Difference between revisions of "Mano a Mano:Combat Example"

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(Combat Example)
(Combat Example)
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To demonstrate the basic hand-to-hand combat system, Modre the Sabretooth Penguin has a clone exactly like Modre, except the clone has not had time to make an Ice Blade. Modre decides to take out the clone before it can get started on an Ice Blade of it's own. (See [[Mano a Mano:Make a Character|Character Creation/Character Generation Example]].)
 
To demonstrate the basic hand-to-hand combat system, Modre the Sabretooth Penguin has a clone exactly like Modre, except the clone has not had time to make an Ice Blade. Modre decides to take out the clone before it can get started on an Ice Blade of it's own. (See [[Mano a Mano:Make a Character|Character Creation/Character Generation Example]].)
  
  NAME                               AGE     SEX     TEMPLATE
+
  NAME Modre                  AGE ______ SEX male  TEMPLATE Sabretooth Penguin
Modre                                      male    Sabretooth Penguin
 
 
   
 
   
  OCCUPATION(S)                                       BUILD
+
  OCCUPATION(S) Robber
Robber                                             average
 
 
   
 
   
  Length/Height 1.0 m  Power        2-4    MOVEMENT      CHARACTER POINTS (CP)
+
  Power                8    ABILITIES          Template Tmp  Extra  Ext Tot
  Mass           60 kg                        Stride  0    Template CP 1800 )
+
Carrying Capacity    3 kg and disabilities      CP    Mod    CP    Lvl Mod
  Health          5      CC          3 kg    ground   1 m   Ability CP 1300 )
+
Equipment Mass      0.5 kg  swimming            (  300 )  2 ( 300 ) 2  4
  Health/2       3      Equip. Mass 7 kg    water  10 Build    CP (   0  )
+
  Encumbrance           0    one-handed weapons  (______) ___ 600 )  3  3
  Agility        4      Encumbrance   2     air            Other    CP (   0 )
+
Speed-Encumbrance    2    fishing            (______) ___ (  100 )  1
  Speed          2      Spd-Enc      0      climb    1 m   Total   CP (  3100 )
+
  Stride                1    craftsmanship      (______) ___ 300 ) 2  2
 +
  ground movement      2 m  ___________________ (______) ___ (______) ___ ___
 +
  water movement        2 m   ___________________ (______) ___ (______) ___ ___
 +
air movement            ___________________ (______) ___ (______) ___ ___
 +
  climbing movement    1 m   ___________________ (______) ___ (______) ___ ___
 +
                            ___________________ (______) ___ (______) ___ ___
 +
     Template CP (  1500 )  ___________________ (______) ___ (______) ___ ___
 +
    Character CP ( 1500 )   ___________________ (______) ___ (______) ___ ___
 +
        Total CP (  3100 )   ___________________ (______) ___ (______) ___ ___
 
   
 
   
  ABILITIES/disabilities Mod Lvl  (CP)                          Mod Lvl  (CP)
+
        Template    Character                  Template Tmp  Extra Ext Tot
  swimming                5   2 ( 300 ) ______________________ ___ ___ (______)
+
Mass        60 kg  +/-0%      60 kg              CP    Mod   CP   Mod Mod  
  one-handed weapons      3   3 (  600 ______________________ ___ ___ (______)
+
  Length      1.0 m    +/-0%    1.0 m    Agility (   0 ) 4 (______) ___  4
  fishing                1   1 ( 100 ) ______________________ ___ ___ (______)
+
  Type    height                          Speed (   0 2                2
  craftsmanship          2   300 ______________________ ___ ___ (______)
+
  Var.        low                          Health (   0 ) 4 ( 200 1   5
 +
                                          Power (   0 (______) ___  4
 
   
 
