Difference between revisions of "Mano a Mano:Character CP"

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(Character CP)
(Character CP)
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== Character CP ==
 
== Character CP ==
  
;Total CP: A character's total CP value is the sum of the character's template CP and character CP. Total CP must not be greater than your Character Point allowance.
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;Total CP: A character's total CP value is the sum of the character's template CP and character CP. Total CP must not be greater than your Character Point allowance. (See [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
  
;Template CP: The CP of the character's template is copied with the template, but it can also be recalculated by adding up template ability CP, template health CP, template speed CP, template agility CP, template power CP, and template natural weapon CP, template dexterity CP and template natural armor CP. (See [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
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;Character CP: Character CP is the sum of the character's extra ability CP, extra health CP, extra power CP, extra agility CP, extra speed CP, and extra reach CP. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation#Character Abilities|Character Creation/Character Abilities]].)
  
 
;Maimed Characters: A character who has lost (or never had) the use of a limb may have lame disability, missing natural weapons or reduced natural weapon quantity or dexterity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their original template, recalculate their template CP. (See [[Mano a Mano:Game Design#Players and Characters|Game Design/Players and Characters]], [[Mano a Mano:Disabilities|Game Design/Abilities/Disabilities]] and [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
 
;Maimed Characters: A character who has lost (or never had) the use of a limb may have lame disability, missing natural weapons or reduced natural weapon quantity or dexterity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their original template, recalculate their template CP. (See [[Mano a Mano:Game Design#Players and Characters|Game Design/Players and Characters]], [[Mano a Mano:Disabilities|Game Design/Abilities/Disabilities]] and [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
 
;Character CP: Character CP is the sum of the character's extra ability CP, extra health CP, extra power CP, extra agility CP, extra speed CP, and extra reach CP. (See [[Mano a Mano:Character Creation#Build|Character Creation/Build]] and [[Mano a Mano:Character Creation#Character Abilities|Character Creation/Character Abilities]].)
 

Revision as of 12:13, 29 January 2008

Character CP

Total CP
A character's total CP value is the sum of the character's template CP and character CP. Total CP must not be greater than your Character Point allowance. (See Game Design/Templates/Template CP.)
Character CP
Character CP is the sum of the character's extra ability CP, extra health CP, extra power CP, extra agility CP, extra speed CP, and extra reach CP. (See Character Creation/Build and Character Creation/Character Abilities.)
Maimed Characters
A character who has lost (or never had) the use of a limb may have lame disability, missing natural weapons or reduced natural weapon quantity or dexterity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their original template, recalculate their template CP. (See Game Design/Players and Characters, Game Design/Abilities/Disabilities and Game Design/Templates/Template CP.)