Difference between revisions of "Mano a Mano:Character CP"

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(Character CP)
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== Character CP ==
 
== Character CP ==
  
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{|
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;Template CP: The CP of the character's template is given in the template.
 
;Template CP: The CP of the character's template is given in the template.
  
;Ability CP: A character's ability level has the same CP value as a template's ability modifier.  The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 300 CP.  If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -600 CP.
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;Missing Limbs: If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons from their '''other CP'''. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -100.  If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-700 CP), so subtract the difference (600 CP) from his other CP.
  
 
{| style="text-align:center"
 
{| style="text-align:center"
| rowspan="14" width="20" |
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| rowspan="14" valign="top" align="left" |
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;Ability CP: A character's ability level has the same CP value as a template's ability modifier.  The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers.  For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 300 CP.  If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -600 CP.
 
! Disability !! CP
 
! Disability !! CP
 
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|}
 
|}
  
;Build CP: The CP of a character's build comes from the following table:
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;Total CP: A character's total CP value is the sum of the character's template CP, ability CP and other CP.
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| valign="top" width="30%" |
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;Build CP: The CP of a character's build comes from the following table.
  
 
{|
 
{|
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| rowspan="23" width="10" |
 
| rowspan="23" width="10" |
 
! align="left" | Build
 
! align="left" | Build
| rowspan="23" width="10" |
 
! align="left" | Effect
 
 
|-
 
|-
 
!
 
!
 
! align="left" | small builds
 
! align="left" | small builds
!
 
 
|-
 
|-
| align="center" | -100 || small             || more agility but less health and power
+
| align="center" | -100 || small
 
|-
 
|-
| align="center" | +100 || small and powerful || more agility but less health
+
| align="center" | +100 || small and powerful
 
|-
 
|-
| align="center" | +200 || small and tough   || more agility
+
| align="center" | +200 || small and tough
 
|-
 
|-
 
!
 
!
! align="left" | weaker builds  
+
! align="left" | weaker builds
!
 
 
|-
 
|-
| align="center" | -900 || feeble   || less agility, health and power
+
| align="center" | -900 || feeble
 
|-
 
|-
| align="center" | -500 || puny     || less health and power
+
| align="center" | -500 || puny
 
|-
 
|-
| align="center" | -300 || delicate || less health
+
| align="center" | -300 || delicate
 
|-
 
|-
| align="center" | -200 || wimpy   || less power
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| align="center" | -200 || wimpy
 
|-
 
|-
 
!
 
!
! align="left" | typical builds  
+
! align="left" | typical builds
!
 
 
|-
 
|-
| align="center" | +400 || fast (light) || more agility
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| align="center" | +400 || fast (light)
 
|-
 
|-
| align="center" |  0  || normal       ||
+
| align="center" |  0  || normal
 
|-
 
|-
| align="center" | -400 || slow (heavy) || less agilty
+
| align="center" | -400 || slow (heavy)
 
|-
 
|-
 
!
 
!
! align="left" | athletic builds  
+
! align="left" | athletic builds
!
 
 
|-
 
|-
| align="center" | +700 || fast and tough   || more agility and health
+
| align="center" | +700 || fast and tough
 
|-
 
|-
| align="center" | +600 || fast and powerful || more agility and power
+
| align="center" | +600 || fast and powerful
 
|-
 
|-
| align="center" | +300 || tough             || more health
+
| align="center" | +300 || tough
 
|-
 
|-
| align="center" | +200 || powerful         || more power
+
| align="center" | +200 || powerful
 
|-
 
|-
 
!
 
!
 
! align="left" | large builds  
 
! align="left" | large builds  
!
 
 
|-
 
|-
| align="center" | +100 || big               || more health and power but less agility
+
| align="center" | +100 || big
 
|-
 
|-
| align="center" | +500 || big and fast     || more health and power
+
| align="center" | +500 || big and fast
 
|-
 
|-
| align="center" | +900 || big and very fast || more health, power ''and'' agility
+
| align="center" | +900 || big and very fast
 +
|}
 
|}
 
|}
 
;Other CP and missing limbs: If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -100.  If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-700 CP), so subtract the difference (600 CP) from his other CP.
 
 
;Total CP: A character's total CP value is the sum of the character's template CP, ability CP and other CP.
 

Revision as of 14:37, 13 August 2007

Character CP

Template CP
The CP of the character's template is given in the template.
Missing Limbs
If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons from their other CP. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -100. If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-700 CP), so subtract the difference (600 CP) from his other CP.
Ability CP
A character's ability level has the same CP value as a template's ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 300 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -600 CP.
Disability CP
-4 -1000
-3 -600
-2 -300
-1 -100
Ability CP
1 100
2 300
3 600
4 1000
5 1500
6 2100
7 2800
8 3600
Total CP
A character's total CP value is the sum of the character's template CP, ability CP and other CP.
Build CP
The CP of a character's build comes from the following table.
CP Build
small builds
-100 small
+100 small and powerful
+200 small and tough
weaker builds
-900 feeble
-500 puny
-300 delicate
-200 wimpy
typical builds
+400 fast (light)
0 normal
-400 slow (heavy)
athletic builds
+700 fast and tough
+600 fast and powerful
+300 tough
+200 powerful
large builds
+100 big
+500 big and fast
+900 big and very fast