Difference between revisions of "Mano a Mano:Template CP"

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(Template CP)
(Template CP)
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Template CP is the sum of the template's ability, disability, variability, health, power, speed, agility, natural weapon and armor CP.
 
Template CP is the sum of the template's ability, disability, variability, health, power, speed, agility, natural weapon and armor CP.
  
;template ability CP: The CP of a template ability is the ability's special CP plus 300 CP for a +1 modifier or 1000 CP for a +2 modifier. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier. For example the CP of +2 template flight ability is 1500 CP: 500 CP for the ability's special CP and 1000 CP for the +2 modifier.
+
;Template Ability CP: The CP of a template ability is the ability's special CP plus 300 CP for a +1 modifier or 1000 CP for a +2 modifier. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier. For example the CP of +2 template flight ability is 1500 CP: 500 CP for the ability's special CP and 1000 CP for the +2 modifier.
  
 
;flight (500 CP): Flight ability has a special CP of 500.  The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed he was going when he took off.
 
;flight (500 CP): Flight ability has a special CP of 500.  The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed he was going when he took off.
  
;template disability CP: A -1 template disability modifier is worth -100 CP, a -2 modifier is worth -300 CP, a -3 modifier is worth -1000 CP and a -4 modifier is worth -3000 CP.
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;Template Disability CP: A -1 template disability modifier is worth -100 CP, a -2 modifier is worth -300 CP, a -3 modifier is worth -1000 CP and a -4 modifier is worth -3000 CP.
  
;template variability CP: No variability is worth 0 CP. Low variability is worth 100 CP. Medium variability is worth 300 CP. High variability is worth 500 CP.
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;Template Variability CP: No variability is worth 0 CP. Low variability is worth 100 CP. Medium variability is worth 300 CP. High variability is worth 500 CP.
  
;template health CP: Each point of template health is worth 100 CP.
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;Template Health CP: Each point of template health is worth 100 CP.
  
;template power CP: Each point of template power is worth 200 CP.
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;Template Power CP: Each point of template power is worth 200 CP.
  
;template speed CP: 1/4 speed is worth -3000 CP. 1/2 speed is worth -1000 CP. 1 speed is worth 0 CP. 2 speed is worth 1000 CP. 3 speed is worth 3000 CP.
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;Template Speed CP: 1/4 speed is worth -3000 CP. 1/2 speed is worth -1000 CP. 1 speed is worth 0 CP. 2 speed is worth 1000 CP. 3 speed is worth 3000 CP.
  
;template agility CP: 0 agility is worth -3000 CP. 1 agility is worth -1000 CP. 2 agility is worth -300 CP. 3 agility is worth 0 CP. 4 agiilty is worth 300 CP. 5 agility is worth 1000 CP. 6 agility is worth 3000 CP.
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;Template Agility CP: 0 agility is worth -3000 CP. 1 agility is worth -1000 CP. 2 agility is worth -300 CP. 3 agility is worth 0 CP. 4 agiilty is worth 300 CP. 5 agility is worth 1000 CP. 6 agility is worth 3000 CP.
  
 
;Natural Armor CP: The CP of natural armor is 200 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 1200 CP.
 
;Natural Armor CP: The CP of natural armor is 200 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 1200 CP.

Revision as of 11:11, 30 January 2008

Template CP

Template CP is the sum of the template's ability, disability, variability, health, power, speed, agility, natural weapon and armor CP.

Template Ability CP
The CP of a template ability is the ability's special CP plus 300 CP for a +1 modifier or 1000 CP for a +2 modifier. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier. For example the CP of +2 template flight ability is 1500 CP: 500 CP for the ability's special CP and 1000 CP for the +2 modifier.
flight (500 CP)
Flight ability has a special CP of 500. The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed he was going when he took off.
Template Disability CP
A -1 template disability modifier is worth -100 CP, a -2 modifier is worth -300 CP, a -3 modifier is worth -1000 CP and a -4 modifier is worth -3000 CP.
Template Variability CP
No variability is worth 0 CP. Low variability is worth 100 CP. Medium variability is worth 300 CP. High variability is worth 500 CP.
Template Health CP
Each point of template health is worth 100 CP.
Template Power CP
Each point of template power is worth 200 CP.
Template Speed CP
1/4 speed is worth -3000 CP. 1/2 speed is worth -1000 CP. 1 speed is worth 0 CP. 2 speed is worth 1000 CP. 3 speed is worth 3000 CP.
Template Agility CP
0 agility is worth -3000 CP. 1 agility is worth -1000 CP. 2 agility is worth -300 CP. 3 agility is worth 0 CP. 4 agiilty is worth 300 CP. 5 agility is worth 1000 CP. 6 agility is worth 3000 CP.
Natural Armor CP
The CP of natural armor is 200 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 1200 CP.
Natural Weapon CP
The CP of each natural weapon is based on it's template reach, quantity and sharpness: 20 CP for each tenth of a meter of reach, 100 CP if the quantity is greater than 1, 200 CP if the weapon is padded, and 1000 CP if the weapon is sharp.
Manual Dexterity CP
A template's dexterity CP is based on the two hands with the most dexterity (best and second-best.)
  • Templates with no hands have -1500 dexterity CP.
  • Dexterity CP for templates with a single hand is 200 times the hand's dexterity minus 500.
  • If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is 100 times the dexterity of the second-best hand plus 200 times the dexterity of the best hand.
  • If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 300 times this dexterity.
Dexterity
Best Second CP
Ambidextrous
0 0 0
-1 -1 -300
-2 -2 -600
-3 -3 -900
-4 -4 -1200
Different Hands
0 -1 -100
0 -2 -200
0 -3 -300
0 -4 -400
-1 -2 -400
-1 -3 -500
-1 -4 -600
-2 -3 -700
-2 -4 -800
-3 -4 -1000
Single Handed
0 -500
-1 -700
-2 -900
-3 -1100
-4 -1300
No Hands -1500