Difference between revisions of "Mano a Mano:Template CP"

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=== Template CP ===
 
=== Template CP ===
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Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.
 
Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.
  
;Template Ability CP: The CP of a template ability is the ability's '''special CP''' plus 300 CP for a modifier of 1 or 1000 CP for a modifier of 2. Special CP is the value of having the ability even without a modifier. Most abilities have no special CP. '''Flight''' ability has a special CP of 500 CP. Flight with no modifier is worth 500 CP. Flight with a modifier of 1 is worth 800 CP. Flight with a modifier of 2 is worth 1500 CP.
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;Template Ability CP: The CP of a template ability is the ability modifier times 15: 15 CP for a modifier of 1 or 30 CP for a modifier of 2.  
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;Template Variability CP: No variability is worth -10 CP. Low variability is worth -5 CP. Medium variability is worth 0 CP. High variability is worth 5 CP.
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;Template Toughness CP: Each point of template toughness is worth 5 CP.
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;Template Power CP: Each point of template power is worth 10 CP. A natural weapon point of additional power is worth 5 CP, but natural weapon power does not increase the character's carrying capacity or make it easier to wield hefty weapons in any way.
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;Template Speed CP: 1/4 speed is worth -30 CP. 1/2 speed is worth 0 CP. 1 speed is worth 30 CP. 2 speed is worth 60 CP. 3 speed is worth 90 CP.
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;Template Agility CP: 0 agility is worth 0 CP. 1 agility is worth 30 CP. 2 agility is worth 60 CP. 3 agility is worth 90 CP. 4 agiilty is worth 120 CP. 5 agility is worth 150 CP. 6 agility is worth 180 CP.
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;Natural Armor CP: The CP of natural armor is 5 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 30 CP.
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The CP of template's natural weapons is based on their quantity, sharpness and number of hands:
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;Quantity CP: Quantity CP is based on the ''total'' quantity of all of the template's natural weapons. No natural weapons (0 total quantity) is worth -50 CP. A single natural weapon (1 total quantity) is worth -20 CP. Two or more natural weapons is worth 0 CP.
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;Template Range CP: The range of a natural weapon is worth 1 CP per meter.
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;Sharpness CP: Blunt sharpness is worth 0 CP.  One sharp natural weapon is worth 20 CP, two or more sharp natural weapons is worth 30 CP. One padded natural weapon is worth 5 CP. Two or more padded natural weapons is worth 8 CP. For example, the sharpness of 10 razor blades (sharp) and 10 electro-shock tentacles (padded) would be worth a total of 38 CP (8 + 30.)
  
;Template Disability CP: A -1 template disability modifier is worth -100 CP, a -2 modifier is worth -300 CP, a -3 modifier is worth -1000 CP and a -4 modifier is worth -3000 CP.
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;Hand CP: Each natural weapon that is a "hand" capable of wielding tools or weapons is worth an additional 10 CP.
  
;Template Variability CP: No variability is worth 0 CP. Low variability is worth 100 CP. Medium variability is worth 300 CP. High variability is worth 500 CP.
 
  
;Template Toughness CP: Each point of template toughness is worth 100 CP.
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Templates can also have various "qualities":
  
;Template Power CP: Each point of template power is worth 200 CP.
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;Flight: "Powered Flight" is worth 15 CP. "Gliding" is worth 10 CP. "Soaring" requires Powered Flight or Gliding, and is worth 5 CP. "Parachuting" is worth 5 CP.
  
;Template Speed CP: 1/4 speed is worth -3000 CP. 1/2 speed is worth -1000 CP. 1 speed is worth 0 CP. 2 speed is worth 1000 CP. 3 speed is worth 3000 CP.
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;Mechanical: Being Mechanical (rather than organic) is worth 3 CP. (Being organic is worth 0 CP and does not need to be specified if the character is not mechanical.)
  
;Template Agility CP: 0 agility is worth -3000 CP. 1 agility is worth -1000 CP. 2 agility is worth -300 CP. 3 agility is worth 0 CP. 4 agiilty is worth 300 CP. 5 agility is worth 1000 CP. 6 agility is worth 3000 CP.
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;Sensory Impairment: Blind is worth -70 CP. Deaf is worth -30 CP.
  
;Natural Armor CP: The CP of natural armor is 200 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 1200 CP.
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;Communication Impairment: Dumb is worth -10 CP. Mute is worth -15 CP.
  
;Natural Weapon CP: The CP of each natural weapon is based on it's '''template reach''', '''quantity''' and '''sharpness''': 20 CP for each tenth of a meter of reach, 100 CP if the quantity is greater than 1, 200 CP if the weapon is padded, and 1000 CP if the weapon is sharp.
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;Physical Impairment: Lame is worth-30 CP.  Immobile is worth -70 CP.
  