   
  EQUIPMENT          special modifiers Qty Mass Heft Cmb Reach Cvr Abs  Power  Shp
+
  NATURAL        Template        Template                Tot  Extra
  claws and teeth         0 Dex        3   0    0  4  0.5 m 0  0    2-4    S
+
WEAPONS    Dex Qty Rch Shp  QtyCP RchCP ShpCP    CP    Rch    CP    Cmb Pwr
  Ice Blade                             1  0.5  8   7  1.5 m 0  0    3-6   S
+
  claws&teeth 0   3 0.5  S  ( 100 + 100 +1000 )=( 1200 ) ___ (______)  4   4
 +
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
 +
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
 +
 +
manual dexterity: best 0 2nd best 0   DexCP =(   0 )
 +
 +
NATURAL ARMOR                Abs Cvr   AbsCP    CP
 +
_____________________________ ___ ___ x (_____)=(______)
 +
_____________________________ ___ ___ x (_____)=(______)
 +
 +
EQUIPMENT      special modifiers Qty Mass Heft Cmb Reach Cvr Abs  Power  Shp
 +
  Ice Blade                         1  0.5  4   7  1.5 m         3 - 6   S
 +
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 +
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 +
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 +
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 +
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 +
 +
                    STUN                |                DAMAGE
 +
                                        |
 +
                                        |
 +
                                        |
  
  NAME                               AGE     SEX     TEMPLATE
+
 
The Clone                                  male    Sabretooth Penguin
+
  NAME Clone                  AGE ______ SEX male  TEMPLATE Sabretooth Penguin
 
   
 
   
  OCCUPATION(S)                                       BUILD
+
  OCCUPATION(S) Robber
Robber                                             average
 
 
   
 
   
  Length/Height 1.0 m  Power        2-4    MOVEMENT      CHARACTER POINTS (CP)
+
  Power                8    ABILITIES          Template Tmp  Extra  Ext Tot
  Mass           60 kg                        Stride  0    Template CP 1800 )
+
Carrying Capacity    3 kg and disabilities      CP    Mod    CP    Lvl Mod
  Health          5      CC          3 kg    ground   1 m   Ability CP 1300 )
+
Equipment Mass      0.5 kg  swimming            (  300 )  2 ( 300 ) 2  4
  Health/2       3      Equip. Mass 7 kg    water  10 Build    CP (   0  )
+
  Encumbrance           0    one-handed weapons  (______) ___ 600 )  3  3
  Agility        4      Encumbrance   2     air            Other    CP (   0 )
+
Speed-Encumbrance    2    fishing            (______) ___ (  100 )  1
  Speed          2      Spd-Enc      0      climb    1 m   Total   CP (  3100 )
+
  Stride                1    craftsmanship      (______) ___ 300 ) 2  2
 +
  ground movement      2 m  ___________________ (______) ___ (______) ___ ___
 +
  water movement        2 m   ___________________ (______) ___ (______) ___ ___
 +
air movement            ___________________ (______) ___ (______) ___ ___
 +
  climbing movement    1 m   ___________________ (______) ___ (______) ___ ___
 +
                            ___________________ (______) ___ (______) ___ ___
 +
     Template CP (  1500 )  ___________________ (______) ___ (______) ___ ___
 +
    Character CP ( 1500 )   ___________________ (______) ___ (______) ___ ___
 +
        Total CP (  3100 )   ___________________ (______) ___ (______) ___ ___
 
   
 
   
  ABILITIES/disabilities Mod Lvl  (CP)                          Mod Lvl  (CP)
+
        Template    Character                  Template Tmp  Extra Ext Tot
  swimming                5   2 ( 300 ) ______________________ ___ ___ (______)
+
Mass        60 kg  +/-0%      60 kg              CP    Mod   CP   Mod Mod  
  one-handed weapons      3   3 (  600 ______________________ ___ ___ (______)
+
  Length      1.0 m    +/-0%    1.0 m    Agility (   0 ) 4 (______) ___  4
  fishing                1   1 ( 100 ) ______________________ ___ ___ (______)
+
  Type    height                          Speed (   0 2                2
  craftsmanship          2   300 ______________________ ___ ___ (______)
+
  Var.        low                          Health (   0 ) 4 ( 200 1   5
 +
                                          Power (   0 (______) ___  4
 
   
 
