Difference between revisions of "Trinity:Jikuu"

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More indepth rules for jikuu will be added at a later date.
 
More indepth rules for jikuu will be added at a later date.
  
What follows is a descriptive list of all the jikuu available in Trinity.
+
What follows is a simple listing of the jikuu available in Trinity; the individual jikuu descriptions have been split over three pages.
  
 
==Jikuu==
 
==Jikuu==
The following list is in alphabetical order.
+
The following list is in alphabetical order (each link here links to the appropriate page).
  
<div id="Accelerate">
+
Note that this list is a comprehensive list of all jikuu available; they are not restricted to the jikuu available to any particular Time-using class. Each jikuu has, in its description, the classes that can access it, as well as what jikuu level the jikuu is for that particular class. The abbreviations for each Time-using class is as follows.
'''Accelerate'''
 
  '''''Spatial'''''
 
  '''Level:''' Tmp 1
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' One round/level (D)
 
  '''Saving Throw:''' None (Harmless)
 
  '''Temporal Opposition:''' Yes (Harmless)
 
  '''Jikuu Points:''' 1
 
 
 
  The targeted creature moves through space at a slightly increased rate. It gains a +10 haste bonus to its primary movement rate
 
  for one round/level.
 
</div>
 
  
<div id="Bomb">
+
  '''Class Abbreviation'''
  '''Bomb'''
+
[[Trinity:Templar|Templar]] Tmp
  '''''Spatial''''' [Compression]
 
  '''Level:''' Tmp 1
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Medium (100 feet + 10 feet/level)
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Reflex half
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 1
 
 
 
  You cause space to collapse around a single creature. This effect deals 1d8+1/level (max +5) magnetic damage. A successful
 
  Reflex save halves this damage.
 
</div>
 
  
<div id="Chronosense">
+
=== 0-9 ===
'''Chronosense'''
+
* [[Trinity:Jikuu_A-I#20_Minutes|20 Minutes]]
  '''''Temporal''''' (Detection)
 
  '''Level:''' Tmp 1
 
  '''Casting Time:''' 1 swift action
 
  '''Range:''' Personal
 
  '''Area:''' 60 ft radius emanation
 
  '''Duration:''' 1 minute/level (D)
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 1
 
 
 
  You sense time passing. When you first use this jikuu, you immediately sense your awareness of time passing relative to actual
 
  time passing; after the first round, you can sense the amount of time passing for other creatures or objects within the area of
 
  effect relative to actual time.
 
</div>
 
  
<div id="Decelerate">
+
===A===
'''Decelerate'''
+
* [[Trinity:Jikuu_A-I#Accelerate|Accelerate]]
  '''''Spatial'''''
+
* [[Trinity:Jikuu_A-I#Accelerate_Metabolism|Accelerate Metabolism]]
  '''Level:''' Tmp 1
+
* [[Trinity:Jikuu_A-I#Adjust_Flow|Adjust Flow]]
  '''Casting Time:''' 1 standard action
+
* [[Trinity:Jikuu_A-I#Age_Creature|Age Creature]]
  '''Range:''' Close (25 feet + 5 feet/2 levels)
+
* [[Trinity:Jikuu_A-I#Age_Item|Age Item]]
  '''Targets:''' One creature
+
* [[Trinity:Jikuu_A-I#Alacrity|Alacrity]]
  '''Duration:''' One round/level (D)
 
  '''Saving Throw:''' Will negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 1
 
 
 
  The targeted creature's ability to move through space is hamepered. Its speed is halved (round down to the nearest 5 ft)
 
  for one round/level.
 
