Mano a Mano:Template CP: Difference between revisions

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=== Template CP ===
=== Template CP ===


;Total CP: A template's total CP value is the sum of the CP of the template's health, speed, agility, power, abilities, disabilities, natural weapons and armor.


;Health CP: Each point of '''health''' over 4 is worth 200 CP. 3 Health is worth -100 CP, 2 Health is worth -200 CP, 1 Health is worth -300 CP and 0 Health is worth -400 CP.  For example, a health of 10 is worth 1200 CP (because 10 - 4 = 6, and 6 x 200cp = 1200cp.)
Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.


{| style="text-align:center"
;Template Ability CP: The CP of a template ability is the ability modifier times 15: 15 CP for a modifier of 1 or 30 CP for a modifier of 2.
| rowspan="9" valign="top" align="left" width="250" |
;Ability CP: A template's ability CP is the CP of a template's natural ability and disability moidifers plus any special CP the abilities or disabilities might have. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier.
! Ability !! CP !! width="10" | !! Disability !! CP
|-
| 1 ||  100 || || -1 || -100
|-
| 2 ||  300 || || -2 || -300
|-
| 3 ||  600 || || -3 || -600
|-
| 4 || 1000 || || -4 || -1000
|-
| 5 || 1500 || || ||
|-
| 6 || 2100 || || ||
|-
| 7 || 2800 || || ||
|-
| 8 || 3600 || || ||
|}


:The special CP of a natural ability is part of the template's CP, so it is not added again to the character's CP. For example, having the flight ability with a modifier of 0 adds 500 CP. Flight with a +3 modifier adds 1100 CP:  +3 ability modifier (600 CP) plus the special CP for flight (500 CP).
;Template Variability CP: No variability is worth -10 CP. Low variability is worth -5 CP. Medium variability is worth 0 CP. High variability is worth 5 CP.


;Flight (500 CP): Flight ability has a special CP of 500.  The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed they were going when they took off.
;Template Toughness CP: Each point of template toughness is worth 5 CP.


{| style="text-align:center"
;Template Power CP: Each point of template power is worth 10 CP. A natural weapon point of additional power is worth 5 CP, but natural weapon power does not increase the character's carrying capacity or make it easier to wield hefty weapons in any way.
| rowspan="22" valign="top" align="left" width="250" |
;Agility, Speed and Power CP: The CP of agility, speed and power is loosely based on the ability CP scale.
! Agility !! CP !! width="10" | !! Power !! CP
|-
| 0 ||-2000 || || 0 ||-2000
|-
| 1 ||-1200 || || 1 ||-1200
|-
| 2 || -600 || || 2 || -600
|-
| 3 || -200 || || 3 || -200
|-
| 4 ||    0 || || 4 ||    0
|-
| 5 ||  200 || || 5 ||  100
|-
| 6 ||  600 || || 6 ||  300
|-
| 7 || 1200 || || 7 ||  600
|-
| 8 || 2000 || || 8 || 1000
|-
|  ||      || || 9 || 1500
|-
! Speed !! CP  
|              || 10 || 2100
|-
| 0 ||-3000 || || 11 || 2800
|-
|1/4||-1500 || || 12 || 3600
|-
|1/2|| -500 || || 13 || 4500
|-
| 1 ||    0 || || 14 || 5500
|-
| 2 || 1000 || || 15 || 6600
|-
| 3 || 8000 || || 16 || 7800
|-
| 4 ||60000 || || 17 || 9100
|-
| 5 ||90000 || || 18 || 10500
|-
|  ||      || || 19 || 12000
|-
|  ||      || || 20 || 13600
|}


;Natural Armor CP: The CP of natural armor is the absorption modifier on the ability CP scale multiplied by the cover.
;Template Speed CP: 1/4 speed is worth -30 CP. 1/2 speed is worth 0 CP. 1 speed is worth 30 CP. 2 speed is worth 60 CP. 3 speed is worth 90 CP.


;Natural Weapon CP: The CP of each natural weapon is based on it's '''template reach''', '''quantity''' and '''sharpness''': 20 CP for each tenth of a meter of reach, 100 CP if the quantity is greater than 1, 200 CP if the weapon is padded, and 1000 CP if the weapon is sharp.
;Template Agility CP: 0 agility is worth 0 CP. 1 agility is worth 30 CP. 2 agility is worth 60 CP. 3 agility is worth 90 CP. 4 agiilty is worth 120 CP. 5 agility is worth 150 CP. 6 agility is worth 180 CP.


{| style="text-align:center"
;Natural Armor CP: The CP of natural armor is 5 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 30 CP.
| rowspan="26" align="left" valign="top" width="370" |


;Manual Dexterity CP: A template's dexterity CP is based on the two hands with the most dexterity ('''best''' and '''second'''-best.)


:* Templates with no hands have -1500 dexterity CP.


:* Dexterity CP for templates with a single hand is 200 times the hand's dexterity minus 500.
The CP of template's natural weapons is based on their quantity, sharpness and number of hands:


:* If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is 100 times the dexterity of the second-best hand plus 200 times the dexterity of the best hand.
;Quantity CP: Quantity CP is based on the ''total'' quantity of all of the template's natural weapons. No natural weapons (0 total quantity) is worth -50 CP. A single natural weapon (1 total quantity) is worth -20 CP. Two or more natural weapons is worth 0 CP.