   
  EQUIPMENT         special modifiers Qty Mass Heft Cmb Reach Cvr Abs  Power  Shp
+
NATURAL        Template        Template                Tot  Extra
  claws and teeth          0 Dex        3    0    0  4 0.5 m 0  0    2-4    S
+
WEAPONS    Dex Qty Rch Shp  QtyCP RchCP ShpCP    CP    Rch    CP    Cmb Pwr
 +
claws&teeth  0  3  0.5  S  ( 100 + 100 +1000 )=( 1200 ) ___ (______)  4  4
 +
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
 +
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
 +
 +
manual dexterity: best  0  2nd best  0  DexCP =(  0  )
 +
 +
NATURAL ARMOR                Abs Cvr    AbsCP    CP
 +
_____________________________ ___ ___ x (_____)=(______)
 +
_____________________________ ___ ___ x (_____)=(______)
 +
 +
  EQUIPMENT       special modifiers Qty Mass Heft Cmb Reach Cvr Abs  Power  Shp  
 +
  _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 +
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 +
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 +
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 +
  _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 +
  _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 +
 +
                    STUN                |                DAMAGE
 +
                                        |
 +
                                        |
 +
                                        |
 +
 
 +
 
 +
 
 +
 
  
 
'''1. Establishing Initiative'''
 
'''1. Establishing Initiative'''
Line 60: Line 122:
 
Because Modre has initiative, the first turn is his.
 
Because Modre has initiative, the first turn is his.
  
Modre does an outreaching attack, which has an attack power of 6 and a +7 to his combat roll. Modre's player rolls a 1, so that his total combat roll is 8. (Because his powerful attack was an outreaching attack, Modre also now gets a +2 defensive bonus against anyone with shorter reach than him until his next turn.)
+
Modre does an outreaching attack, which has an attack power of 6 and a +7 to his combat roll. Modre's player rolls a 1, so that his total combat roll is 8. (Because his powerful attack was an outreaching attack, Modre also now gets a +1 defensive bonus against anyone with shorter reach than him until his next turn.)
  
 
The Clone's player rolls a 6, for a total (unarmed) combat roll of 10.  Modre's 8 is less than the Clone's 10, so Modre's attack misses.
 
The Clone's player rolls a 6, for a total (unarmed) combat roll of 10.  Modre's 8 is less than the Clone's 10, so Modre's attack misses.
Line 70: Line 132:
 
Now the Clone has initiative because his player is next in the circle.
 
Now the Clone has initiative because his player is next in the circle.
  
The Clone launches a combo attack.  The Clone's speed is two, but he's using two sets of claws (which count as multiple weapons), so he gets to attempt 3 quick attacks in his combo.  The power of each of these quick attacks is 2, and each has a +4 combat roll bonus.
+
The Clone launches a combo attack.  The Clone's speed is one, but he's using two sets of claws (which count as multiple weapons), so he gets to attempt 2 quick attacks in his combo.  The power of each of these quick attacks is 2, and each has a +4 combat roll bonus.
  
Modre defends using his Ice Blade, so he gets a +7 to defend against each attack in the Clone's combo, plus the extra +2 he has from having just done an outreaching attack (for a total of +9.)
+
Modre defends using his Ice Blade, so he gets a +7 to defend against each attack in the Clone's combo, plus the extra +1 he has from having just done an outreaching attack (for a total of +8.)
*On the first attack in the combo, the Clone rolls a 6, for a total of 10, while Modre rolls a 1, for a total of 10.  Because the rolls are the same, the attack misses.
+
*On the first attack in the combo, the Clone rolls a 5, for a total of 9, while Modre rolls a 1, for a total of 9.  Because the rolls are the same, the attack misses.
*On the second attack in the combo, the Clone again rolls a 6, for a total of 10, while Modre again rolls a 1, for a total of 10.  Again, because the rolls are the same, the attack misses.
+
*On the second attack in the combo, the clone rolls a 3, for a total of 7.  Modre rolls a 2, for a total of 10.  Because 10 is higher than 7, the clone's second attack misses.
*On the third attack in the combo, the clone rolls a 4, for a total of 8.  Modre rolls a 2, for a total of 9.  Because 9 is higher than 8, the clone's third attack misses.
 
