Difference between revisions of "Trinity:Jikuu"

From RPGnet
Jump to: navigation, search
 
Line 75: Line 75:
 
</div>
 
</div>
  
<div id="Deja Vu">
+
<div id="Deja_Vu">
 
  '''Deja Vu'''
 
  '''Deja Vu'''
 
   '''''Temporal'''''
 
   '''''Temporal'''''
Line 93: Line 93:
 
</div>
 
</div>
  
<div id="Detect Jikuu">
+
<div id="Detect_Jikuu">
 
  '''Detect Jikuu'''
 
  '''Detect Jikuu'''
 
   '''''Temporal''''' (Detection)
 
   '''''Temporal''''' (Detection)

Revision as of 09:32, 28 August 2007

The abilities wielded by the users of the force of Time, jikuu is the manipulation of time, space, and celestial bodies.

All jikuu fall into two classifications, known as spheres, which act in a similar manner to schools of magic. Temporal, which involves the manipulation of time; and Spatial, which involves the manipulation of space.

More indepth rules for jikuu will be added at a later date.

What follows is a descriptive list of all the jikuu available in Trinity.

Jikuu

The following list is in alphabetical order.

Accelerate
  Spatial
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: One creature
  Duration: One round/level (D)
  Saving Throw: None (Harmless)
  Temporal Opposition: Yes (Harmless)
  Jikuu Points: 1
  
  The targeted creature moves through space at a slightly increased rate. It gains a +10 haste bonus to its primary movement rate 
  for one round/level.
Bomb
  Spatial [Compression]
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Medium (100 feet + 10 feet/level)
  Targets: One creature
  Duration: Instantaneous
  Saving Throw: Reflex half
  Temporal Opposition: No 
  Jikuu Points: 1
  
  You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful 
  Reflex save halves this damage.
Chronosense
  Temporal (Detection)
  Level: Tmp 1
  Casting Time: 1 swift action
  Range: Personal
  Area: 60 ft radius emanation
  Duration: 1 minute/level (D)
  Saving Throw: None
  Temporal Opposition: No
  Jikuu Points: 1
  
  You sense time passing. When you first use this jikuu, you immediately sense your awareness of time passing relative to actual 
  time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of
  effect relative to actual time.
Decelerate
  Spatial
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: One creature
  Duration: One round/level (D)
  Saving Throw: Will negates
  Temporal Opposition: Yes
  Jikuu Points: 1
  
  The targeted creature's ability to move through space is hamepered. Its speed is halved (round down to the nearest 5 ft) 
  for one round/level. 
Deja Vu
  Temporal
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Medium (100 feet + 10 feet/level)
  Targets: One creature
  Duration: One round
  Saving Throw: Will negates
  Temporal Opposition: Yes 
  Jikuu Points: 1
  
  You manipulate the creature's perception of the time stream, such that it attempts to repeat its last action. If the 
  situation has changed in such a way that the subject can’t take the same actions again (if its foe is dead, or the subject 
  has run out of power points, and so on), the subject stands still and takes no actions for 1 round. In any event, the subject 
  can still defend itself, and it retains its Dexterity bonus to AC even if it stands still.
Detect Jikuu
  Temporal (Detection)
  Level: Tmp 1
  Casting Time: 1 move action
  Range: 60 ft.
  Area: Cone-shaped emanation
  Duration: Concentration, up to 1 round/level (D)
  Saving Throw: None
  Temporal Opposition: No
  Jikuu Points: 1
  
  You detect manipulations of time and space. You can sense the relative amount of time passing for yourself, as well as any 
  objects or creatures in the area of effect. If you concentrate on an area, item, or creature, you can determine more about it.
  
  1st round
  Presence or absence of spatial or temporal manipulation.
  
  2nd round
  Number of different jikuu auras and the power of the most potent.
  
  3rd round
   The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make 
  Jikuucraft skill checks to determine the sphere of jikuu involved in each. (Make one check per aura; DC 15 + spell level, or 
  15 + half caster level for a nonjikuu effect.)
  
  This jikuu otherwise functions as Detect Magic.
Lethargy
  Spatial
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Close (25 feet + 5 feet/2 levels)
  Targets: One creature
  Duration: Instantaneous
  Saving Throw: Fort negates
  Temporal Opposition: Yes 
  Jikuu Points: 1
  
  You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability 
  damage to Dexterity. A successful Fortitude save negates this effect.
Moment
  Temporal
  Level: Tmp 1
  Casting Time: 1 swift action
  Range: 0 ft.
  Targets: Caster
  Duration: Instantaneous
  Saving Throw: None
  Temporal Opposition: No
  Jikuu Points: 1
  
  You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for
  your initiative). 
Pause
  Temporal
  Level: Tmp 1
  Casting Time: 1 standard action
  Range: Medium (100 feet + 10 feet/level)
  Targets: One creature + one creature/two levels (maximum five creatures)
  Duration: Instantaneous
  Saving Throw: Will negates
  Temporal Opposition: Yes
  Jikuu Points: 1
  
  You cause a creature to pause unwillingly, causing it to take a -4 penalty to its initiative (this penalty applies immediately).
  At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with
  this jikuu.