Difference between revisions of "Mano a Mano:Template CP"

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=== Template CP ===
 
=== Template CP ===
  
Template CP is the sum of the template's ability, disability, variability, health, power, speed, agility, natural weapon and armor CP.
 
  
;Template Ability CP: The CP of a template ability is the ability's special CP plus 300 CP for a +1 modifier or 1000 CP for a +2 modifier. Some exceptional abilities - like flight - have a special CP value just to have the ability even if the ability has no modifier. For example the CP of +2 template flight ability is 1500 CP: 500 CP for the ability's special CP and 1000 CP for the +2 modifier.
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Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.
  
;flight (500 CP): Flight ability has a special CP of 500.  The flight modifier affects how fast and maneuverable the character is while flying. Flight with a modifier of 0 means a character can barely fly horizontally at the same speed he was going when he took off.
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;Template Ability CP: The CP of a template ability is the ability modifier times 15: 15 CP for a modifier of 1 or 30 CP for a modifier of 2.  
  
;Template Disability CP: A -1 template disability modifier is worth -100 CP, a -2 modifier is worth -300 CP, a -3 modifier is worth -1000 CP and a -4 modifier is worth -3000 CP.
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;Template Variability CP: No variability is worth -10 CP. Low variability is worth -5 CP. Medium variability is worth 0 CP. High variability is worth 5 CP.
  
;Template Variability CP: No variability is worth 0 CP. Low variability is worth 100 CP. Medium variability is worth 300 CP. High variability is worth 500 CP.
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;Template Toughness CP: Each point of template toughness is worth 5 CP.
  
;Template Health CP: Each point of template health is worth 100 CP.
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;Template Power CP: Each point of template power is worth 10 CP. A natural weapon point of additional power is worth 5 CP, but natural weapon power does not increase the character's carrying capacity or make it easier to wield hefty weapons in any way.
  
;Template Power CP: Each point of template power is worth 200 CP.
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;Template Speed CP: 1/4 speed is worth -30 CP. 1/2 speed is worth 0 CP. 1 speed is worth 30 CP. 2 speed is worth 60 CP. 3 speed is worth 90 CP.
  
;Template Speed CP: 1/4 speed is worth -3000 CP. 1/2 speed is worth -1000 CP. 1 speed is worth 0 CP. 2 speed is worth 1000 CP. 3 speed is worth 3000 CP.
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;Template Agility CP: 0 agility is worth 0 CP. 1 agility is worth 30 CP. 2 agility is worth 60 CP. 3 agility is worth 90 CP. 4 agiilty is worth 120 CP. 5 agility is worth 150 CP. 6 agility is worth 180 CP.
  
;Template Agility CP: 0 agility is worth -3000 CP. 1 agility is worth -1000 CP. 2 agility is worth -300 CP. 3 agility is worth 0 CP. 4 agiilty is worth 300 CP. 5 agility is worth 1000 CP. 6 agility is worth 3000 CP.
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;Natural Armor CP: The CP of natural armor is 5 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 30 CP.
  
;Natural Armor CP: The CP of natural armor is 200 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 1200 CP.
 
  
;Natural Weapon CP: The CP of each natural weapon is based on it's '''template reach''', '''quantity''' and '''sharpness''': 20 CP for each tenth of a meter of reach, 100 CP if the quantity is greater than 1, 200 CP if the weapon is padded, and 1000 CP if the weapon is sharp.
 
  
{| style="text-align:center"
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The CP of template's natural weapons is based on their quantity, sharpness and number of hands:  
| rowspan="26" align="left" valign="top" width="370" |
 
  
;Manual Dexterity CP: A template's dexterity CP is based on the two hands with the most dexterity ('''best''' and '''second'''-best.)
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;Quantity CP: Quantity CP is based on the ''total'' quantity of all of the template's natural weapons. No natural weapons (0 total quantity) is worth -50 CP. A single natural weapon (1 total quantity) is worth -20 CP. Two or more natural weapons is worth 0 CP.
  
:* Templates with no hands have -1500 dexterity CP.
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;Template Range CP: The range of a natural weapon is worth 1 CP per meter.
  
:* Dexterity CP for templates with a single hand is 200 times the hand's dexterity minus 500.
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;Sharpness CP: Blunt sharpness is worth 0 CP.  One sharp natural weapon is worth 20 CP, two or more sharp natural weapons is worth 30 CP. One padded natural weapon is worth 5 CP. Two or more padded natural weapons is worth 8 CP. For example, the sharpness of 10 razor blades (sharp) and 10 electro-shock tentacles (padded) would be worth a total of 38 CP (8 + 30.)
  
:* If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is 100 times the dexterity of the second-best hand plus 200 times the dexterity of the best hand.
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;Hand CP: Each natural weapon that is a "hand" capable of wielding tools or weapons is worth an additional 10 CP.
  
:* If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 300 times this dexterity.
 
