Difference between revisions of "Mano a Mano:Template CP"
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=== Template CP === | === Template CP === | ||
− | + | Template CP is the sum of the template's ability, disability, variability, health, power, speed, agility, natural weapon and armor CP. | |
− | ; | + | ;template ability CP: The CP of a template ability is the ability's special CP plus 300 CP for a +1 modifier or 1000 CP for a +2 modifier. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier. For example the CP of +2 template flight ability is 1500 CP: 500 CP for the ability's special CP and 1000 CP for the +2 modifier. |
− | + | ;flight (500 CP): Flight ability has a special CP of 500. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed he was going when he took off. | |
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− | : | + | ;template disability CP: A -1 template disability modifier is worth -100 CP, a -2 modifier is worth -300 CP, a -3 modifier is worth -1000 CP and a -4 modifier is worth -3000 CP. |
− | ; | + | ;template variability CP: No variability is worth 0 CP. Low variability is worth 100 CP. Medium variability is worth 300 CP. High variability is worth 500 CP. |
− | + | ;template health CP: Each point of template health is worth 100 CP. | |
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− | ;Natural Armor CP: The CP of natural armor is | + | ;template power CP: Each point of template power is worth 200 CP. |
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+ | ;template speed CP: 1/4 speed is worth -3000 CP. 1/2 speed is worth -1000 CP. 1 speed is worth 0 CP. 2 speed is worth 1000 CP. 3 speed is worth 3000 CP. | ||
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+ | ;template agility CP: 0 agility is worth -3000 CP. 1 agility is worth -1000 CP. 2 agility is worth -300 CP. 3 agility is worth 0 CP. 4 agiilty is worth 300 CP. 5 agility is worth 1000 CP. 6 agility is worth 3000 CP. | ||
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+ | ;Natural Armor CP: The CP of natural armor is 200 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 1200 CP. | ||
;Natural Weapon CP: The CP of each natural weapon is based on it's '''template reach''', '''quantity''' and '''sharpness''': 20 CP for each tenth of a meter of reach, 100 CP if the quantity is greater than 1, 200 CP if the weapon is padded, and 1000 CP if the weapon is sharp. | ;Natural Weapon CP: The CP of each natural weapon is based on it's '''template reach''', '''quantity''' and '''sharpness''': 20 CP for each tenth of a meter of reach, 100 CP if the quantity is greater than 1, 200 CP if the weapon is padded, and 1000 CP if the weapon is sharp. |
Revision as of 12:05, 29 January 2008
Template CP
Template CP is the sum of the template's ability, disability, variability, health, power, speed, agility, natural weapon and armor CP.
- template ability CP
- The CP of a template ability is the ability's special CP plus 300 CP for a +1 modifier or 1000 CP for a +2 modifier. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier. For example the CP of +2 template flight ability is 1500 CP: 500 CP for the ability's special CP and 1000 CP for the +2 modifier.
- flight (500 CP)
- Flight ability has a special CP of 500. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed he was going when he took off.
- template disability CP
- A -1 template disability modifier is worth -100 CP, a -2 modifier is worth -300 CP, a -3 modifier is worth -1000 CP and a -4 modifier is worth -3000 CP.
- template variability CP
- No variability is worth 0 CP. Low variability is worth 100 CP. Medium variability is worth 300 CP. High variability is worth 500 CP.
- template health CP
- Each point of template health is worth 100 CP.
- template power CP
- Each point of template power is worth 200 CP.
- template speed CP
- 1/4 speed is worth -3000 CP. 1/2 speed is worth -1000 CP. 1 speed is worth 0 CP. 2 speed is worth 1000 CP. 3 speed is worth 3000 CP.
- template agility CP
- 0 agility is worth -3000 CP. 1 agility is worth -1000 CP. 2 agility is worth -300 CP. 3 agility is worth 0 CP. 4 agiilty is worth 300 CP. 5 agility is worth 1000 CP. 6 agility is worth 3000 CP.
- Natural Armor CP
- The CP of natural armor is 200 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 1200 CP.
- Natural Weapon CP
- The CP of each natural weapon is based on it's template reach, quantity and sharpness: 20 CP for each tenth of a meter of reach, 100 CP if the quantity is greater than 1, 200 CP if the weapon is padded, and 1000 CP if the weapon is sharp.
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Dexterity | |||
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Best | Second | CP | ||
Ambidextrous | ||||
0 | 0 | 0 | ||
-1 | -1 | -300 | ||
-2 | -2 | -600 | ||
-3 | -3 | -900 | ||
-4 | -4 | -1200 | ||
Different Hands | ||||
0 | -1 | -100 | ||
0 | -2 | -200 | ||
0 | -3 | -300 | ||
0 | -4 | -400 | ||
-1 | -2 | -400 | ||
-1 | -3 | -500 | ||
-1 | -4 | -600 | ||
-2 | -3 | -700 | ||
-2 | -4 | -800 | ||
-3 | -4 | -1000 | ||
Single Handed | ||||
0 | -500 | |||
-1 | -700 | |||
-2 | -900 | |||
-3 | -1100 | |||
-4 | -1300 | |||
No Hands | -1500 |