</div>
 
  
<div id="Deja_Vu">
+
===B===
'''Deja Vu'''
+
* [[Trinity:Jikuu_A-I#Bestow_Time|Bestow Time]]
  '''''Temporal'''''
+
* [[Trinity:Jikuu_A-I#Blink|Blink]]
  '''Level:''' Tmp 1
+
* [[Trinity:Jikuu_A-I#Bomb|Bomb]]
  '''Casting Time:''' 1 standard action
+
* [[Trinity:Jikuu_A-I#Borrow_Time|Borrow Time]]
  '''Range:''' Medium (100 feet + 10 feet/level)
+
* [[Trinity:Jikuu_A-I#Bullet_Time|Bullet Time]]
  '''Targets:''' One creature
 
  '''Duration:''' One round
 
  '''Saving Throw:''' Will negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 1
 
 
 
  You manipulate the creature's perception of the time stream, such that it attempts to repeat its last action. If the
 
  situation has changed in such a way that the subject can’t take the same actions again (if its foe is dead, or the subject
 
  has run out of power points, and so on), the subject stands still and takes no actions for 1 round. In any event, the subject
 
  can still defend itself, and it retains its Dexterity bonus to AC even if it stands still.
 
</div>
 
  
<div id="Detect_Jikuu">
+
===C===
'''Detect Jikuu'''
+
* [[Trinity:Jikuu_A-I#Chrono_Break|Chrono Break]]
  '''''Temporal''''' (Detection)
+
* [[Trinity:Jikuu_A-I#Chrono_Cross|Chrono Cross]]
  '''Level:''' Tmp 1
+
* [[Trinity:Jikuu_A-I#Chrono_Trigger|Chrono Trigger]]
  '''Casting Time:''' 1 move action
+
* [[Trinity:Jikuu_A-I#Chronosense|Chronosense]]
  '''Range:''' 60 ft.
+
* [[Trinity:Jikuu_A-I#Comet|Comet]]
  '''Area:''' Cone-shaped emanation
+
* [[Trinity:Jikuu_A-I#Compress_Time|Compress Time]]
  '''Duration:''' Concentration, up to 1 round/level (D)
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 1
 
 
 
  You detect manipulations of time and space. You can sense the relative amount of time passing for yourself, as well as any
 
  objects or creatures in the area of effect. If you concentrate on an area, item, or creature, you can determine more about it.
 
 
 
  ''1st round''
 
  Presence or absence of spatial or temporal manipulation.
 
 
 
  ''2nd round''
 
  Number of different jikuu auras and the power of the most potent.
 
 
 
  ''3rd round''
 
    The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make
 
  Jikuucraft skill checks to determine the sphere of jikuu involved in each. (Make one check per aura; DC 15 + spell level, or
 
  15 + half caster level for a nonjikuu effect.)
 
 
 
  This jikuu otherwise functions as ''[http://www.d20srd.org/srd/spells/detectMagic.htm Detect Magic]''.
 
</div>
 
  
<div id="Dimension_Swap">
+
===D===
'''Dimension Swap'''
+
* [[Trinity:Jikuu_A-I#Days_Rest|Day's Rest]]
  '''''Spatial'''''
+
* [[Trinity:Jikuu_A-I#Decay|Decay]]
  '''Level:''' Tmp 2
+
* [[Trinity:Jikuu_A-I#Decelerate|Decelerate]]
  '''Casting Time:''' 1 standard action
+
* [[Trinity:Jikuu_A-I#Defensive_Precognition|Defensive Precognition]]
  '''Range:''' Close (25 feet + 5 feet/2 levels)
+
* [[Trinity:Jikuu_A-I#Deja_Vu|Deja Vu]]
  '''Targets:''' You and one ally in range, or any two allies in range; see text
+
* [[Trinity:Jikuu_A-I#Demi|Demi]]
  '''Duration:''' Instantaneous
+
* [[Trinity:Jikuu_A-I#Detect_Force|Detect Force]]
  '''Saving Throw:''' Will negates (harmless, object)
+
* [[Trinity:Jikuu_A-I#Detect_Jikuu|Detect Jikuu]]
  '''Temporal Opposition:''' Yes (harmless, object)
+
* [[Trinity:Jikuu_A-I#Detect_Remembrance|Detect Remembrance]]
  '''Jikuu Points:''' 2
+
* [[Trinity:Jikuu_A-I#Dimension_Door|Dimension Door]]
 
