Difference between revisions of "Gonzer"

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=='''Gonzer'''==
 
 
 
Gonzer is a reclusive TinkerTot that lives in a heavily fortified workshop in the Dead Zone of Night City.  The area around it is littered with traps and the entrance is a gauntlet of death devices to insure that the unwanted stay out.  The fact is that the reason they call him Gonzer is because he’s a few fries short of a happy meal.  He works and lives alone in an abandoned gas station where he spends his time working.  Despite his paranoid tendencies his skills are sought after by many juves.  Gonzer is one of the premiere TinkerTot weapon smiths and his devices are prized by all who own them.  The tricky part is getting to his workshop and convincing him to work for you. More than one juve has attempted to do business with him and ended up with only a serious injury.
 
Gonzer is a reclusive TinkerTot that lives in a heavily fortified workshop in the Dead Zone of Night City.  The area around it is littered with traps and the entrance is a gauntlet of death devices to insure that the unwanted stay out.  The fact is that the reason they call him Gonzer is because he’s a few fries short of a happy meal.  He works and lives alone in an abandoned gas station where he spends his time working.  Despite his paranoid tendencies his skills are sought after by many juves.  Gonzer is one of the premiere TinkerTot weapon smiths and his devices are prized by all who own them.  The tricky part is getting to his workshop and convincing him to work for you. More than one juve has attempted to do business with him and ended up with only a serious injury.
  
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<nowiki>***</nowiki>If someone is using the lance on a motorcycle going at least 100kph the damage increases to DC5.  Also instead of rolling Streetfighting the wielder would either roll their GoGo or Hotbiking Skill.  If the wielder hits they must also roll a Difficulty 15 Jockstuff check to hold onto the weapon.
 
<nowiki>***</nowiki>If someone is using the lance on a motorcycle going at least 100kph the damage increases to DC5.  Also instead of rolling Streetfighting the wielder would either roll their GoGo or Hotbiking Skill.  If the wielder hits they must also roll a Difficulty 15 Jockstuff check to hold onto the weapon.
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Written by JohnPatrickMCP
  
 
Back to [[CyberGeneration Encounters]]
 
Back to [[CyberGeneration Encounters]]

Latest revision as of 16:28, 10 June 2008

Gonzer is a reclusive TinkerTot that lives in a heavily fortified workshop in the Dead Zone of Night City. The area around it is littered with traps and the entrance is a gauntlet of death devices to insure that the unwanted stay out. The fact is that the reason they call him Gonzer is because he’s a few fries short of a happy meal. He works and lives alone in an abandoned gas station where he spends his time working. Despite his paranoid tendencies his skills are sought after by many juves. Gonzer is one of the premiere TinkerTot weapon smiths and his devices are prized by all who own them. The tricky part is getting to his workshop and convincing him to work for you. More than one juve has attempted to do business with him and ended up with only a serious injury.

Up until a year ago Gonzer was just a normal kid living with his parents. His father was a developer for Militech and his mother was active in various social groups. Then he went through the change and became a CyberEvolved Alchemist. He was able to hide it from his parents for a while but eventually his mother became suspicious. Sadly one of the groups his mother belonged to was Final Quarantine and one day after school Gonzer’s mom burst into his room with a sawed off shotgun. He ran through the house while his mother chased him and managed to escape. The only thing he was able to grab on his way out was a briefcase his father kept for emergencies that contained a few thousand eurobucks, a cell phone and an untraceable autopistol from Militech. Having his own mother try to kill him drove him over the edge and he began suspecting that everyone was going to try and kill him.

He wondered around the Dead Zone for a few days and eventually came across an old fueling station that had been abandoned for some time. Gonzer moved into the basement garage and managed to get most of the necessities working again, but he didn’t feel safe in his new home. That was when he began setting traps. He spent moths building home made landmines, spike launchers, monowire trip lines, shock plates, and many other painful surprises for anyone who cam looking. The hallway leading to the garages main entrance became his masterpiece. No less than one hundred individual traps are crammed into a twenty-foot long hallway. Gonzer will wait until any visitors have made it all the way to the door so he can talk to them and if he doesn’t like what you have to say only then will he activate the traps. Most people make it out but they are usually in pretty sad shape when they do. Those that Gonzer does business with on a regular basis know where most of the taps are and are shown the safe routes to his workshop. Besides the gauntlet there is only one other way out of the basement and that is Gonzer's emergency exit.

