Difference between revisions of "Mano a Mano:Template CP"

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(Template CP)
(Template CP)
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;Natural Armor CP: The CP of natural armor is 200 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 1200 CP.
 
;Natural Armor CP: The CP of natural armor is 200 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 1200 CP.
  
;Natural Weapon CP: The CP of each natural weapon is based on it's '''template reach''', '''quantity''' and '''sharpness''': 20 CP for each tenth of a meter of reach, 100 CP if the quantity is greater than 1, 200 CP if the weapon is padded, and 1000 CP if the weapon is sharp.
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;Natural Weapon CP: The CP of each natural weapon is based on it's '''template reach''', '''quantity''' and '''sharpness''':  
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* The reach of a template's longest natural weapon is worth 200 CP per meter, or 20 CP per tenth of a meter. The reach of that template's second-longest natural weapon is worth 100 CP per meter, or 10 CP per tenth of a meter.  The reach of any shorter natural weapons that template may have is worth 0 CP.
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* One sharp natural weapon is worth 1000 CP, two or more sharp natural weapons is worth 1500 CP. One padded natural weapon is worth 200 CP. Two or more padded natural weapons is worth 300 CP. For example, the sharpness 10 razor blades (sharp) and 10 electro-shock tentacles (padded) would be worth a total of 1800 CP (1500 + 300.)
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* Quantity CP is based on the ''total'' quantity of all of the template's natural weapons. 0 is worth -1000 CP, 1 is worth 0 CP, 2 or more is worth 200 CP plus 50 times the total quantity. For example, 2 weapons would be worth 300 CP (200 + 50x2,) and 5 natural weapons would be worth 450 (200 + 50x5.)
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;Manual Dexterity CP: A template's dexterity CP is 200 times the dexterity of the natural weapon with the best dexterity plus 100 times the dexterity of the natural weapon with the second-best dexterity. If the template has only one natural weapon, subtract 500 CP instead of 100 times the second best natural weapon's dexterity. If the template has no natural weapons, the template's dexterity CP is -1500.
 
;Manual Dexterity CP: A template's dexterity CP is 200 times the dexterity of the natural weapon with the best dexterity plus 100 times the dexterity of the natural weapon with the second-best dexterity. If the template has only one natural weapon, subtract 500 CP instead of 100 times the second best natural weapon's dexterity. If the template has no natural weapons, the template's dexterity CP is -1500.

Revision as of 13:46, 19 February 2008

Template CP

Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.

Template Ability CP
The CP of a template ability is the ability's special CP plus 300 CP for a modifier of 1 or 1000 CP for a modifier of 2. Special CP is the value of having the ability even without a modifier. Most abilities have no special CP. Flight ability has a special CP of 500 CP. Flight with no modifier is worth 500 CP. Flight with a modifier of 1 is worth 800 CP. Flight with a modifier of 2 is worth 1500 CP.
Template Disability CP
A -1 template disability modifier is worth -100 CP, a -2 modifier is worth -300 CP, a -3 modifier is worth -1000 CP and a -4 modifier is worth -3000 CP.
Template Variability CP
No variability is worth 0 CP. Low variability is worth 100 CP. Medium variability is worth 300 CP. High variability is worth 500 CP.
Template Toughness CP
Each point of template toughness is worth 100 CP.
Template Power CP
Each point of template power is worth 200 CP.
Template Speed CP
1/4 speed is worth -3000 CP. 1/2 speed is worth -1000 CP. 1 speed is worth 0 CP. 2 speed is worth 1000 CP. 3 speed is worth 3000 CP.
Template Agility CP
0 agility is worth -3000 CP. 1 agility is worth -1000 CP. 2 agility is worth -300 CP. 3 agility is worth 0 CP. 4 agiilty is worth 300 CP. 5 agility is worth 1000 CP. 6 agility is worth 3000 CP.
Natural Armor CP
The CP of natural armor is 200 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 1200 CP.
Natural Weapon CP
The CP of each natural weapon is based on it's template reach, quantity and sharpness:
  • The reach of a template's longest natural weapon is worth 200 CP per meter, or 20 CP per tenth of a meter. The reach of that template's second-longest natural weapon is worth 100 CP per meter, or 10 CP per tenth of a meter. The reach of any shorter natural weapons that template may have is worth 0 CP.
  • One sharp natural weapon is worth 1000 CP, two or more sharp natural weapons is worth 1500 CP. One padded natural weapon is worth 200 CP. Two or more padded natural weapons is worth 300 CP. For example, the sharpness 10 razor blades (sharp) and 10 electro-shock tentacles (padded) would be worth a total of 1800 CP (1500 + 300.)
  • Quantity CP is based on the total quantity of all of the template's natural weapons. 0 is worth -1000 CP, 1 is worth 0 CP, 2 or more is worth 200 CP plus 50 times the total quantity. For example, 2 weapons would be worth 300 CP (200 + 50x2,) and 5 natural weapons would be worth 450 (200 + 50x5.)


Manual Dexterity CP
A template's dexterity CP is 200 times the dexterity of the natural weapon with the best dexterity plus 100 times the dexterity of the natural weapon with the second-best dexterity. If the template has only one natural weapon, subtract 500 CP instead of 100 times the second best natural weapon's dexterity. If the template has no natural weapons, the template's dexterity CP is -1500.
Best Second CP
Ambidextrous
0 0 0
-1 -1 -300
-2 -2 -600
-3 -3 -900
-4 -4 -1200
Different Hands
0 -1 -100
0 -2 -200
0 -3 -300
0 -4 -400
-1 -2 -400
-1 -3 -500
-1 -4 -600
-2 -3 -700
-2 -4 -800
-3 -4 -1000
Single Handed
0 -500
-1 -700
-2 -900
-3 -1100
-4 -1300
No Hands -1500