Difference between revisions of "Mano a Mano:Character CP"

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(Character CP)
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;Total CP: A character's total CP value is the sum of the character's template CP and character CP. Total CP must not be greater than your Character Point allowance.
 
;Total CP: A character's total CP value is the sum of the character's template CP and character CP. Total CP must not be greater than your Character Point allowance.
  
;Template CP: The CP of the character's template is copied with the template, but it can also be recalculated by adding up template ability CP, template health CP, template speed CP, template agility CP, template power CP, and template natural weapon CP, template dexterity CP and template natural armor CP. (See [[Mano a Mano:Templates#Template CP|Game Design/Templates/Template CP]].)
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;Template CP: The CP of the character's template is copied with the template, but it can also be recalculated by adding up template ability CP, template health CP, template speed CP, template agility CP, template power CP, and template natural weapon CP, template dexterity CP and template natural armor CP. (See [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
  
;Missing Limbs: If the character is missing limbs described in their original template, recalculate their template CP. If the missing limbs limit the character's movement, use the lame disability. (See [[Mano a Mano:Disabilities|Game Design/Abilities/Disabilities]].)
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;Maimed Characters: A character who has lost (or never had) the use of a limb may have lame disability, missing natural weapons or reduced natural weapon quantity or dexterity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their original template, recalculate their template CP. (See [[Mano a Mano:Game Design#Players and Characters|Game Design/Players and Characters]], [[Mano a Mano:Disabilities|Game Design/Abilities/Disabilities]] and [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
  
 
;Character CP: Character CP is the sum of character reach CP, character agility CP, character health CP, character power CP, and character ability CP. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation#Character Abilities|Character Creation/Character Abilities]].)
 
;Character CP: Character CP is the sum of character reach CP, character agility CP, character health CP, character power CP, and character ability CP. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation#Character Abilities|Character Creation/Character Abilities]].)

Revision as of 08:04, 4 December 2007

Character CP

Total CP
A character's total CP value is the sum of the character's template CP and character CP. Total CP must not be greater than your Character Point allowance.
Template CP
The CP of the character's template is copied with the template, but it can also be recalculated by adding up template ability CP, template health CP, template speed CP, template agility CP, template power CP, and template natural weapon CP, template dexterity CP and template natural armor CP. (See Game Design/Templates/Template CP.)
Maimed Characters
A character who has lost (or never had) the use of a limb may have lame disability, missing natural weapons or reduced natural weapon quantity or dexterity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their original template, recalculate their template CP. (See Game Design/Players and Characters, Game Design/Abilities/Disabilities and Game Design/Templates/Template CP.)
Character CP
Character CP is the sum of character reach CP, character agility CP, character health CP, character power CP, and character ability CP. (See Character Creation/Build and Character Creation/Character Abilities.)