Difference between revisions of "Mano a Mano:Template CP"
(→Template CP) |
(→Template CP) |
||
Line 82: | Line 82: | ||
;Natural Armor CP: The CP of natural armor is the absorption modifier on the ability CP scale multiplied by the cover. | ;Natural Armor CP: The CP of natural armor is the absorption modifier on the ability CP scale multiplied by the cover. | ||
− | ;Natural Weapon CP: The CP of each natural weapon is | + | ;Natural Weapon CP: The CP of each natural weapon is based on it's '''template reach''', '''quantity''' and '''sharpness''': 20 CP for each tenth of a meter of reach, 100 CP if the quantity is greater than 1, 200 CP if the weapon is padded, and 1000 CP if the weapon is sharp. |
{| style="text-align:center" | {| style="text-align:center" |
Revision as of 10:55, 29 January 2008
Template CP
- Total CP
- A template's total CP value is the sum of the CP of the template's health, speed, agility, power, abilities, disabilities, natural weapons and armor.
- Health CP
- Each point of health over 4 is worth 200 CP. 3 Health is worth -100 CP, 2 Health is worth -200 CP, 1 Health is worth -300 CP and 0 Health is worth -400 CP. For example, a health of 10 is worth 1200 CP (because 10 - 4 = 6, and 6 x 200cp = 1200cp.)
|
Ability | CP | Disability | CP | |
---|---|---|---|---|---|
1 | 100 | -1 | -100 | ||
2 | 300 | -2 | -300 | ||
3 | 600 | -3 | -600 | ||
4 | 1000 | -4 | -1000 | ||
5 | 1500 | ||||
6 | 2100 | ||||
7 | 2800 | ||||
8 | 3600 |
- The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP. For example, having the flight ability with a modifier of 0 adds 500 CP. Flight with a +3 modifier adds 1100 CP: +3 ability modifier (600 CP) plus the special CP for flight (500 CP).
- Flight (500 CP)
- Flight ability has a special CP of 500. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.
|
Agility | CP | Power | CP | |
---|---|---|---|---|---|
0 | -2000 | 0 | -2000 | ||
1 | -1200 | 1 | -1200 | ||
2 | -600 | 2 | -600 | ||
3 | -200 | 3 | -200 | ||
4 | 0 | 4 | 0 | ||
5 | 200 | 5 | 100 | ||
6 | 600 | 6 | 300 | ||
7 | 1200 | 7 | 600 | ||
8 | 2000 | 8 | 1000 | ||
9 | 1500 | ||||
Speed | CP | 10 | 2100 | ||
0 | -3000 | 11 | 2800 | ||
1/4 | -1500 | 12 | 3600 | ||
1/2 | -500 | 13 | 4500 | ||
1 | 0 | 14 | 5500 | ||
2 | 1000 | 15 | 6600 | ||
3 | 8000 | 16 | 7800 | ||
4 | 60000 | 17 | 9100 | ||
5 | 90000 | 18 | 10500 | ||
19 | 12000 | ||||
20 | 13600 |
- Natural Armor CP
- The CP of natural armor is the absorption modifier on the ability CP scale multiplied by the cover.
- Natural Weapon CP
- The CP of each natural weapon is based on it's template reach, quantity and sharpness: 20 CP for each tenth of a meter of reach, 100 CP if the quantity is greater than 1, 200 CP if the weapon is padded, and 1000 CP if the weapon is sharp.
|
Dexterity | |||
---|---|---|---|---|
Best | Second | CP | ||
Ambidextrous | ||||
0 | 0 | 0 | ||
-1 | -1 | -300 | ||
-2 | -2 | -600 | ||
-3 | -3 | -900 | ||
-4 | -4 | -1200 | ||
Different Hands | ||||
0 | -1 | -100 | ||
0 | -2 | -200 | ||
0 | -3 | -300 | ||
0 | -4 | -400 | ||
-1 | -2 | -400 | ||
-1 | -3 | -500 | ||
-1 | -4 | -600 | ||
-2 | -3 | -700 | ||
-2 | -4 | -800 | ||
-3 | -4 | -1000 | ||
Single Handed | ||||
0 | -500 | |||
-1 | -700 | |||
-2 | -900 | |||
-3 | -1100 | |||
-4 | -1300 | |||
No Hands | -1500 |