+
* [[Trinity:Jikuu_A-I#Dimension_Swap|Dimension Swap]]
  You instantly swap positions between your current position and that of a designated ally in range. Alternatively, you can swap
+
* [[Trinity:Jikuu_A-I#Discrete_Time|Discrete Time]]
  the positions of any two allies in range. This jikuu affects creatures of Large or smaller size. You can bring along objects,
+
* [[Trinity:Jikuu_A-I#Disorient|Disorient]]
  but not other creatures.
+
* [[Trinity:Jikuu_A-I#Divert_Teleport|Divert Teleport]]
</div>
+
* [[Trinity:Jikuu_A-I#Drag|Drag]]
 +
* [[Trinity:Jikuu_A-I#Double|Double]]
  
<div id="Fold_Space">
+
===E===
'''Fold Space'''
+
* [[Trinity:Jikuu_A-I#Escape|Escape]]
  '''''Spatial'''''
+
* [[Trinity:Jikuu_A-I#Echo|Echo]]
  '''Level:''' Tmp 2
+
* [[Trinity:Jikuu_A-I#Eject|Eject]]
  '''Casting Time:''' 1 full-round action
+
* [[Trinity:Jikuu_A-I#Expand_Space|Expand Space]]
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 
  '''Area:''' Up to one 5-ft square/level (S)
 
  '''Duration:''' 1 round/level (D)
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' Yes (object)
 
  '''Jikuu Points:''' 2
 
 
 
  You cause space to fold in on itself.
 
 
  When you use this jikuu, you designate a number of 5-foot squares up to your caster level. These squares need not be contiguous.
 
  Once you have chosen your target squares, you fold space in such a way as to temporarily remove the chosen squares from the
 
  space-time continuum for 1 round/level.
 
 
  Creatures that were in these squares are shunted to the nearest "existing" square. For game purposes, movement through these
 
  squares requires 0 squares of movement (however, creatures cannot end their movement in a "non-existing" square - they must move
 
  to an "existing" square before taking any other action, or ending their turn); spell ranges and ranged attacks do not count these
 
  squares against their range increments; and area-of-effect effects do not count these squares against their area.
 
</div>
 
  
<div id="Hustle">
+
===F===
'''Hustle'''
+
* [[Trinity:Jikuu_A-I#False_Gravity|False Gravity]]
  '''''Temporal'''''
+
* [[Trinity:Jikuu_A-I#Fate_of_One|Fate of One]]
  '''Level:''' Tmp 2
+
* [[Trinity:Jikuu_A-I#Float|Float]]
  '''Casting Time:''' 1 swift action
+
* [[Trinity:Jikuu_A-I#Fold_Space|Fold Space]]
  '''Range:''' Personal
+
* [[Trinity:Jikuu_A-I#Fracture_Flow|Fracture Flow]]
  '''Targets:''' You
+
* [[Trinity:Jikuu_A-I#Freedom_of_Movement|Freedom of Movement]]
  '''Effect:''' 1 extra move action
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 2
 
 
 
  You gain an additional move action in the current round. Taking a full round’s worth of attacks and then using this jikuu to
 
  move away from your foe does provoke attacks of opportunity.
 
</div>
 
  
<div id="Identify_Jikuu">
+
===G===
'''Identify Jikuu'''
+
* [[Trinity:Jikuu_A-I#Gravity|Gravity]]
  '''''Foresight'''''
 
  '''Level:''' Tmp 2
 
  '''Casting Time:''' 5 minutes
 
  '''Range:''' Touch
 
  '''Targets:''' One touched object
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 2
 
 
 
  The jikuu determines all temporal properties of a single temporal item, including how to activate those functions (if
 
  appropriate), and how many charges are left (if any).
 
 
  Identify Jikuu does not function when used on an artifact.
 
</div>
 
  
<div id="Lethargy">
+
===H===
'''Lethargy'''
+
* [[Trinity:Jikuu_A-I#Haste|Haste]]
  '''''Spatial'''''
+
* [[Trinity:Jikuu_A-I#Hasteaga|Hasteaga]]
  '''Level:''' Tmp 1
+
* [[Trinity:Jikuu_A-I#Hustle|Hustle]]
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 feet + 5 feet/2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Fort negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 1
 
 
 
  You manipulate the creature's limbs in such a way as to make movement difficult. The creature takes 1d4 points of ability
 
  damage to Dexterity. A successful Fortitude save negates this effect.
 
