Mano a Mano:Template CP: Difference between revisions

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=== Template CP ===
=== Template CP ===


Each point of '''health''' is worth 2 CP.


Every 50 cm (0.5 m) of '''reach''' is worth 1 CP.
Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.


Reach  0  0.5  1.0  1.5  2.0  2.5  3.0
;Template Ability CP: The CP of a template ability is the ability modifier times 15: 15 CP for a modifier of 1 or 30 CP for a modifier of 2.  
CP      0  1    2    3    4    5    6


'''Ability''' CP is the CP of a template's natural ability and disability moidifers plus any special CP the abilities or disabilities might have. Some exceptional abilities (like flight) have a special CP value just to have the ability even if the ability has no modifier. (The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP.)  For example, having the flight ability with a modifier of 0 adds 5 CP. Flight with a +3 modifier adds 11 CP:  +3 ability modifier (6 CP) plus the special CP for flight (5 CP).
;Template Variability CP: No variability is worth -10 CP. Low variability is worth -5 CP. Medium variability is worth 0 CP. High variability is worth 5 CP.


            Disability      General Ability or Skill
;Template Toughness CP: Each point of template toughness is worth 5 CP.
Modifier    4  3  2  1    1  2  3  4  5   6  7  8
CP       -10 -6 -3 -1    1  3  6  10  15  21  28  36


;Flight (5 CP): Flight ability has a special CP of 5.  The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.
;Template Power CP: Each point of template power is worth 10 CP. A natural weapon point of additional power is worth 5 CP, but natural weapon power does not increase the character's carrying capacity or make it easier to wield hefty weapons in any way.


'''Agility''', '''Speed''' and '''Power''' CP are loosely based on 2 or 5 times the ability CP scale.
;Template Speed CP: 1/4 speed is worth -30 CP. 1/2 speed is worth 0 CP. 1 speed is worth 30 CP. 2 speed is worth 60 CP. 3 speed is worth 90 CP.


Agility   0    1    2    3  4  5  6  7  8
;Template Agility CP: 0 agility is worth 0 CP. 1 agility is worth 30 CP. 2 agility is worth 60 CP. 3 agility is worth 90 CP. 4 agiilty is worth 120 CP. 5 agility is worth 150 CP. 6 agility is worth 180 CP.
  CP     -20  -12  -6  -2  0   2  6  12  20
Speed      0 1/4  1/2   1  2  3   4   5
  CP     -50  -30  -15  -5  0  5  15  30
Power    0  0.5   1  1.5  2  3  4  5  6   7  8  9  10
  CP     -20  -12  -6  -2  0  2  6  12  20  30  42  56  72


'''Natural armor''' CP is the absorption level on the ability CP scale multiplied by the cover.
;Natural Armor CP: The CP of natural armor is 5 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 30 CP.


'''Natural weapon''' CP is the same as the CP of artificial weapons (weapons which are not part of a template). For example, if a weapon with the same features as a template's natural claws would have a CP of 5, then the claws add 5 CP to the template. 
(See [[Mano a Mano:CP|Character Points]]/[[Mano a Mano:CP#Equipment_CP|Equipment CP]].)
A natural weapon can be single or multiple.  If the natural weapon is single, then it can be used as a primary weapon or secondary weapon, but not both.  If the natural weapon is multiple, then it can be used as both a primary and a secondary weapon. Having a natural weapon be multiple instead of single is worth 1 CP.


'''Limb CP''' - Each Template gets one Primary Limb, one Secondary Limb and three Other Limbs for no CP. If the template does not have one or more of these limbs, the CP of the missing limbs is subtracted from the template's CP total.


* 3 CP for a Primary Limb
The CP of template's natural weapons is based on their quantity, sharpness and number of hands:
* 2 CP for a Secondary Limb
* 1 CP for an Other Limb


For example, a Snake has a head and a tail (two "Other Limbs",) but does not have a third Other Limb (1 CP), a Secondary Limb (2 CP), or a Primary Limb (3 CP), so the Snake's limb CP is negative six (-1 + -2 + -3 = -6.)
;Quantity CP: Quantity CP is based on the ''total'' quantity of all of the template's natural weapons. No natural weapons (0 total quantity) is worth -50 CP. A single natural weapon (1 total quantity) is worth -20 CP. Two or more natural weapons is worth 0 CP.


