Difference between revisions of "NiS/Travel"

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Revision as of 16:20, 2 September 2005

Travel

The ability to travel is the great benefit of having your own space ship: you’ve the freedom to move about the galaxy.

Determine what events happen on the way is a three step process: first, the GM sets a travel distance, Second, the player rolls that many d6 against his ship’s speed characteristic. Third, for every die that comes up higher than the ships speed, roll once on the travel encounters table.

Encounters

[Formatted d66 table comming up] [still need encounters for 62-66]