Difference between revisions of "Mano a Mano:Template CP"
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;Natural Weapon CP: The CP of each natural weapon is based on it's '''template reach''', '''quantity''' and '''sharpness''': 20 CP for each tenth of a meter of reach, 100 CP if the quantity is greater than 1, 200 CP if the weapon is padded, and 1000 CP if the weapon is sharp. | ;Natural Weapon CP: The CP of each natural weapon is based on it's '''template reach''', '''quantity''' and '''sharpness''': 20 CP for each tenth of a meter of reach, 100 CP if the quantity is greater than 1, 200 CP if the weapon is padded, and 1000 CP if the weapon is sharp. | ||
− | ;Manual Dexterity CP: A template's dexterity CP is | + | ;Manual Dexterity CP: A template's dexterity CP is 200 times the dexterity of the natural weapon with the best dexterity plus 100 times the dexterity of the natural weapon with the second-best dexterity. If the template has only one natural weapon, subtract 500 CP instead of 100 times the second best natural weapon's dexterity. If the template has no natural weapons, the template's dexterity CP is -1500. |
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! width="20" | !! Best !! Second !! CP | ! width="20" | !! Best !! Second !! CP |
Revision as of 13:28, 16 February 2008
Template CP
Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.
- Template Ability CP
- The CP of a template ability is the ability's special CP plus 300 CP for a modifier of 1 or 1000 CP for a modifier of 2. Special CP is the value of having the ability even without a modifier. Most abilities have no special CP. Flight ability has a special CP of 500 CP. Flight with no modifier is worth 500 CP. Flight with a modifier of 1 is worth 800 CP. Flight with a modifier of 2 is worth 1500 CP.
- Template Disability CP
- A -1 template disability modifier is worth -100 CP, a -2 modifier is worth -300 CP, a -3 modifier is worth -1000 CP and a -4 modifier is worth -3000 CP.
- Template Variability CP
- No variability is worth 0 CP. Low variability is worth 100 CP. Medium variability is worth 300 CP. High variability is worth 500 CP.
- Template Toughness CP
- Each point of template toughness is worth 100 CP.
- Template Power CP
- Each point of template power is worth 200 CP.
- Template Speed CP
- 1/4 speed is worth -3000 CP. 1/2 speed is worth -1000 CP. 1 speed is worth 0 CP. 2 speed is worth 1000 CP. 3 speed is worth 3000 CP.
- Template Agility CP
- 0 agility is worth -3000 CP. 1 agility is worth -1000 CP. 2 agility is worth -300 CP. 3 agility is worth 0 CP. 4 agiilty is worth 300 CP. 5 agility is worth 1000 CP. 6 agility is worth 3000 CP.
- Natural Armor CP
- The CP of natural armor is 200 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 1200 CP.
- Natural Weapon CP
- The CP of each natural weapon is based on it's template reach, quantity and sharpness: 20 CP for each tenth of a meter of reach, 100 CP if the quantity is greater than 1, 200 CP if the weapon is padded, and 1000 CP if the weapon is sharp.
- Manual Dexterity CP
- A template's dexterity CP is 200 times the dexterity of the natural weapon with the best dexterity plus 100 times the dexterity of the natural weapon with the second-best dexterity. If the template has only one natural weapon, subtract 500 CP instead of 100 times the second best natural weapon's dexterity. If the template has no natural weapons, the template's dexterity CP is -1500.
Best | Second | CP | |
---|---|---|---|
Ambidextrous | |||
0 | 0 | 0 | |
-1 | -1 | -300 | |
-2 | -2 | -600 | |
-3 | -3 | -900 | |
-4 | -4 | -1200 | |
Different Hands | |||
0 | -1 | -100 | |
0 | -2 | -200 | |
0 | -3 | -300 | |
0 | -4 | -400 | |
-1 | -2 | -400 | |
-1 | -3 | -500 | |
-1 | -4 | -600 | |
-2 | -3 | -700 | |
-2 | -4 | -800 | |
-3 | -4 | -1000 | |
Single Handed | |||
0 | -500 | ||
-1 | -700 | ||
-2 | -900 | ||
-3 | -1100 | ||
-4 | -1300 | ||
No Hands | -1500 |