Immutable. Every rule must have a Mutability value, and no rule may have more than one Mutability value.


Rule 104 (Immutable) Immutable Rules

No Immutable rule may be modified or repealed.


Rule 105 (Immutable) The Players

Any person registered on RPG.net may become a Player by announcing "I am a Player" in this thread. Only people registered on RPG.net may be Players. The list of current Players is part of the gamestate.


Rule 302 (Immutable) Bowing out

Any Player may leave the game at any time. Any gamestate information regarding the player is removed from the gamestate. A person may rejoin the game as a new Player as described in Rule 105.


Rule 107 (Immutable) The Speaker

One person shall be designated as Speaker. The Speaker is a Player. Only one person may be Speaker at a time. There must always be a Speaker. The Speaker is responsible for maintaining the gamestate. The identity of the Speaker is part of the gamestate.


Rule 108 (Immutable) Changing the Rules II

Any Player may propose a modification to the ruleset. If this is proposed in the required manner, the Speaker is then required to post an official numbered Proposal and call for a vote. The Speaker will tally all votes cast in the required manner, and will announce the official results of the vote when the vote is completed. If the Proposal passes the vote, the change to the ruleset occurs. This change takes effect once the Speaker announces the official results of the vote. Any new rules passed are Mutable.


Rule 109 (Immutable) Changing the Gamestate

Any Player may propose a modification to aspects of the gamestate other than the ruleset. If this is proposed in the required manner, the Speaker is then required to post an official numbered Proposal and call for a vote. The Speaker will tally all votes cast in the required manner, and will announce the official results of the vote when the vote is completed. If the Proposal passes the vote, the change to the ruleset occurs. This change takes effect once the Speaker announces the official results of the vote.


Rule 110 (Immutable) Changing the Speaker

Any Player may propose that there should be a new Speaker at any time. If the current Speaker wishes to retain his or her position, the Speaker must post a statement of intent to remain in the position within the allotted timeframe. If the Speaker does not do so, the Speaker is Impeached. Players then vote on a new Speaker. Each vote must be posted to this thread with the name of the Player chosen for the position. Players may change their votes at any time. A new Speaker is elected when two requirements are both met: (1) The required time has elapsed; (2) one Player has a simple majority of the cast votes. When the new Speaker is elected, the old Speaker loses the position and is only a Player.

While the Speaker is Impeached, all current Proposals and Votes are suspended. Whether the Speaker is impeached is part of the gamestate. No other way to make the Speaker be Impeached is allowed.

If the Speaker posts a statement of intent within the allotted timeframe, the identity of the Speaker can still be changed as a normal modification of Rule 210.


Rule 111 (Immutable) Numbering Proposals

The Speaker shall give each official Proposal an ordinal number for reference. The numbers shall begin with 301, and each official Proposal shall receive the next successive ordinal, whether or not the proposal is adopted. The effective ordinal number of a rule is the ordinal number of the most recent change to that rule. Proposals to change the gamestate but not the ruleset do not become part of the ruleset when passed. Every active Proposal and the current number of votes for and against is a part of the gamestate.


Rule 112 (Immutable) Voting

When the Speaker announces an official Proposition, a vote is held. The vote continues until either the prescribed voting period has elapsed; or the Proposition has either passed or failed. Each player may vote once, and has a number of votes available to them.


Rule 113 (Immutable) Timing of Rule Changes

Rule changes come into effect after they have become part of the ruleset. In this manner, a rule may revoke itself. No rule is retroactive unless specifically stated as such.


Rule 114 (Immutable) Victory

A Player wins the game when he has satisfied the requirements of victory. At this point, the game ends, and the winner is the Speaker for the next game. Only a Player can win the game. Whether a Player is the winner is part of the gamestate.


Rule 115 (Immutable) Freedom

Anything which is not prohibited is allowed.



Rule 201 (Mutable) The Speaker is responsible for maintaining the ruleset and the gamestate. The Speaker should post an update of the ruleset and the gamestate approximately every fifty posts.


Rule 202 (Mutable) The Speaker has twenty-four hours to respond to a call for a new Speaker. The required time for voting on a new Speaker is forty-eight hours after the call for a new Speaker.


Rule 203 (Mutable) Every Player gets one vote. Every Player is eligible to vote on any proposal. Only Players are eligible to vote. The total number of eligible votes for a proposal is calculated at the time the numbered Proposal is posted by the Speaker.


Rule 204 (Mutable) The prescribed voting period is forty-eight hours from the official announcement of the Proposal to be voted on.