  
 
At the end of the clone's turn he can recover one stun, but he has no stun yet.
 
At the end of the clone's turn he can recover one stun, but he has no stun yet.
Line 87: Line 148:
 
'''6. The Clone's Second Turn'''
 
'''6. The Clone's Second Turn'''
  
The clone decides to do a powerful attack to Modre, but Modre gets to attack first because of his counter attack. Modre's response is a strategic attack, with an attack power of 3 and combat bonus of +8 (his choice of flanking attack gives him a +1 to his combat bonus.) He rolls a 3 (for a total of 11.) Because Modre's combat roll is higher, The Clone has no armor with absorption to reduce the attack's power. Because Modre's Ice Blade is Sharp, the clone takes 3 damage.
+
The clone decides to do a powerful attack to Modre, but Modre gets to attack first because of his counter attack. Modre's response is a strategic attack, with an attack power of 3 and combat bonus of +8 (his choice of strategic attack gives him a +1 to his combat bonus.) He rolls a 3 (for a total of 11.) Because Modre's combat roll is higher, The Clone has no armor with absorption to reduce the attack's power. Because Modre's Ice Blade is Sharp, the clone takes 3 damage.
  
 
The clone now has more damage than half his health, so he can no longer do powerful actions.  Instead, the clone chooses to Evade, giving him a +2 bonus against all attacks until his next turn.
 
The clone now has more damage than half his health, so he can no longer do powerful actions.  Instead, the clone chooses to Evade, giving him a +2 bonus against all attacks until his next turn.
Line 93: Line 154:
 
'''7. Modre's Third Turn'''
 
'''7. Modre's Third Turn'''
  
Modre decides to follow up his attack with a combo.  He can only use the ice blade twice in the combo because his speed is 2, but he can also use his teeth or the claw he isn't using to hold the ice blade as a secondary weapon for a third attack.
+
Modre decides to follow up his attack with a combo.  He can only use the ice blade once in the combo because his speed is 1, but he can also use his teeth or the claw he isn't using to hold the ice blade as a secondary weapon for a second attack.
* For his first attack with the ice blade, Modre rolls a 3, for a total combat roll of 10. The clone rolls 1, for a total combat roll of 7 (including his +2 evade bonus.)  Modre's weapon is sharp so the attack does 3 damage.  The Clone is now totally incapacitated because the Clone's damage (6)is equal to and beyond the Clone's health (5).
+
* Modre first attacks using his claws. His combat bonus with his claws is 4, and he rolls a 3, for a total of 7.  The clone rolls a 2, which is a 6 with his +4 combat bonus, but is raised to an 8 because he is evading, so Modre's claw attack misses (because 8 is greater than 7.)
 +
* For Modre's second attack he uses the ice blade, and he rolls a 3, for a total combat roll of 10. The clone rolls 1, for a total combat roll of 7 (including his +2 evade bonus.)  Modre's weapon is sharp so the attack does 3 damage.  The Clone is now totally incapacitated because the Clone's damage (6)is equal to and beyond the Clone's health (5).

Revision as of 19:28, 22 January 2008

Combat Example

To demonstrate the basic hand-to-hand combat system, Modre the Sabretooth Penguin has a clone exactly like Modre, except the clone has not had time to make an Ice Blade. Modre decides to take out the clone before it can get started on an Ice Blade of it's own. (See Character Creation/Character Generation Example.)