:* If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 300 times this dexterity.
;Template Range CP: The range of a natural weapon is worth 1 CP per meter.


! rowspan="26" width="5" | !! colspan="2" | Dexterity !!
;Sharpness CP: Blunt sharpness is worth 0 CP.  One sharp natural weapon is worth 20 CP, two or more sharp natural weapons is worth 30 CP. One padded natural weapon is worth 5 CP. Two or more padded natural weapons is worth 8 CP. For example, the sharpness of 10 razor blades (sharp) and 10 electro-shock tentacles (padded) would be worth a total of 38 CP (8 + 30.)
|-
 
! Best !! Second !! CP
;Hand CP: Each natural weapon that is a "hand" capable of wielding tools or weapons is worth an additional 10 CP.
|-
 
| colspan="2" | Ambidextrous ||
 
|-
Templates can also have various "qualities":
|  0 ||  0 ||  0
 
|-
;Flight: "Powered Flight" is worth 15 CP. "Gliding" is worth 10 CP. "Soaring" requires Powered Flight or Gliding, and is worth 5 CP. "Parachuting" is worth 5 CP.
| -1 || -1 || -300
 
|-
;Mechanical: Being Mechanical (rather than organic) is worth 3 CP. (Being organic is worth 0 CP and does not need to be specified if the character is not mechanical.)
| -2 || -2 || -600
 
|-
;Sensory Impairment: Blind is worth -70 CP. Deaf is worth -30 CP. 
| -3 || -3 || -900
 
|-
;Communication Impairment: Dumb is worth -10 CP. Mute is worth -15 CP.
| -4 || -4 || -1200
 
|-
;Physical Impairment: Lame is worth-30 CP. Immobile is worth -70 CP.
| colspan="2" | Different Hands ||
 
|-
;Mental Impairment: Inept is worth -20 CP. Unintelligent is worth -40 CP.
| 0 || -1 || -100
|-
|  0 || -2 || -200
|-
|  0 || -3 || -300
|-
| 0 || -4 || -400
|-
| -1 || -2 || -400
|-
| -1 || -3 || -500
|-
| -1 || -4 || -600
|-
| -2 || -3 || -700
|-
| -2 || -4 || -800
|-
| -3 || -4 || -1000
|-
| colspan="2" | Single Handed ||
|-
| colspan="2" | 0 || -500
|-
| colspan="2" | -1 || -700
|-
| colspan="2" | -2 || -900
|-
| colspan="2" | -3 || -1100
|-
| colspan="2" | -4 || -1300
|-
| colspan="2" | No Hands || -1500
|}

Latest revision as of 08:11, 16 June 2008

Template CP[edit]

Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.

Template Ability CP
The CP of a template ability is the ability modifier times 15: 15 CP for a modifier of 1 or 30 CP for a modifier of 2.
Template Variability CP
No variability is worth -10 CP. Low variability is worth -5 CP. Medium variability is worth 0 CP. High variability is worth 5 CP.
Template Toughness CP
Each point of template toughness is worth 5 CP.
Template Power CP
Each point of template power is worth 10 CP. A natural weapon point of additional power is worth 5 CP, but natural weapon power does not increase the character's carrying capacity or make it easier to wield hefty weapons in any way.
Template Speed CP
1/4 speed is worth -30 CP. 1/2 speed is worth 0 CP. 1 speed is worth 30 CP. 2 speed is worth 60 CP. 3 speed is worth 90 CP.
Template Agility CP
0 agility is worth 0 CP. 1 agility is worth 30 CP. 2 agility is worth 60 CP. 3 agility is worth 90 CP. 4 agiilty is worth 120 CP. 5 agility is worth 150 CP. 6 agility is worth 180 CP.
Natural Armor CP
The CP of natural armor is 5 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 30 CP.


The CP of template's natural weapons is based on their quantity, sharpness and number of hands:

Quantity CP
Quantity CP is based on the total quantity of all of the template's natural weapons. No natural weapons (0 total quantity) is worth -50 CP. A single natural weapon (1 total quantity) is worth -20 CP. Two or more natural weapons is worth 0 CP.
Template Range CP
The range of a natural weapon is worth 1 CP per meter.
Sharpness CP
Blunt sharpness is worth 0 CP. One sharp natural weapon is worth 20 CP, two or more sharp natural weapons is worth 30 CP. One padded natural weapon is worth 5 CP. Two or more padded natural weapons is worth 8 CP. For example, the sharpness of 10 razor blades (sharp) and 10 electro-shock tentacles (padded) would be worth a total of 38 CP (8 + 30.)
Hand CP
Each natural weapon that is a "hand" capable of wielding tools or weapons is worth an additional 10 CP.


Templates can also have various "qualities":

Flight
"Powered Flight" is worth 15 CP. "Gliding" is worth 10 CP. "Soaring" requires Powered Flight or Gliding, and is worth 5 CP. "Parachuting" is worth 5 CP.
Mechanical
Being Mechanical (rather than organic) is worth 3 CP. (Being organic is worth 0 CP and does not need to be specified if the character is not mechanical.)
Sensory Impairment
Blind is worth -70 CP. Deaf is worth -30 CP.
Communication Impairment
Dumb is worth -10 CP. Mute is worth -15 CP.
Physical Impairment
Lame is worth-30 CP. Immobile is worth -70 CP.
Mental Impairment
Inept is worth -20 CP. Unintelligent is worth -40 CP.