B-Grade Combat: Difference between revisions
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==='''A NOTE ON SPECIAL DICE AND OPTIONAL RULES'''=== | ==='''A NOTE ON SPECIAL DICE AND OPTIONAL RULES'''=== | ||
*Master Dice are available but are now much rarer and are linked with flaws. You get them at character creation when you choose a template (class). Not all characters get them and only at a price. In B-Grade i have renamed them '''Hammer Time''' ( | *Master Dice are available but are now much rarer and are linked with flaws. You get them at character creation when you choose a template (class). Not all characters get them and only at a price. In B-Grade i have renamed them '''Hammer Time''' (HTD) dice in tribute to Hammer films ''(plus i like the idea of saying Hammer time as often as possible during combat..)'' | ||
*No squishing dicepools | *No squishing dicepools | ||
Line 15: | Line 15: | ||
==='''HITTING'''=== | ==='''HITTING'''=== | ||
*As normal | *As normal | ||
*Combat modifiers | |||
**Aim - +1d next turn (maximum 2 rounds aiming bonus) | |||
**Range modifiers: Short range +1d; Medium range 0d; Long range -1d | |||
**Very large Objects or Stationary objects +2d | |||
==='''ACTIVE PARRY AND DODGE'''=== | ==='''ACTIVE PARRY AND DODGE'''=== | ||
Line 30: | Line 35: | ||
==='''WEAPONS'''=== | ==='''WEAPONS'''=== | ||
*As normal | *As normal | ||
*Weapon Qualities | |||
**Penetration: | |||
**Explosive | |||
**Area | |||
**Burn | |||
**Fast - initiative bonus. Treat set as 1 wider for initiative purposes only. | |||
**Non-lethal | |||
**Slow | |||
**Spray |
Latest revision as of 23:29, 28 January 2008
COMBAT[edit]
- The combat system in B-Grade is a variant of ORE combat (and builds on the previous work i have done on torglike). Here is the combat system. Still a work in progress. Any suggestions would be greatly appreciated.
- Founding Principles:
- Combat should be fast and abstract rather than specific
- Combat should have room for stunts, manuevering, and have a pulp/high adventure/action movie feel.
- Combat should be fairly simple but needs variety
A NOTE ON SPECIAL DICE AND OPTIONAL RULES[edit]
- Master Dice are available but are now much rarer and are linked with flaws. You get them at character creation when you choose a template (class). Not all characters get them and only at a price. In B-Grade i have renamed them Hammer Time (HTD) dice in tribute to Hammer films (plus i like the idea of saying Hammer time as often as possible during combat..)
- No squishing dicepools
INITIATIVE[edit]
Widest set goes first
HITTING[edit]
- As normal
- Combat modifiers
- Aim - +1d next turn (maximum 2 rounds aiming bonus)
- Range modifiers: Short range +1d; Medium range 0d; Long range -1d
- Very large Objects or Stationary objects +2d
ACTIVE PARRY AND DODGE[edit]
- Gobble dice approach
DAMAGE RESULTS[edit]
- As normal
WOUNDS[edit]
- As normal
ARMOUR[edit]
- As normal
WEAPONS[edit]
- As normal
- Weapon Qualities
- Penetration:
- Explosive
- Area
- Burn
- Fast - initiative bonus. Treat set as 1 wider for initiative purposes only.
- Non-lethal
- Slow
- Spray