  
! rowspan="26" width="5" | !! colspan="2" | Dexterity !!
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Templates can also have various "qualities":
|-
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! Best !! Second !! CP
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;Flight: "Powered Flight" is worth 15 CP. "Gliding" is worth 10 CP. "Soaring" requires Powered Flight or Gliding, and is worth 5 CP. "Parachuting" is worth 5 CP.
|-
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| colspan="2" | Ambidextrous ||
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;Mechanical: Being Mechanical (rather than organic) is worth 3 CP. (Being organic is worth 0 CP and does not need to be specified if the character is not mechanical.)
|-
+
 
|  0 ||  0 ||  0
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;Sensory Impairment: Blind is worth -70 CP. Deaf is worth -30 CP. 
|-
+
 
| -1 || -1 || -300
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;Communication Impairment: Dumb is worth -10 CP. Mute is worth -15 CP.
|-
+
 
| -2 || -2 || -600
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;Physical Impairment: Lame is worth-30 CP. Immobile is worth -70 CP.
|-
+
 
| -3 || -3 || -900
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;Mental Impairment: Inept is worth -20 CP. Unintelligent is worth -40 CP.
|-
 
| -4 || -4 || -1200
 
|-
 
| colspan="2" | Different Hands ||
 
|-
 
| 0 || -1 || -100
 
|-
 
|  0 || -2 || -200
 
|-
 
|  0 || -3 || -300
 
|-
 
| 0 || -4 || -400
 
|-
 
| -1 || -2 || -400
 
|-
 
| -1 || -3 || -500
 
|-
 
| -1 || -4 || -600
 
|-
 
| -2 || -3 || -700
 
|-
 
| -2 || -4 || -800
 
|-
 
| -3 || -4 || -1000
 
|-
 
| colspan="2" | Single Handed ||
 
|-
 
| colspan="2" | 0 || -500
 
|-
 
| colspan="2" | -1 || -700
 
|-
 
| colspan="2" | -2 || -900
 
|-
 
| colspan="2" | -3 || -1100
 
|-
 
| colspan="2" | -4 || -1300
 
|-
 
| colspan="2" | No Hands || -1500
 
|}
 

Latest revision as of 01:11, 16 June 2008

Template CP[edit]

Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.

Template Ability CP
The CP of a template ability is the ability modifier times 15: 15 CP for a modifier of 1 or 30 CP for a modifier of 2.
Template Variability CP
No variability is worth -10 CP. Low variability is worth -5 CP. Medium variability is worth 0 CP. High variability is worth 5 CP.
Template Toughness CP
Each point of template toughness is worth 5 CP.
Template Power CP
Each point of template power is worth 10 CP. A natural weapon point of additional power is worth 5 CP, but natural weapon power does not increase the character's carrying capacity or make it easier to wield hefty weapons in any way.
Template Speed CP
1/4 speed is worth -30 CP. 1/2 speed is worth 0 CP. 1 speed is worth 30 CP. 2 speed is worth 60 CP. 3 speed is worth 90 CP.
Template Agility CP
0 agility is worth 0 CP. 1 agility is worth 30 CP. 2 agility is worth 60 CP. 3 agility is worth 90 CP. 4 agiilty is worth 120 CP. 5 agility is worth 150 CP. 6 agility is worth 180 CP.
Natural Armor CP
The CP of natural armor is 5 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 30 CP.


The CP of template's natural weapons is based on their quantity, sharpness and number of hands:

Quantity CP
Quantity CP is based on the total quantity of all of the template's natural weapons. No natural weapons (0 total quantity) is worth -50 CP. A single natural weapon (1 total quantity) is worth -20 CP. Two or more natural weapons is worth 0 CP.
Template Range CP
The range of a natural weapon is worth 1 CP per meter.
Sharpness CP
Blunt sharpness is worth 0 CP. One sharp natural weapon is worth 20 CP, two or more sharp natural weapons is worth 30 CP. One padded natural weapon is worth 5 CP. Two or more padded natural weapons is worth 8 CP. For example, the sharpness of 10 razor blades (sharp) and 10 electro-shock tentacles (padded) would be worth a total of 38 CP (8 + 30.)
Hand CP
Each natural weapon that is a "hand" capable of wielding tools or weapons is worth an additional 10 CP.


Templates can also have various "qualities":

Flight
"Powered Flight" is worth 15 CP. "Gliding" is worth 10 CP. "Soaring" requires Powered Flight or Gliding, and is worth 5 CP. "Parachuting" is worth 5 CP.
Mechanical
Being Mechanical (rather than organic) is worth 3 CP. (Being organic is worth 0 CP and does not need to be specified if the character is not mechanical.)
Sensory Impairment
Blind is worth -70 CP. Deaf is worth -30 CP.
Communication Impairment
Dumb is worth -10 CP. Mute is worth -15 CP.
Physical Impairment
Lame is worth-30 CP. Immobile is worth -70 CP.
Mental Impairment
Inept is worth -20 CP. Unintelligent is worth -40 CP.