NAME Modre                   AGE ______ SEX male  TEMPLATE Sabretooth Penguin

OCCUPATION(S) Robber

Power                 8     ABILITIES           Template Tmp   Extra  Ext Tot
Carrying Capacity     3 kg  and disabilities       CP    Mod    CP    Lvl Mod
Equipment Mass      0.5 kg  swimming            (  300 )  2  (  300 )  2   4
Encumbrance           0     one-handed weapons  (______) ___ (  600 )  3   3
Speed-Encumbrance     2     fishing             (______) ___ (  100 )  1   1
Stride                1     craftsmanship       (______) ___ (  300 )  2   2
ground movement       2 m   ___________________ (______) ___ (______) ___ ___
water movement        2 m   ___________________ (______) ___ (______) ___ ___
air movement            m   ___________________ (______) ___ (______) ___ ___
climbing movement     1 m   ___________________ (______) ___ (______) ___ ___
                            ___________________ (______) ___ (______) ___ ___
    Template CP (  1500 )   ___________________ (______) ___ (______) ___ ___
   Character CP (  1500 )   ___________________ (______) ___ (______) ___ ___
       Total CP (  3100 )   ___________________ (______) ___ (______) ___ ___

       Template     Character                   Template Tmp   Extra  Ext Tot
Mass         60 kg   +/-0%      60 kg              CP    Mod    CP    Mod Mod 
Length      1.0 m    +/-0%     1.0 m    Agility (   0  )  4  (______) ___  4
Type     height                           Speed (   0  )  2                2
Var.        low                          Health (   0  )  4  (  200 )  1   5
                                          Power (   0  )  4  (______) ___  4

NATURAL         Template         Template                Tot   Extra
WEAPONS     Dex Qty Rch Shp  QtyCP RchCP ShpCP     CP    Rch    CP    Cmb Pwr
claws&teeth  0   3  0.5  S  ( 100 + 100 +1000 )=( 1200 ) ___ (______)  4   4
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___

manual dexterity: best  0  2nd best  0   DexCP =(   0  )

NATURAL ARMOR                 Abs Cvr    AbsCP     CP
_____________________________ ___ ___ x (_____)=(______)
_____________________________ ___ ___ x (_____)=(______)

EQUIPMENT       special modifiers Qty Mass Heft Cmb Reach Cvr Abs  Power  Shp
Ice Blade                          1   0.5   4   7  1.5 m          3 - 6   S
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___

                   STUN                 |                DAMAGE
                                        |
                                        |
                                        |


NAME Clone                   AGE ______ SEX male  TEMPLATE Sabretooth Penguin

OCCUPATION(S) Robber

Power                 8     ABILITIES           Template Tmp   Extra  Ext Tot
Carrying Capacity     3 kg  and disabilities       CP    Mod    CP    Lvl Mod
Equipment Mass      0.5 kg  swimming            (  300 )  2  (  300 )  2   4
Encumbrance           0     one-handed weapons  (______) ___ (  600 )  3   3
Speed-Encumbrance     2     fishing             (______) ___ (  100 )  1   1
Stride                1     craftsmanship       (______) ___ (  300 )  2   2
ground movement       2 m   ___________________ (______) ___ (______) ___ ___
water movement        2 m   ___________________ (______) ___ (______) ___ ___
air movement            m   ___________________ (______) ___ (______) ___ ___
climbing movement     1 m   ___________________ (______) ___ (______) ___ ___
                            ___________________ (______) ___ (______) ___ ___
    Template CP (  1500 )   ___________________ (______) ___ (______) ___ ___
   Character CP (  1500 )   ___________________ (______) ___ (______) ___ ___
       Total CP (  3100 )   ___________________ (______) ___ (______) ___ ___

       Template     Character                   Template Tmp   Extra  Ext Tot
Mass         60 kg   +/-0%      60 kg              CP    Mod    CP    Mod Mod 
Length      1.0 m    +/-0%     1.0 m    Agility (   0  )  4  (______) ___  4
Type     height                           Speed (   0  )  2                2
Var.        low                          Health (   0  )  4  (  200 )  1   5
                                          Power (   0  )  4  (______) ___  4

NATURAL         Template         Template                Tot   Extra
WEAPONS     Dex Qty Rch Shp  QtyCP RchCP ShpCP     CP    Rch    CP    Cmb Pwr
claws&teeth  0   3  0.5  S  ( 100 + 100 +1000 )=( 1200 ) ___ (______)  4   4
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___

manual dexterity: best  0  2nd best  0   DexCP =(   0  )