Gonzer is only fourteen years old but he looks much older when you meat him. This is not because he looks mature but more because he looks really worn out for his age. After he left home he developed a nasty stim-pill habit that he has only recently overcome. As a result he constantly looks tired and is usually sporting bloodshot eyes from lack of sleep. His blond hair is always a mess and usually streaked with a combination of sweat and grease. His favorite clothes are a set of worn out coveralls that he found in the station and while they are washed almost every day it is usually filthy by night. He is usually pretty jumpy and doesn’t like to be touched.

To make money to live off of Gonzer makes a variety of weapons and will take commissions for those looking for something special. Oddly enough he doesn’t sell weapons out of any insane desire for carnage, but because they are in demand and make a healthy profit. Some of his best sellers include Gun Swords, Cable Whips, and the Road Lance. Gonzer takes payment in either cash or trade but always up front. A few TinkerTot shops around the city have begun making knockoffs of Gonzer's designs but they are a much lower quality.

Game Masters Note: When using Gonzer make sure to play up his insanity. While his paranoia is only mild at best he frequently makes it appear more serious. This is simply because as long as people think he is looney they will leave him alone, and that is all he wants. If your players are trying to get to his workshop be sure to play up the horrific nature of his traps. Think D&D with a techno twist. Everything from monowire guillotines to wall mounted machine guns. Have fun and make them afraid!


Gonzer

INT 8 REF 6 COOL 5
TECH 8 MOVE 4 LUCK 6
BODY 4 EMP 4 ATT 4


Blend 5 Go Go 3 St. Fight 4
Fear. Ldr. 3 Jockstuff 3 St. Smart 4
Genspeak 4 Lil Angel 5 Thiefstuff 6
Get a Clue 5 Schoolin 5 Kit Bashing 8
Manipulation 4


Equipment: TechScanner, Tech Tool Kit, Snoopbox Privacy Scanner, Smart Goggles, Medium Autopistol, Apple VirtuComp minicomputer


Gun Sword $800

Sword: Melee 0 L R DC4(AP)
Gun: P -2 L R DC4(9mm) 6 1 ST*

The Gun Sword was inspired by a video game from the late twentieth century. Looks like a sword but a portion of the blade has been hollowed out for a barrel and a 6-shot revolver is built into the hilt. The trigger is located on the handle and the sword can be wielded with one or two hands. Because the gun is built into the sword it is hard to aim and not terribly accurate but it does save you the trouble of having to carry both a gun and a sword. The Gun Sword is the current rage among the Goths of Night City and anyone who is anyone must have one.

*If the wielder fumbles and rolls a weapon jam the Gun Sword may still be used as a sword, but it will have to be fixed before the pistol can fire.

Cable Whip $500

MELEE 0 L R DC2 NA ST**

The Cable Whip is a TinkerTot weapon that is made of a ten-foot section of Myomer steel coil. The unique aspect of Myomer is that when it is heated it can expand to double its length and still retain all of its strength. The handgrip has a built it electro heater that will cause the Myomer to expand when activated. Since the heat is dissipated through the Myomer it is only slightly warm to the touch. The tip of the coil ends in a sharp point that can cut if used for a weapon. A second button on the grip causes the tip to release four pitons that allow it to act as a grapple. The whip can easily hold up to 1000lbs in both normal and extended mode.

** If the wielder fumbles on his attack and rolls under five on a d10 for his jam roll it causes the whip to strike the wielder. Roll for damage normally.

Road Lance $600

MELEE 0 L R DC3 (DC5***)

The Road Lance is a one-meter long rod with a rounded steel tip attached to one end and a synt-leather grip at the other end. It can be used as a club or, with a flick of a switch a second section of pipe extends the weapon to two meters long and allows it to function like a medieval lance. The mechanism is spring-loaded and must be reset manually collapse the weapon to its original size. This can be done by simply ramming it into the ground or some other hard object. The weapon is designed to be used from a motorcycle and is favored by several GoGangers and one particular gang has begun holding jousting tournaments.

***If someone is using the lance on a motorcycle going at least 100kph the damage increases to DC5. Also instead of rolling Streetfighting the wielder would either roll their GoGo or Hotbiking Skill. If the wielder hits they must also roll a Difficulty 15 Jockstuff check to hold onto the weapon.

Written by JohnPatrickMCP

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