</div>
 
  
<div id="Moment">
+
===I===
'''Moment'''
+
* [[Trinity:Jikuu_A-I#Identify_Jikuu|Identify Jikuu]]
  '''''Temporal'''''
+
* [[Trinity:Jikuu_A-I#Immediacy|Immediacy]]
  '''Level:''' Tmp 1
 
  '''Casting Time:''' 1 swift action
 
  '''Range:''' 0 ft.
 
  '''Targets:''' Caster
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 1
 
 
 
  You take a moment of time, which allows you to gain your bearings. You refocus (you now act as though you had rolled a "20" for
 
  your initiative).
 
</div>
 
  
<div id="Pause">
+
===L===
'''Pause'''
+
* [[Trinity:Jikuu_J-R#Lag|Lag]]
  '''''Temporal'''''
+
* [[Trinity:Jikuu_J-R#Lethargy|Lethargy]]
  '''Level:''' Tmp 1
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Medium (100 feet + 10 feet/level)
 
  '''Targets:''' One creature + one creature/two levels (maximum five creatures)
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' Will negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 1
 
 
 
  You cause a creature to pause unwillingly, causing it to take a -4 penalty to its initiative (this penalty applies immediately).
 
  At 2nd level, and every even level thereafter, you can affect an additional creature; you can affect up to five creatures with
 
  this jikuu.
 
</div>
 
  
<div id="Phase_Shift">
+
===M===
'''Phase Shift'''
+
* [[Trinity:Jikuu_J-R#Meteor|Meteor]]
  '''''Spatial'''''
+
* [[Trinity:Jikuu_J-R#Meteorite|Meteorite]]
  '''Level:''' Tmp 2
+
* [[Trinity:Jikuu_J-R#Moment|Moment]]
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Personal
 
  '''Effect:''' A solid surface, not thicker than 1'
 
  '''Duration:''' Instantaneous
 
  '''Saving Throw:''' None
 
  '''Temporal Opposition:''' No
 
  '''Jikuu Points:''' 2
 
 
 
  You instantly pass through a designated material, which cannot be thicker than 1 foot. You appear immediately on the other
 
  side of the material. If the material is thicker than 1 foot, you take 1d6 points of damage as you are shunted back to your
 
  original position.
 
</div>
 
  
<div id="Slow">
+
===N===
'''Slow'''
+
* [[Trinity:Jikuu_J-R#Nova|Nova]]
  '''''Temporal'''''
 
  '''Level:''' Tmp 2
 
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 
  '''Targets:''' One creature/level, no two of which can be more than 30 ft. apart
 
  '''Duration:''' 1 round/level (D)
 
  '''Saving Throw:''' Will negates
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 2
 
 
 
  An affected creature moves and attacks at a drastically slowed rate. A slowed creature can take only a single move action or
 
  standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack
 
  rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which
 
  affects the creature’s jumping distance as normal for decreased speed.
 
 
  Multiple slow effects don’t stack. Slow counters and dispels ''haste''.
 
</div>
 
  
<div id="Speed">
+
===O===
'''Speed'''
+
* [[Trinity:Jikuu_J-R#Offensive_Dimension_Swap|Offensive Dimension Swap]]
  '''''Spatial'''''
+
* [[Trinity:Jikuu_J-R#Offensive_Foresight|Offensive Foresight]]
  '''Level:''' Tmp 2
+
* [[Trinity:Jikuu_J-R#Offensive_Precognition|Offensive Precognition]]
  '''Casting Time:''' 1 standard action
 
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
 
  '''Targets:''' One creature
 
  '''Duration:''' One minute/level (D)
 
  '''Saving Throw:''' Will negates (harmless)
 
  '''Temporal Opposition:''' Yes (harmless)
 
  '''Jikuu Points:''' 2
 
 
 
  You cause your target to speed up, improving reaction time and general nimbleness. The target gains a +4 haste bonus to
 
  Dexterity for the duration of the jikuu.
 