NATURAL ARMOR                 Abs Cvr    AbsCP     CP
_____________________________ ___ ___ x (_____)=(______)
_____________________________ ___ ___ x (_____)=(______)

EQUIPMENT       special modifiers Qty Mass Heft Cmb Reach Cvr Abs  Power  Shp 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___

                   STUN                 |                DAMAGE
                                        |
                                        |
                                        |



1. Establishing Initiative

Modre tries to ambush the Clone. Modre rolls a 3, and has no stealth ability bonus to add to it. The Clone only rolls a 1 and has no detection ability to add to it, so Modre's ambush is successful (because Modre's 3 is greater than the Clone's 1.) Now on his first turn in the combat round, Modre is able to attack first and while the Clone is not prepared to defend or counter attack, because of Modre's successful stealth roll.

2. Combat Begins

Both Sabretooth Penguins have 5 health.

3. Modre's First Turn

Because Modre has initiative, the first turn is his.

Modre does an outreaching attack, which has an attack power of 6 and a +7 to his combat roll. Modre's player rolls a 1, so that his total combat roll is 8. (Because his powerful attack was an outreaching attack, Modre also now gets a +1 defensive bonus against anyone with shorter reach than him until his next turn.)

The Clone's player rolls a 6, for a total (unarmed) combat roll of 10. Modre's 8 is less than the Clone's 10, so Modre's attack misses.

At the end of Modre's turn he can recover one stun, but he has no stun yet.

4. The Clone's First Turn

Now the Clone has initiative because his player is next in the circle.

The Clone launches a combo attack. The Clone's speed is one, but he's using two sets of claws (which count as multiple weapons), so he gets to attempt 2 quick attacks in his combo. The power of each of these quick attacks is 2, and each has a +4 combat roll bonus.

Modre defends using his Ice Blade, so he gets a +7 to defend against each attack in the Clone's combo, plus the extra +1 he has from having just done an outreaching attack (for a total of +8.)

  • On the first attack in the combo, the Clone rolls a 5, for a total of 9, while Modre rolls a 1, for a total of 9. Because the rolls are the same, the attack misses.
  • On the second attack in the combo, the clone rolls a 3, for a total of 7. Modre rolls a 2, for a total of 10. Because 10 is higher than 7, the clone's second attack misses.

At the end of the clone's turn he can recover one stun, but he has no stun yet.

5. Modre's Second Turn

It is Modre's turn again, and the beginning of the second combat round. Modre decides to wait and counter attack. If he had any stun he would recover it now, but he doesn't.

6. The Clone's Second Turn

The clone decides to do a powerful attack to Modre, but Modre gets to attack first because of his counter attack. Modre's response is a strategic attack, with an attack power of 3 and combat bonus of +8 (his choice of strategic attack gives him a +1 to his combat bonus.) He rolls a 3 (for a total of 11.) Because Modre's combat roll is higher, The Clone has no armor with absorption to reduce the attack's power. Because Modre's Ice Blade is Sharp, the clone takes 3 damage.

The clone now has more damage than half his health, so he can no longer do powerful actions. Instead, the clone chooses to Evade, giving him a +2 bonus against all attacks until his next turn.

7. Modre's Third Turn

Modre decides to follow up his attack with a combo. He can only use the ice blade once in the combo because his speed is 1, but he can also use his teeth or the claw he isn't using to hold the ice blade as a secondary weapon for a second attack.

  • Modre first attacks using his claws. His combat bonus with his claws is 4, and he rolls a 3, for a total of 7. The clone rolls a 2, which is a 6 with his +4 combat bonus, but is raised to an 8 because he is evading, so Modre's claw attack misses (because 8 is greater than 7.)
  • For Modre's second attack he uses the ice blade, and he rolls a 3, for a total combat roll of 10. The clone rolls 1, for a total combat roll of 7 (including his +2 evade bonus.) Modre's weapon is sharp so the attack does 3 damage. The Clone is now totally incapacitated because the Clone's damage (6)is equal to and beyond the Clone's health (5).