;Manual Dexterity CP: A template's dexterity CP is based on the two hands with the most dexterity ('''best''' and '''second'''-best.) Templates with no hands have -1500 dexterity CP. Dexterity CP for templates with a single hand is 200 times the hand's dexterity minus 500. If a template has a second-best hand with less dexterity than the best hand, then the dexterity CP is 100 times the dexterity of the second-best hand plus 200 times the dexterity of the best hand. If the best and second-best hands have the same dexterity (an ambidextrous template for example) the CP is 300 times this dexterity.
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;Mental Impairment: Inept is worth -20 CP. Unintelligent is worth -40 CP.
{| style="text-align:center"
 
! width="20" | !! Best !! Second !! CP
 
|-
 
| || colspan="2" | Ambidextrous ||
 
|-
 
| ||  0 ||  0 ||  0
 
|-
 
| || -1 || -1 || -300
 
|-
 
| || -2 || -2 || -600
 
|-
 
| || -3 || -3 || -900
 
|-
 
| || -4 || -4 || -1200
 
|-
 
| || colspan="2" | Different Hands ||
 
|-
 
| ||  0 || -1 || -100
 
|-
 
| ||  0 || -2 || -200
 
|-
 
| ||  0 || -3 || -300
 
|-
 
| ||  0 || -4 || -400
 
|-
 
| || -1 || -2 || -400
 
|-
 
| || -1 || -3 || -500
 
|-
 
| || -1 || -4 || -600
 
|-
 
| || -2 || -3 || -700
 
|-
 
| || -2 || -4 || -800
 
|-
 
| || -3 || -4 || -1000
 
|-
 
| || colspan="2" | Single Handed ||
 
|-
 
| || colspan="2" |  0 || -500
 
|-
 
| || colspan="2" | -1 || -700
 
|-
 
| || colspan="2" | -2 || -900
 
|-
 
| || colspan="2" | -3 || -1100
 
|-
 
| || colspan="2" | -4 || -1300
 
|-
 
| || colspan="2" | No Hands || -1500
 
|}
 

Latest revision as of 01:11, 16 June 2008

Template CP[edit]

Template CP is the sum of the template's ability, disability, variability, toughness, power, speed, agility, natural weapon and armor CP.

Template Ability CP
The CP of a template ability is the ability modifier times 15: 15 CP for a modifier of 1 or 30 CP for a modifier of 2.
Template Variability CP
No variability is worth -10 CP. Low variability is worth -5 CP. Medium variability is worth 0 CP. High variability is worth 5 CP.
Template Toughness CP
Each point of template toughness is worth 5 CP.
Template Power CP
Each point of template power is worth 10 CP. A natural weapon point of additional power is worth 5 CP, but natural weapon power does not increase the character's carrying capacity or make it easier to wield hefty weapons in any way.
Template Speed CP
1/4 speed is worth -30 CP. 1/2 speed is worth 0 CP. 1 speed is worth 30 CP. 2 speed is worth 60 CP. 3 speed is worth 90 CP.
Template Agility CP
0 agility is worth 0 CP. 1 agility is worth 30 CP. 2 agility is worth 60 CP. 3 agility is worth 90 CP. 4 agiilty is worth 120 CP. 5 agility is worth 150 CP. 6 agility is worth 180 CP.
Natural Armor CP
The CP of natural armor is 5 multiplied by the cover and absorption. For example, natural armor with 3 cover and 2 absorption is worth 30 CP.


The CP of template's natural weapons is based on their quantity, sharpness and number of hands:

Quantity CP
Quantity CP is based on the total quantity of all of the template's natural weapons. No natural weapons (0 total quantity) is worth -50 CP. A single natural weapon (1 total quantity) is worth -20 CP. Two or more natural weapons is worth 0 CP.
Template Range CP
The range of a natural weapon is worth 1 CP per meter.
Sharpness CP
Blunt sharpness is worth 0 CP. One sharp natural weapon is worth 20 CP, two or more sharp natural weapons is worth 30 CP. One padded natural weapon is worth 5 CP. Two or more padded natural weapons is worth 8 CP. For example, the sharpness of 10 razor blades (sharp) and 10 electro-shock tentacles (padded) would be worth a total of 38 CP (8 + 30.)
Hand CP
Each natural weapon that is a "hand" capable of wielding tools or weapons is worth an additional 10 CP.


Templates can also have various "qualities":

Flight
"Powered Flight" is worth 15 CP. "Gliding" is worth 10 CP. "Soaring" requires Powered Flight or Gliding, and is worth 5 CP. "Parachuting" is worth 5 CP.
Mechanical
Being Mechanical (rather than organic) is worth 3 CP. (Being organic is worth 0 CP and does not need to be specified if the character is not mechanical.)
Sensory Impairment
Blind is worth -70 CP. Deaf is worth -30 CP.
Communication Impairment
Dumb is worth -10 CP. Mute is worth -15 CP.
Physical Impairment
Lame is worth-30 CP. Immobile is worth -70 CP.
Mental Impairment
Inept is worth -20 CP. Unintelligent is worth -40 CP.