Difference between revisions of "Mano a Mano:Character CP"

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(Character CP)
(Character CP)
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== Character CP ==
 
== Character CP ==
  
;Total CP: A character's total CP value is the sum of the character's template CP, build CP ability CP and other CP (such as the CP of missing limbs.)
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;Total CP: A character's total CP value is the sum of the character's template CP, and character CP.
  
;Template CP: The CP of the character's template is given in the template.
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;Template CP: The CP of the character's template is usually copied from the template, but can also be calculated by adding up the CP of the character's template abilities, health, speed, agility, power, natural weapons, dexterity and armor. (See [[Mano a Mano:Templates#Template CP|Game Design/Templates/Template CP]].)
  
;Missing Limbs: If the character is missing any limbs described in their Template, subtract the difference between the value of the character's natural weapons and their template's natural weapons from their '''other CP'''. For example, suppose a human template has a dominant hand with 0 manual dexterity and an off hand with -1 manual dexterity. The human template's dexterity CP is -100.  If a human sword fighter looses his right hand in a fight then he only has one hand with -1 manual dexterity (-700 CP), so subtract the difference (600 CP) from his other CP.
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;Missing Limbs: If the character is missing limbs described in their original template, update or recalculate their template CP.
  
;Reach CP: A character's reach CP is 200 CP multiplied by the difference between the character's reach and their template's reach. (See equipment CP.)
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;Reach CP: Every meter of reach is worth 200 CP, every tenth of a meter of reach is worth 20 CP, and every centimeter of reach is worth 2 CP. For example if the template reach of a weapon is 1.5 m and the character reach is 1.8 m (0.3 m longer) then the character reach CP is 60.
  
;Agility CP: Character agility CP is based on the character's agility modifier. (See template CP.)
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;Agility CP: Character agility CP is based on the character's agility modifier.
  
;Health CP: Character health CP is based on the character's health modifier. (See template CP.)
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{| style="text-align:center"
 +
! Agility
 +
| -3    || -2  || -1  || 0 || +1  || +2  || +3
 +
|-
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! CP
 +
| -1200 || -600 || -200 || 0 || 200 || 600 || 1200
 +
|}
  
;Power CP: Character power CP is based on the character's power modifier. (see template CP.)
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;Health CP: Each point of health is worth 200 CP. For example a tiny, feeble character has a -7 character health modifier, and -1400 character health CP.
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;Power CP: Character power CP is based on the character's power modifier.
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{| style="text-align:center"
 +
! Power
 +
| -4    || -3    || -2  || -1  || 0 || +1  || +2  || +3  || +4
 +
|-
 +
! CP
 +
| -2000 || -1200 || -600 || -200 || 0 || 200 || 600 || 1200 || 2000
 +
|}
  
 
{| style="text-align:center"
 
{| style="text-align:center"

Revision as of 18:30, 2 December 2007

Character CP

Total CP
A character's total CP value is the sum of the character's template CP, and character CP.
Template CP
The CP of the character's template is usually copied from the template, but can also be calculated by adding up the CP of the character's template abilities, health, speed, agility, power, natural weapons, dexterity and armor. (See Game Design/Templates/Template CP.)
Missing Limbs
If the character is missing limbs described in their original template, update or recalculate their template CP.
Reach CP
Every meter of reach is worth 200 CP, every tenth of a meter of reach is worth 20 CP, and every centimeter of reach is worth 2 CP. For example if the template reach of a weapon is 1.5 m and the character reach is 1.8 m (0.3 m longer) then the character reach CP is 60.
Agility CP
Character agility CP is based on the character's agility modifier.
Agility -3 -2 -1 0 +1 +2 +3
CP -1200 -600 -200 0 200 600 1200
Health CP
Each point of health is worth 200 CP. For example a tiny, feeble character has a -7 character health modifier, and -1400 character health CP.
Power CP
Character power CP is based on the character's power modifier.
Power -4 -3 -2 -1 0 +1 +2 +3 +4
CP -2000 -1200 -600 -200 0 200 600 1200 2000
Ability CP
A character's ability level has the same CP value as a template's ability modifier. The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers. For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 300 CP. If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -600 CP.
CP Disability
-1000 -4
-600 -3
-300 -2
-100 -1
CP Ability
100 1
300 2
600 3
1000 4
1500 5
2100 6
2800 7
3600 8