</div>
 
  
<div id="Temporal_Edit">
+
===P===
'''Temporal Edit'''
+
* [[Trinity:Jikuu_J-R#Pause|Pause]]
  '''''Temporal'''''
+
* [[Trinity:Jikuu_J-R#Permanency|Permanency]]
  '''Level:''' Tmp 2
+
* [[Trinity:Jikuu_J-R#Phase_Shift|Phase Shift]]
  '''Casting Time:''' 1 swift action
 
  '''Range:''' Personal
 
  '''Targets:''' You
 
  '''Effect:''' A full round's worth of actions
 
  '''Temporal Opposition:''' Yes
 
  '''Jikuu Points:''' 2
 
 
 
  You may only use this jikuu at the end of your turn.
 
 
  All of your actions taken this round are undone. Any damage you have dealt or received is removed; any movement you have taken
 
  is "un-taken" (you appear at your original position). You retain awareness of what occurred when you took your previous actions,
 
  but no other creature does. For all intents and purposes, your actions this past round were "apparent time" to you, and registers
 
  as such for anyone using ''chronosense''. You are now free to retake your actions; you may choose to take the same ones, or
 
  different ones.
 
</div>
 
  
<div id="Time_Swap">
+
===Q===
'''Time Swap'''
+
* [[Trinity:Jikuu_J-R#Quantum_Leap|Quantum Leap]]
  '''''Temporal'''''
+
* [[Trinity:Jikuu_J-R#Quarter|Quarter]]
  '''Level:''' Tmp 2
+
* [[Trinity:Jikuu_J-R#Quick|Quick]]
  '''Casting Time:''' 1 standard action
+
* [[Trinity:Jikuu_J-R#Quicken|Quicken]]
  '''Range:''' Close (25 ft. + 5 ft./2 levels)
+
* [[Trinity:Jikuu_J-R#Quintessence|Quintessence]]
  '''Targets:''' You and one ally in range, or any two allies in range; see text
+
 
  '''Duration:''' Instantaneous
+
===R===
  '''Saving Throw:''' Will negates (harmless, object)
+
* [[Trinity:Jikuu_J-R#Refresh|Refresh]]
  '''Temporal Opposition:''' Yes (harmless, object)
+
* [[Trinity:Jikuu_J-R#Regen|Regen]]
  '''Jikuu Points:''' 2
+
* [[Trinity:Jikuu_J-R#Reset|Reset]]
 
+
* [[Trinity:Jikuu_J-R#Restore_Creature|Restore Creature]]
  You instantly swap initatives with that of a designated ally in range. Alternatively, you can swap the initiatives of any two
+
* [[Trinity:Jikuu_J-R#Restore_Item|Restore Item]]
  allies in range.
+
* [[Trinity:Jikuu_J-R#Retrieve|Retrieve]]
</div>
+
* [[Trinity:Jikuu_J-R#Rewind|Rewind]]
 +
 
 +
===S===
 +
* Save State
 +
* [[Trinity:Jikuu_S-Z#Second_Chance|Second Chance]]
 +
* [[Trinity:Jikuu_S-Z#Slide|Slide]]
 +
* [[Trinity:Jikuu_S-Z#Slide_Potent|Slide, Potent]]
 +
* [[Trinity:Jikuu_S-Z#Slow|Slow]]
 +
* [[Trinity:Jikuu_S-Z#Speed|Speed]]
 +
* [[Trinity:Jikuu_S-Z#Speed_Mass|Speed, Mass]]
 +
* [[Trinity:Jikuu_S-Z#Splice|Splice]]
 +
* [[Trinity:Jikuu_S-Z#Steal_Time|Steal Time]]
 +
* [[Trinity:Jikuu_S-Z#Stitch_in_Time|Stitch in Time]]
 +
* Stop
 +
* Stopaga
 +
* [[Trinity:Jikuu_S-Z#Surprise|Surprise]]
 +
* [[Trinity:Jikuu_S-Z#Synchronize|Synchronize]]
 +
 
