Difference between revisions of "Elizavetta Trump"

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('''Character Improvement''' [3])
('''Total''' [52])
 
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=='''Total''' [52]==
 
=='''Total''' [52]==
Stats [45] Ads [7] Disads [-30] Quirks [-5] Skills [35] = Total [52] (one unspent point)
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Stats [45] Ads [7] Disads [-30] Quirks [-5] Skills [35] = Total [52] (four unspent points)
  
 
='''Character Improvement''' [4]=
 
='''Character Improvement''' [4]=
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==Hours Studied==
 
==Hours Studied==
 
*10 hours counted towards Mechanic/Automobile for working on the Junker.
 
*10 hours counted towards Mechanic/Automobile for working on the Junker.
 +
 +
==Character Points Spent==
 +
*1 on Throwing @ DX-1 [1] 9
 +
*1 on Stealth  @ DX [2] 10
  
 
='''Armor & Possessions'''=
 
='''Armor & Possessions'''=

Latest revision as of 10:18, 16 February 2008

Elizavetta Trump[edit]

Description[edit]

  • Race: Human

Elizavetta stands 5'3 and has short thick dark brown hair, cut short and a little ragged, as might be expected by someone who cuts her own hair. Of average looks, her eyes are her best feature, being the blue of a perfect summer sky, but flecked with bits of gold. She dresses practically, in old comfortable jeans that are frayed in places, and in cotton shirts, either dark coloured and made that way by grime, sweat, grease, and oil. Her leather boots, in comparison, are always well kept for in order to keep them waterproof. She usually has smudges of grease, oil, or dirt, somewhere on her face, and also on other bits of her clothing. Her nails are always dirty but are otherwise kept neatly trimmed.

Stats[edit]

Attributes [45][edit]

  • ST 10
  • DX 10
  • IQ 12 [40]
  • HT 10
  • HP 10
  • Will 12
  • Per 13 [5]
  • FP 10
  • Basic Lift 20
  • Damage 1d-2/1d
  • Speed 5
  • Move 5
  • Block: 6
  • Dodge: 8
  • Ground Move 5
  • Water Move 1

Social Background[edit]

TL: 7 [0]

Advantages [7][edit]

  • Radiation Tolerance (PF 2) [5*]

Disadvantages [-30][edit]

  • Curious (12 or less) [-5]
  • Insomniac (Mild) [-10]
  • Jealousy [-10]
  • Phobia (Psionophobia: Psionic Powers (rare psi powers)) (12 or less) [-5]

Quirks [-5][edit]

  • Imaginative [-1]
  • Likes dogs [-1]
  • Secret Quirk [-1]
  • Obsession (Get own plane) [-1]
  • Personality Change (Bad Temper when drunk) [-1]

Packages [0][edit]

  • Wilderness Inhabitant [7]

Skills [35][edit]

  • Armoury/TL7 (Body Armor) IQ/A - IQ+0 12 [2]
  • Armoury/TL7 (Small Arms) IQ/A - IQ+0 12 [2]
  • Electrician/TL7 IQ/A - IQ+0 12 [2]
  • Electronics Operation/TL7 (Communications) IQ/A - IQ+0 12 [2]
  • Electronics Repair/TL7 (Communications) IQ/A - IQ+0 12 [2]
  • Guns/TL7 (Pistol) DX/E - DX+0 10 [1]
  • Guns/TL7 (Rifle) DX/E - DX+0 10 [1]
  • Machinist/TL7 IQ/A - IQ+1 13 [4]
  • Mechanic/TL7 (Diesel Engines) IQ/A - IQ+0 12 [2]
  • Mechanic/TL 7 (Automobiles) IQ/A - IQ+1 13 [4]
  • Merchant IQ/A - IQ+0 12 [2]
  • Scrounging IQ/E - IQ+2 14 [4]
  • Search IQ/A - IQ+1 13 [4]
  • Stealth DX/A - DX+0 10 [2]
  • Survival (Radioactive Wasteland) IQ/A - IQ+0 12 [2*]
  • Throwing DX/A - DX-1 9 [1]

Total [52][edit]

Stats [45] Ads [7] Disads [-30] Quirks [-5] Skills [35] = Total [52] (four unspent points)

Character Improvement [4][edit]

A log of various points earned, where they were earned, what monsters were fought, and what towns were visited.

Redding[edit]

  • 1 point for the fight with Jeremiah Redtree (Party Battle).
  • 2 points for the completion of the Junker (Party Objective).

Hubtown[edit]

  • 1 point for reaching Hubtown (Party Objective).

Hours Studied[edit]

  • 10 hours counted towards Mechanic/Automobile for working on the Junker.

Character Points Spent[edit]

  • 1 on Throwing @ DX-1 [1] 9
  • 1 on Stealth @ DX [2] 10

Armor & Possessions[edit]

Personal Possessions[edit]

  • Backpack, Small: $60; 3 lb
  • Portable Tool Kit (Armoury): $600; 20 lb
  • Portable Tool Kit (Mechanic): $600; 20 lb
  • Personal Basics: $5; 1 lb
  • Plastic Improvised Armour (made by herself): $15; DR 2; 6 lb
  • Sleeping Bag: $100; 7 lb
  • Survival Kit (Covert): $500; 0.5
  • Tent (Small): $50; 5 lb
  • Traveler's Meals (3): $30; 1.5 lb
  • Water (pint): $5; 1 lb.
  • Zip Gun (made by herself): $25; 0.5 lb
  • Zip Gun ammo (10 rounds): $10; .7 lb
  • Total: 66.5 lb (medium encumbrance).

Vehicles[edit]

Junker

Background[edit]

Classified (For Now)

Personal Objectives[edit]

Get own airplane.