Difference between revisions of "Mano a Mano:Template CP"
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;Natural Weapon CP: The CP of each natural weapon is based on it's '''template reach''', '''quantity''' and '''sharpness''': 20 CP for each tenth of a meter of reach, 100 CP if the quantity is greater than 1, 200 CP if the weapon is padded, and 1000 CP if the weapon is sharp. | ;Natural Weapon CP: The CP of each natural weapon is based on it's '''template reach''', '''quantity''' and '''sharpness''': 20 CP for each tenth of a meter of reach, 100 CP if the quantity is greater than 1, 200 CP if the weapon is padded, and 1000 CP if the weapon is sharp. | ||
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;Manual Dexterity CP: A template's dexterity CP is based on the two hands with the most dexterity ('''best''' and '''second'''-best.) | ;Manual Dexterity CP: A template's dexterity CP is based on the two hands with the most dexterity ('''best''' and '''second'''-best.) | ||
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:* Templates with no hands have -1500 dexterity CP. | :* Templates with no hands have -1500 dexterity CP. | ||
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:* Dexterity CP for templates with a single hand is 200 times the hand's dexterity minus 500. | :* Dexterity CP for templates with a single hand is 200 times the hand's dexterity minus 500. | ||
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:* If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is 100 times the dexterity of the second-best hand plus 200 times the dexterity of the best hand. | :* If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is 100 times the dexterity of the second-best hand plus 200 times the dexterity of the best hand. | ||
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:* If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 300 times this dexterity. | :* If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 300 times this dexterity. | ||
− | + | {| style="text-align:center" | |
+ | ! width="20" | !! colspan="2" | Dexterity !! | ||
|- | |- | ||
− | ! Best !! Second !! CP | + | ! !! Best !! Second !! CP |
|- | |- | ||
− | | colspan="2" | Ambidextrous || | + | | || colspan="2" | Ambidextrous || |
|- | |- | ||
− | | 0 || 0 || 0 | + | | || 0 || 0 || 0 |
|- | |- | ||
− | | -1 || -1 || -300 | + | | || -1 || -1 || -300 |
|- | |- | ||
− | | -2 || -2 || -600 | + | | || -2 || -2 || -600 |
|- | |- | ||
− | | -3 || -3 || -900 | + | | || -3 || -3 || -900 |
|- | |- | ||
− | | -4 || -4 || -1200 | + | | || -4 || -4 || -1200 |
|- | |- | ||
− | | colspan="2" | Different Hands || | + | | || colspan="2" | Different Hands || |
|- | |- | ||
− | | 0 || -1 || -100 | + | | || 0 || -1 || -100 |
|- | |- | ||
− | | 0 || -2 || -200 | + | | || 0 || -2 || -200 |
|- | |- | ||
− | | 0 || -3 || -300 | + | | || 0 || -3 || -300 |
|- | |- | ||
− | | 0 || -4 || -400 | + | | || 0 || -4 || -400 |
|- | |- | ||
− | | -1 || -2 || -400 | + | | || -1 || -2 || -400 |
|- | |- | ||
− | | -1 || -3 || -500 | + | | || -1 || -3 || -500 |
|- | |- | ||
− | | -1 || -4 || -600 | + | | || -1 || -4 || -600 |
|- | |- | ||
− | | -2 || -3 || -700 | + | | || -2 || -3 || -700 |
|- | |- | ||
− | | -2 || -4 || -800 | + | | || -2 || -4 || -800 |
|- | |- | ||
− | | -3 || -4 || -1000 | + | | || -3 || -4 || -1000 |
|- | |- | ||
− | | colspan="2" | Single Handed || | + | | || colspan="2" | Single Handed || |
|- | |- | ||
− | | colspan="2" | 0 || -500 | + | | || colspan="2" | 0 || -500 |
|- | |- | ||
− | | colspan="2" | -1 || -700 | + | | || colspan="2" | -1 || -700 |
|- | |- | ||
− | | colspan="2" | -2 || -900 | + | | || colspan="2" | -2 || -900 |
|- | |- | ||
− | | colspan="2" | -3 || -1100 | + | | || colspan="2" | -3 || -1100 |
|- | |- | ||
− | | colspan="2" | -4 || -1300 | + | | || colspan="2" | -4 || -1300 |
|- | |- | ||
− | | colspan="2" | No Hands || -1500 | + | | || colspan="2" | No Hands || -1500 |
|} | |} |
Revision as of 11:25, 30 January 2008
Template CP
Template CP is the sum of the template's ability, disability, variability, health, power, speed, agility, natural weapon and armor CP.
- Template Ability CP
- The CP of a template ability is the ability's special CP plus 300 CP for a modifier of 1 or 1000 CP for a modifier of 2. Special CP is the value of having the ability even without a modifier. Most abilities have no special CP. Flight ability has a special CP of 500 CP. Flight with no modifier is worth 500 CP. Flight with a modifier of 1 is worth 800 CP. Flight with a modifier of 2 is worth 1500 CP.
- Template Disability CP
- A -1 template disability modifier is worth -100 CP, a -2 modifier is worth -300 CP, a -3 modifier is worth -1000 CP and a -4 modifier is worth -3000 CP.
- Template Variability CP
- No variability is worth 0 CP. Low variability is worth 100 CP. Medium variability is worth 300 CP. High variability is worth 500 CP.
- Template Health CP
- Each point of template health is worth 100 CP.
- Template Power CP
- Each point of template power is worth 200 CP.
- Template Speed CP
- 1/4 speed is worth -3000 CP. 1/2 speed is worth -1000 CP. 1 speed is worth 0 CP. 2 speed is worth 1000 CP. 3 speed is worth 3000 CP.
- Template Agility CP
- 0 agility is worth -3000 CP. 1 agility is worth -1000 CP. 2 agility is worth -300 CP. 3 agility is worth 0 CP. 4 agiilty is worth 300 CP. 5 agility is worth 1000 CP. 6 agility is worth 3000 CP.
- Natural Armor CP
- The CP of natural armor is 200 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 1200 CP.
- Natural Weapon CP
- The CP of each natural weapon is based on it's template reach, quantity and sharpness: 20 CP for each tenth of a meter of reach, 100 CP if the quantity is greater than 1, 200 CP if the weapon is padded, and 1000 CP if the weapon is sharp.
- Manual Dexterity CP
- A template's dexterity CP is based on the two hands with the most dexterity (best and second-best.)
- Templates with no hands have -1500 dexterity CP.
- Dexterity CP for templates with a single hand is 200 times the hand's dexterity minus 500.
- If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is 100 times the dexterity of the second-best hand plus 200 times the dexterity of the best hand.
- If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 300 times this dexterity.
Dexterity | |||
---|---|---|---|
Best | Second | CP | |
Ambidextrous | |||
0 | 0 | 0 | |
-1 | -1 | -300 | |
-2 | -2 | -600 | |
-3 | -3 | -900 | |
-4 | -4 | -1200 | |
Different Hands | |||
0 | -1 | -100 | |
0 | -2 | -200 | |
0 | -3 | -300 | |
0 | -4 | -400 | |
-1 | -2 | -400 | |
-1 | -3 | -500 | |
-1 | -4 | -600 | |
-2 | -3 | -700 | |
-2 | -4 | -800 | |
-3 | -4 | -1000 | |
Single Handed | |||
0 | -500 | ||
-1 | -700 | ||
-2 | -900 | ||
-3 | -1100 | ||
-4 | -1300 | ||
No Hands | -1500 |