Difference between revisions of "Dragon Age"

From RPGnet
Jump to: navigation, search
(The Basics)
(God Magic)
Line 11: Line 11:
 
==God Magic==
 
==God Magic==
 
Replenished by Godstones, dark blue stones filled with divine power.
 
Replenished by Godstones, dark blue stones filled with divine power.
 
'''ELEMENTAL MAGIC''':
 
*FIRE
 
*WATER
 
*EARTH
 
*AIR
 
 
'''INFLUENCE MORTAL''':
 
*EMOTION CONTROL
 
*(Work in progress)
 
  
 
==Undermagic==
 
==Undermagic==

Revision as of 07:48, 5 February 2008

Dragon Age

Introduction

This is a setting that is being created tentatively by Lonewulf. It is intended to be used with the GURPS 4e rules, mainly using GURPS Powers.

Magic

The Basics

  • Magic is not based on fatigue. Instead, it is based on an internal reserve of magical ability. Energy Reserves cost 1 CP per point.
  • To cast spells, do not use GURPS Magic. Instead, you would build them as powers, with the limitations.

God Magic

Replenished by Godstones, dark blue stones filled with divine power.

Undermagic

Replenished by Darkstones, pale gray stones filled with dark power.

DARK

  • VITALITY THEFT/OFFERING (note: closest to healing self/others Undermagic gives)
  • (Work in progress)

NECROMANCY

  • ANIMATE/AFFECT DEAD
  • SUMMON/AFFECT SPIRIT

Dragon Magic

Replenished by Dragonstones, dark red stones filled with draconic power.

ELEMENTAL

  • FIRE
  • WATER
  • EARTH
  • AIR

DRAGON'S BODY

  • DRAGON WEAPONS
  • DRAGON ARMOR
  • DRAGON'S BREATH
  • DRAGON'S REGENERATION

DRAGON'S MIND

  • DRAGON'S RESISTANCE
  • DRAGON'S KNOWLEDGE

History

The Beginning

There are many creation myths, scattered all over the world.

New Character Sheet

Attributes

ST: 10 [0] (10 per point) IQ: 10 [0] (20 per point) DX: 10 [0] (20 per point) HT: 10 [0] (10 per point) Will: 10 [0] (5 per point) Per: 10 [0] (5 per point) Magic: 9 (Equal to 9+Magery)

Note: Willpower and Perception are no longer based on IQ.