A template's '''total CP''' is the sum of the CP of the template's health, reach, speed, agility, power, abilities, disabilities, natural weapons and armor and limbs.
;Template Range CP: The range of a natural weapon is worth 1 CP per meter.
 
;Sharpness CP: Blunt sharpness is worth 0 CP.  One sharp natural weapon is worth 20 CP, two or more sharp natural weapons is worth 30 CP. One padded natural weapon is worth 5 CP. Two or more padded natural weapons is worth 8 CP. For example, the sharpness of 10 razor blades (sharp) and 10 electro-shock tentacles (padded) would be worth a total of 38 CP (8 + 30.)
 
;Hand CP: Each natural weapon that is a "hand" capable of wielding tools or weapons is worth an additional 10 CP.
 
 
Templates can also have various "qualities":
 
;Flight: "Powered Flight" is worth 15 CP. "Gliding" is worth 10 CP. "Soaring" requires Powered Flight or Gliding, and is worth 5 CP. "Parachuting" is worth 5 CP.
 
;Mechanical: Being Mechanical (rather than organic) is worth 3 CP.  (Being organic is worth 0 CP and does not need to be specified if the character is not mechanical.)
 
;Sensory Impairment: Blind is worth -70 CP. Deaf is worth -30 CP. 
 
;Communication Impairment: Dumb is worth -10 CP.  Mute is worth -15 CP.
 
;Physical Impairment: Lame is worth-30 CP.  Immobile is worth -70 CP.
 
;Mental Impairment: Inept is worth -20 CP. Unintelligent is worth -40 CP.

Latest revision as of 08:11, 16 June 2008

Template CP[edit]

Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.

Template Ability CP
The CP of a template ability is the ability modifier times 15: 15 CP for a modifier of 1 or 30 CP for a modifier of 2.
Template Variability CP
No variability is worth -10 CP. Low variability is worth -5 CP. Medium variability is worth 0 CP. High variability is worth 5 CP.
Template Toughness CP
Each point of template toughness is worth 5 CP.
Template Power CP
Each point of template power is worth 10 CP. A natural weapon point of additional power is worth 5 CP, but natural weapon power does not increase the character's carrying capacity or make it easier to wield hefty weapons in any way.
Template Speed CP
1/4 speed is worth -30 CP. 1/2 speed is worth 0 CP. 1 speed is worth 30 CP. 2 speed is worth 60 CP. 3 speed is worth 90 CP.
Template Agility CP
0 agility is worth 0 CP. 1 agility is worth 30 CP. 2 agility is worth 60 CP. 3 agility is worth 90 CP. 4 agiilty is worth 120 CP. 5 agility is worth 150 CP. 6 agility is worth 180 CP.
Natural Armor CP
The CP of natural armor is 5 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 30 CP.


The CP of template's natural weapons is based on their quantity, sharpness and number of hands:

Quantity CP
Quantity CP is based on the total quantity of all of the template's natural weapons. No natural weapons (0 total quantity) is worth -50 CP. A single natural weapon (1 total quantity) is worth -20 CP. Two or more natural weapons is worth 0 CP.
Template Range CP
The range of a natural weapon is worth 1 CP per meter.
Sharpness CP
Blunt sharpness is worth 0 CP. One sharp natural weapon is worth 20 CP, two or more sharp natural weapons is worth 30 CP. One padded natural weapon is worth 5 CP. Two or more padded natural weapons is worth 8 CP. For example, the sharpness of 10 razor blades (sharp) and 10 electro-shock tentacles (padded) would be worth a total of 38 CP (8 + 30.)
Hand CP
Each natural weapon that is a "hand" capable of wielding tools or weapons is worth an additional 10 CP.


Templates can also have various "qualities":

Flight
"Powered Flight" is worth 15 CP. "Gliding" is worth 10 CP. "Soaring" requires Powered Flight or Gliding, and is worth 5 CP. "Parachuting" is worth 5 CP.
Mechanical
Being Mechanical (rather than organic) is worth 3 CP. (Being organic is worth 0 CP and does not need to be specified if the character is not mechanical.)
Sensory Impairment
Blind is worth -70 CP. Deaf is worth -30 CP.
Communication Impairment
Dumb is worth -10 CP. Mute is worth -15 CP.
Physical Impairment
Lame is worth-30 CP. Immobile is worth -70 CP.
Mental Impairment
Inept is worth -20 CP. Unintelligent is worth -40 CP.