Rule 205 (Mutable) A Proposal that changes the ruleset passes if at least two thirds of the eligible votes are cast in favor. A Proposal that changes the ruleset fails if more than one third of eligible votes are cast against. A Proposal that changes the gamestate passes if at least two thirds of the eligible votes are cast in favor. A Proposal that changes the gamestate fails if more than one third of eligible votes are cast against.


Rule 206 (Mutable) Every Player gets one vote. Every Player is eligible to vote on any proposal. Only Players are eligible to vote. The total number of eligible votes available for a proposal, and which players are eligible to vote on a proposal, are calculated at the time the numbered Proposal is posted by the Speaker. The total number of eligible votes is a part of the gamestate. Which players are eligible to vote is a part of the gamestate.


Rule 207 (Mutable) Proposals must be in Quote tags, with "Proposal" listed as the author. This will make it easier to identify proposals. Once the Proposal has been numbered by the Speaker, votes must be cast in the form "I vote [in favor of/against] Proposition #XXX". All votes cast in this manner become part of the gamestate.


Rule 208 (Mutable) The requirement for victory is having 100 points. Every Player starts with ten points at the time they become a player. The number of points a player has is part of the gamestate.


Rule 209 (Mutable) If any rule conflicts with another rule, and one rule is Mutable and the other is Immutable, the Immutable rule takes precedence. If both are Mutable or both are Immutable, the rule with the lowest ordinal number takes precedence.


Rule 210 (Mutable) The Speaker is Austin Lange, also known as Quornix.

Other Rules[edit]

Rule 300 and beyond have been created during the game and were not present in the original ruleset

Rule 305 (Mutable) Each player loses one point when proposing a rule. Each player gains five points if a rule proposed by that player passes. If a player's score falls below ten points, that player's score is set to ten points.


Rule 307 (Mutable) Upon joining the game, new players become ducks and gain one egg. Players may become ducks or cease to be ducks at any time by announcing their intention to do so in the thread. Only ducks may gain eggs, but players who cease to be ducks keep their eggs. At the time that this rule is enacted, all players become ducks and gain one egg.


Rule 308 (Mutable) Whether any player is a duck, and the number of eggs that a player has are part of the gamestate.


Rule 311 (Mutable) If a player posts the bolded statement "Egg, Hatch!" in the game thread, and that player has at least 20 points and 1 egg, the player loses 10 points and 1 egg. The player also gains possession of a Small Duck.


Rule 313 (Mutable) Players may become Absent by declaring themselves to be so in this thread. If a player is Absent, no changes to properties of that player, including their score, may be made.

If an Absent player posts to this thread, that player ceases to be absent.

If an Absent player fails to post in this thread for a period of two weeks, or a non-absent player fails to post in this thread for a period of one week, they cease to be a player.

Rule 314 (Mutable) Eggs may be transfered between players providing both players consent.

Rule 315 (Mutable) If a player posts the bolded statement "Frying Tonight!" in the game thread, and that player has at least 2 eggs, the player loses 2 eggs. The player also gains possession of an omelette .

Rule 316 (Mutable) The number of small ducks and omelettes a player posesses is part of the gamestate.

Rule 319 (Mutable) If a quantity is introduced as a part of the gamestate but no value is assigned to that quantity, it shall have a value of zero assigned to it.

Rule 321 (Mutable) If an element of the game is added as part of the gamestate within a rule, and there is no way to determine the value of that element, the element has a value of zero or none, or no in each case where it is undefined. If none of these values makes sense for the element, that element is not a part of the gamestate for any case of that element, including those where it is defined, until such a time as a starting condition can be determined.

Rule 323 (Mutable) Any item, entity, title, effect or other aspect of the game state must originate within the game state itself. If a mechanism does not exist within the game state for the creation of said aspect, it is not created within the game state

Rule 329 (Mutable) Absent players are not eligible to vote.


Rule 324 (Mutable) If a numerical value is a part of the game state, and that value refers to any item, entity, title, effect or other aspect of the game, that value will refer only to those aspects which exist within the game state.


Rule 332 (Mutable) Whether a proposal has passed or failed, as recorded in the game thread, shall be a part of the game state. This rule shall apply retroactively.


Rule 325 (Mutable) Items are possessions of a player awarded by rules or successful proposals. The possession of an item by a player is part of the gamestate. The quantity of each type of item possessed by a player is part of the gamestate. Items are not transferable between players unless explicitly stated as such in the rules. Items are not transferable between type unless explicitly stated so in the rules. Unless otherwise stated, when a new item is introduced all players have zero instances of that item.


Rule 328 (Mutable) If any item or other aspect of the game is traded between players or any other entities, details of the trade must be posted to the game thread.

Rule 336 (Mutable) Players may announce that he/she is a ninja or a pirate to become said entity. Players may not be both, but are not required to become either.