GURPS Weapons 32: Difference between revisions
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==Light Anti-Tank Weapons of World War III== | ==Light Anti-Tank Weapons of World War III== | ||
[[ | |||
===Guns (LAW)=== | |||
{| border="1" cellpadding="3" cellspacing="0" style="text-align:center" | |||
|'''TL'''||'''Weapon'''||'''Damage'''||'''Acc'''||'''Range'''||'''Weight'''||'''RoF'''||'''Shots'''||'''ST'''||'''Bulk'''||'''Rcl'''||'''Cost'''||'''LC'''||'''Notes''' | |||
|- | |||
|8||align="left"|Armbrust (80mm)||5dx7(10) cr ex||4||300/500||13||1||1(-)||10†||-4||1||1052||1||'''[2]''' | |||
|- | |||
|7||align="left"|M72A2 (66mm)||6dx4(10) cr ex||4||200/300||5||1||1(-)||10†||-4||1||250||1||'''[5, 7]''' | |||
|- | |||
|8||align="left"|M136 AT-4 (84mm)||6dx6(10) cr ex||3||330/2300||14.7||1||1(-)||10†||-5||1||1500||1||'''[5, 7]''' | |||
|- | |||
|8||align="left"|Mk.153 Mod.1 SMAW (83mm Rocket)||6dx6(5) cr ex [6d]||4||500/1000||29.5/13||1||1(4)||10†||-5||1||13000||1||'''[5, 7]''' | |||
|} | |||
'''Notes:''' | |||
#Malf is 16. | |||
#Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM. | |||
#Can be attached to any AK, AKM, or AKMS type rifle. Use the rifle's bulk. | |||
#Can be attached to any TL7 or 8 assault rifle or carbine. Use the rifle's bulk. | |||
#Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM). | |||
#Use Gunner (Machinegun) when mounted on tripod. | |||
#Damage is not halved at 1/2D range, but loses any armor divisor. | |||
#Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile. | |||
#Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile. | |||
#Pop-up terminal guidance option, can be set to attack the top armor. | |||
#"1/2D" range is the minimum range. | |||
#Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. Normal ammunition may be used. Range shown is 5.56x45mm. If fired from a 7.62x51mm rifle, the range is 125/400. | |||
#Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. A special blank cartridge is required, included in the price of the rifle grenade. Use the rifle's bulk. | |||
[[GURPS Weapons|Back to main weapons page]] | [[GURPS Weapons|Back to main weapons page]] | ||
[[Category: GURPS]][[Category: Weapons]] |
Latest revision as of 12:35, 2 January 2008
Light Anti-Tank Weapons of World War III[edit]
Guns (LAW)[edit]
TL | Weapon | Damage | Acc | Range | Weight | RoF | Shots | ST | Bulk | Rcl | Cost | LC | Notes |
8 | Armbrust (80mm) | 5dx7(10) cr ex | 4 | 300/500 | 13 | 1 | 1(-) | 10† | -4 | 1 | 1052 | 1 | [2] |
7 | M72A2 (66mm) | 6dx4(10) cr ex | 4 | 200/300 | 5 | 1 | 1(-) | 10† | -4 | 1 | 250 | 1 | [5, 7] |
8 | M136 AT-4 (84mm) | 6dx6(10) cr ex | 3 | 330/2300 | 14.7 | 1 | 1(-) | 10† | -5 | 1 | 1500 | 1 | [5, 7] |
8 | Mk.153 Mod.1 SMAW (83mm Rocket) | 6dx6(5) cr ex [6d] | 4 | 500/1000 | 29.5/13 | 1 | 1(4) | 10† | -5 | 1 | 13000 | 1 | [5, 7] |
Notes:
- Malf is 16.
- Minimum range 10 yards for Grenade Launchers, 30 yards for ATGM and 200 yards for SAM.
- Can be attached to any AK, AKM, or AKMS type rifle. Use the rifle's bulk.
- Can be attached to any TL7 or 8 assault rifle or carbine. Use the rifle's bulk.
- Hazardous back-blast: 1d burn damage to anyone behind firer and within 15 yards (30 yards for ATGM).
- Use Gunner (Machinegun) when mounted on tripod.
- Damage is not halved at 1/2D range, but loses any armor divisor.
- Homing (Hyperspectral Vision) attack (see p. B413), at missile's skill of 10. Firer rolls against Artillery (Guided Missile) to aim. On a success, the missile gets its Acc Bonus. "1/2D" range is speed (yards/second). Weight is for empty launcher/one missile.
- Guided attack (see p. B412). Gunner uses Artillery (Guided Missile) to attack. "1/2D" range is speed in yards per second. Weight is for empty launcher/one missile.
- Pop-up terminal guidance option, can be set to attack the top armor.
- "1/2D" range is the minimum range.
- Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. Normal ammunition may be used. Range shown is 5.56x45mm. If fired from a 7.62x51mm rifle, the range is 125/400.
- Can be fired from any 5.56x45mm or 7.62x51mm rifle equipped with a flash suppressor. A special blank cartridge is required, included in the price of the rifle grenade. Use the rifle's bulk.