 +
===T===
 +
* [[Trinity:Jikuu_S-Z#Teleport|Teleport]]
 +
* [[Trinity:Jikuu_S-Z#Teleportaga|Teleportaga]]
 +
* Temporal Abstraction
 +
* [[Trinity:Jikuu_S-Z#Temporal_Acceleration|Temporal Acceleration]]
 +
* [[Trinity:Jikuu_S-Z#Temporal_Armor|Temporal Armor]]
 +
* Temporal Disjunction
 +
* [[Trinity:Jikuu_S-Z#Temporal_Dodge|Temporal Dodge]]
 +
* [[Trinity:Jikuu_S-Z#Temporal_Edit|Temporal Edit]]
 +
* [[Trinity:Jikuu_S-Z#Temporal_Forewrite|Temporal Forewrite]]
 +
* Temporal Projection
 +
* Temporal Regression
 +
* [[Trinity:Jikuu_S-Z#Temporal_Rewrite|Temporal Rewrite]]
 +
* [[Trinity:Jikuu_S-Z#Temporal_Skip|Temporal Skip]]
 +
* Temporal Stasis
 +
* Tempoview
 +
* [[Trinity:Jikuu_S-Z#Time_Ebb|Time Ebb]]
 +
* Time Gate
 +
* [[Trinity:Jikuu_S-Z#Time_Hop|Time Hop]]
 +
* [[Trinity:Jikuu_S-Z#Time_Hop_Mass|Time Hop, Mass]]
 +
* [[Trinity:Jikuu_S-Z#Time_Lapse|Time Lapse]]
 +
* [[Trinity:Jikuu_S-Z#Time_Slip|Time Slip]]
 +
* Time Stop
 +
* Time Stretch
 +
* [[Trinity:Jikuu_S-Z#Time_Swap|Time Swap]]
 +
* [[Trinity:Jikuu_S-Z#Time_to_Act|Time to Act]]
 +
* [[Trinity:Jikuu_S-Z#Time_to_Pause|Time to Pause]]
 +
* [[Trinity:Jikuu_S-Z#Timetwister|Timetwister]]
 +
* [[Trinity:Jikuu_S-Z#Trace_Teleport|Trace Teleport]]
 +
* [[Trinity:Jikuu_S-Z#Tracer|Tracer]]
 +
* Triple
 +
 
 +
===U===
 +
* [[Trinity:Jikuu_S-Z#Undo_Blue|Undo Blue]]
 +
* [[Trinity:Jikuu_S-Z#Undo_Chaos|Undo Chaos]]
 +
* [[Trinity:Jikuu_S-Z#Undo_Force|Undo Force]]
 +
* [[Trinity:Jikuu_S-Z#Undo_Jikuu|Undo Jikuu]]
 +
 
 +
===W===
 +
* [[Trinity:Jikuu_S-Z#Warp|Warp]]
 +
* [[Trinity:Jikuu_S-Z#Withering|Withering]]
  
 
[[category:Trinity]]
 
[[category:Trinity]]

Latest revision as of 15:33, 15 November 2007

The abilities wielded by the users of the force of Time, jikuu is the manipulation of time, space, and celestial bodies.

All jikuu fall into three classifications, known as spheres, which act in a similar manner to schools of magic. Temporal, which involves the manipulation of time; Spatial, which involves the manipulation of space; and Foresight, which involves the gaining of knowledge prior to possessing it.

More indepth rules for jikuu will be added at a later date.

What follows is a simple listing of the jikuu available in Trinity; the individual jikuu descriptions have been split over three pages.

Jikuu[edit]

The following list is in alphabetical order (each link here links to the appropriate page).

Note that this list is a comprehensive list of all jikuu available; they are not restricted to the jikuu available to any particular Time-using class. Each jikuu has, in its description, the classes that can access it, as well as what jikuu level the jikuu is for that particular class. The abbreviations for each Time-using class is as follows.

Class		Abbreviation
Templar		Tmp

0-9[edit]

A[edit]

B[edit]

C[edit]

D[edit]

E[edit]

F[edit]

G[edit]

H[edit]

I[edit]

L[edit]

M[edit]

N[edit]

O[edit]

P[edit]

Q[edit]

R[edit]

S[edit]

T[edit]

U[edit]

W[edit]