B-Grade Stats & Skills: Difference between revisions
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==='''STATS and SKILLS'''=== | ==='''STATS and SKILLS'''=== | ||
*Characters in B-Grade have six Stats: Body, | *Characters in B-Grade have six Stats: Body, Coordination, Sense, Brains, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. Skills are under each stat. | ||
* | *Notes: | ||
**Stats can go up to 5+special die for starting characters. Humans can not have more than 5 in a stat. Monsters can advance beyond 5+special die in a stat. | |||
**Only monsters can have a special die in a stat. Humans can only have special die in a skill. | |||
*'''BODY''' | *'''BODY''' | ||
**This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat | **This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat | ||
**Skills are | **Skills are | ||
***Athletics (includes swimming/ | ***Athletics (includes short distance activities such as swimming/gymnastics/climbing) | ||
***Vigor (determines how | ***Endurance (includes anything long distance/ marathon/lifting) | ||
***Vigor (determines how quickly you recover from injury, resistance to poisons) | |||
***Brawling (unarmed fighting) | ***Brawling (unarmed fighting) | ||
***Fight (using simple weapons that you whack people with. eg. axes, clubs, hammers) | |||
***Fight (using simple weapons | *'''COORDINATION''' | ||
*''' | **Encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities. Also Threat is derived from this stat | ||
** | |||
**Skills are | **Skills are | ||
***Dodge/Escape | ***Dodge/Escape | ||
***Ride/Drive________ (eg horseriding, land vehicles) | ***Ride/Drive________ (eg horseriding, land vehicles) | ||
***Stealth/Thievery | ***Stealth/Thievery | ||
***Weaponskill ________ (eg blades, guns, thrown weapons) | ***Weaponskill ________ (eg blades, guns, thrown weapons, Martial Arts (only if you have bought a martial path)) | ||
*'''CHARM''' | *'''CHARM''' | ||
**This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations. | **This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations. | ||
**Skills are | **Skills are | ||
***Disguise (Very important for pretending to be a human) | |||
***Performance _________ (eg dance, song) | ***Performance _________ (eg dance, song) | ||
***Command | ***Command | ||
Line 27: | Line 28: | ||
***Persuade (includes lie/plead/haggle/streetwise) | ***Persuade (includes lie/plead/haggle/streetwise) | ||
*'''SENSE''' | *'''SENSE''' | ||
** | **Indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose. | ||
**Skills are | **Skills are | ||
***Survival (includes tracking/orienteering/direction) | ***Survival (includes tracking/orienteering/direction) | ||
***Intuition (includes sensing spells/supernatural) | ***Intuition (includes sensing spells/supernatural) | ||
*** | ***Spot (spotting things quickly. Mechanic: Time taken to notice something = 5 - width of set ('''in rounds'''). No successes = surprised if being ambushed.) | ||
***Search (used when searching, scrutinising and investigating. Mechanic: Time taken to find something hidden = 5 - width of set ('''in minutes'''). No successes = can't find anything.) | |||
***Ride/Drive (only flying mounts, air and water vehicles) | ***Ride/Drive (only flying mounts, air and water vehicles) | ||
*''' | *'''BRAINS''' | ||
**This is pure intellectual capacity. | **This is pure intellectual capacity. Helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought and knowledge. | ||
**Skills are | **Skills are | ||
***Strategy/Tactics | ***Strategy/Tactics | ||
***Lore ________ (eg | ***Lore ________ (eg Occult, Physics, Astronomy, Gadgets, Religion). Specialised knowledge (learnt at a university, from advanced books, from a tutor, etc) | ||
***Languages ________ (Note that starting characters start with a HtD in their native language) | |||
***Spellcasting | ***Spellcasting | ||
***Schooling - Things that you learn at school, such as maths, general knowledge, geography, history, basic science. | |||
*'''SPIRIT''' | *'''SPIRIT''' | ||
**This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis. | **This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis. | ||
**Tag skills are | **Tag skills are | ||
***Intimidate | ***Intimidate | ||
***Faith | ***Faith (To perform miracles.) | ||
***Cool (Keeping cool under pressure. Sometimes used to control monster flaws) | |||
***Cool | ***Willpower (To resist spells. Sometimes used to activate certain powers/advantages) | ||
** | |||
* | |||
Latest revision as of 05:12, 4 February 2008
STATS and SKILLS[edit]
- Characters in B-Grade have six Stats: Body, Coordination, Sense, Brains, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. Skills are under each stat.
- Notes:
- Stats can go up to 5+special die for starting characters. Humans can not have more than 5 in a stat. Monsters can advance beyond 5+special die in a stat.
- Only monsters can have a special die in a stat. Humans can only have special die in a skill.
- BODY
- This is a general indication of physical strength and toughness. It helps with feats of strength, and resisting/surviving injury. Also Threat is derived from this stat
- Skills are
- Athletics (includes short distance activities such as swimming/gymnastics/climbing)
- Endurance (includes anything long distance/ marathon/lifting)
- Vigor (determines how quickly you recover from injury, resistance to poisons)
- Brawling (unarmed fighting)
- Fight (using simple weapons that you whack people with. eg. axes, clubs, hammers)
- COORDINATION
- Encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, and dexterous physical activities. Also Threat is derived from this stat
- Skills are
- Dodge/Escape
- Ride/Drive________ (eg horseriding, land vehicles)
- Stealth/Thievery
- Weaponskill ________ (eg blades, guns, thrown weapons, Martial Arts (only if you have bought a martial path))
- CHARM
- This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
- Skills are
- Disguise (Very important for pretending to be a human)
- Performance _________ (eg dance, song)
- Command
- Taunt/Jest
- Persuade (includes lie/plead/haggle/streetwise)
- SENSE
- Indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose.
- Skills are
- Survival (includes tracking/orienteering/direction)
- Intuition (includes sensing spells/supernatural)
- Spot (spotting things quickly. Mechanic: Time taken to notice something = 5 - width of set (in rounds). No successes = surprised if being ambushed.)
- Search (used when searching, scrutinising and investigating. Mechanic: Time taken to find something hidden = 5 - width of set (in minutes). No successes = can't find anything.)
- Ride/Drive (only flying mounts, air and water vehicles)
- BRAINS
- This is pure intellectual capacity. Helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought and knowledge.
- Skills are
- Strategy/Tactics
- Lore ________ (eg Occult, Physics, Astronomy, Gadgets, Religion). Specialised knowledge (learnt at a university, from advanced books, from a tutor, etc)
- Languages ________ (Note that starting characters start with a HtD in their native language)
- Spellcasting
- Schooling - Things that you learn at school, such as maths, general knowledge, geography, history, basic science.
- SPIRIT
- This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis.
- Tag skills are
- Intimidate
- Faith (To perform miracles.)
- Cool (Keeping cool under pressure. Sometimes used to control monster flaws)
- Willpower (To resist spells. Sometimes used to activate certain powers/advantages)