Master Trelyn Corres: Difference between revisions
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[[A Song For Navonne]] | [[A Song For Navonne]] | ||
'''Trelyn Corres''' | |||
Male Human Wizard 4 | |||
*Str 10 | |||
*Dex 14 | |||
*Con 16 | |||
*Int 21 (+1 Level, +2 Enhancement) | |||
*Wis 10 | |||
*Cha 8 | |||
HP 23, AC 16 | |||
Fort +4, Ref +3, Will +4 | |||
'''Feats''' | |||
*-Weapon Group Proficiency (Basic Weapons) (Wizard bonus) | |||
*-Scribe Scroll (Wizard Bonus) | |||
*-Collegiate Wizard (Class Occupation bonus) | |||
*-Precocious Apprentice (Class Occupation bonus) | |||
*-Spellcasting Prodigy (1st level) | |||
*-Legendary Artisan (human bonus) | |||
*-Craft Wondrous Items (3rd level) | |||
'''Skills:''' | |||
*+12 Craft (alchemy) | |||
*+10 Concentration | |||
*+12 Decipher Script | |||
*+14 Knowledge (Arcana) | |||
*+12 Knowledge (the Planes) | |||
*+14 Spellcraft* | |||
'''Attacks:''' | |||
*Masterwork Daggers (thrown): +5 to hit, 1d4 damage, 19-20/x2 crits, 10' range | |||
*Masterwork Staff (melee): +3 to hit, 1d6 damage, 20/x2 crits | |||
*Alchemist's Fire (thrown): +4 to hit (touch attack), 1d6 fire damage, 1 splash fire damage, 20/x2 crit, 1d6 damage next round unless extinguished | |||
A human native of Atrelbe, risen to great heights in the guild of arcane lore and its youngest master. A serious prodigy whom some actually fear. | |||
*Parents: Townfolk. Father was a greengrocer, mother worked the market lots. | |||
*Class: current - Free Guilded master. - Arcane wizard. | |||
*Renown: +6(+8) | |||
*Wealth: Purse 80gp/month. Rooms at the guild. Sanctum guild-warded. A library (Masterwork Kn: (Arcana) or spellcraft. | |||
*3 sets of wizards robes (good quality), 1 set ceremonial robes (excellent). Riding horse, mule (both good). Masterwork weapons. Spell Component Pouch. | |||
*Apprentice - full wizard, lvl 1. | |||
'''Magical Gear:''' | |||
*Circlet of Intelligence +2 | |||
*Amulet of Natural Armor +1 | |||
*Bracers of Armor +2 | |||
*2x Dull Grey Ioun Stone w/ Everburning Flame cast on them | |||
*Vest of Wizardly Mystique (Prestidigitation at will) | |||
'''Spells per Day''' | |||
*Base: 4/3/2/-/-/-/-/-/-/- | |||
*Bonus: -/2/3/1/1/1/1/-/-/- | |||
'''Spellbook:''' | |||
*0th: All spells | |||
*1st: Magic Missile, Grease, Charm Person, Sheild, Alarm, Comprehend Languages, Hold Portal, Feather Fall, Floating Disc, Disguise Self, Identify, Obscuring Mist, Unseen Servant | |||
*2nd: Scorching Ray, Rope Trick, Arcane Lock, Glitterdust, Mirror Image, Continual Flame, Locate Object, Web | |||
'''Spells Prepared (typical):''' | |||
*0th: Detect Magic, Mage Hand, Read Magic, Message | |||
*1st: Magic Missile x2, Charm Person, Feather Fall, Comprehend Languages | |||
*2nd: Scorching Ray, Rope Trick, Mirror Image, Arcane Lock, Glitterdust |
Latest revision as of 04:07, 26 July 2008
A Song For Navonne Trelyn Corres Male Human Wizard 4
- Str 10
- Dex 14
- Con 16
- Int 21 (+1 Level, +2 Enhancement)
- Wis 10
- Cha 8
HP 23, AC 16 Fort +4, Ref +3, Will +4
Feats
- -Weapon Group Proficiency (Basic Weapons) (Wizard bonus)
- -Scribe Scroll (Wizard Bonus)
- -Collegiate Wizard (Class Occupation bonus)
- -Precocious Apprentice (Class Occupation bonus)
- -Spellcasting Prodigy (1st level)
- -Legendary Artisan (human bonus)
- -Craft Wondrous Items (3rd level)
Skills:
- +12 Craft (alchemy)
- +10 Concentration
- +12 Decipher Script
- +14 Knowledge (Arcana)
- +12 Knowledge (the Planes)
- +14 Spellcraft*
Attacks:
- Masterwork Daggers (thrown): +5 to hit, 1d4 damage, 19-20/x2 crits, 10' range
- Masterwork Staff (melee): +3 to hit, 1d6 damage, 20/x2 crits
- Alchemist's Fire (thrown): +4 to hit (touch attack), 1d6 fire damage, 1 splash fire damage, 20/x2 crit, 1d6 damage next round unless extinguished
A human native of Atrelbe, risen to great heights in the guild of arcane lore and its youngest master. A serious prodigy whom some actually fear.
- Parents: Townfolk. Father was a greengrocer, mother worked the market lots.
- Class: current - Free Guilded master. - Arcane wizard.
- Renown: +6(+8)
- Wealth: Purse 80gp/month. Rooms at the guild. Sanctum guild-warded. A library (Masterwork Kn: (Arcana) or spellcraft.
- 3 sets of wizards robes (good quality), 1 set ceremonial robes (excellent). Riding horse, mule (both good). Masterwork weapons. Spell Component Pouch.
- Apprentice - full wizard, lvl 1.
Magical Gear:
- Circlet of Intelligence +2
- Amulet of Natural Armor +1
- Bracers of Armor +2
- 2x Dull Grey Ioun Stone w/ Everburning Flame cast on them
- Vest of Wizardly Mystique (Prestidigitation at will)
Spells per Day
- Base: 4/3/2/-/-/-/-/-/-/-
- Bonus: -/2/3/1/1/1/1/-/-/-
Spellbook:
- 0th: All spells
- 1st: Magic Missile, Grease, Charm Person, Sheild, Alarm, Comprehend Languages, Hold Portal, Feather Fall, Floating Disc, Disguise Self, Identify, Obscuring Mist, Unseen Servant
- 2nd: Scorching Ray, Rope Trick, Arcane Lock, Glitterdust, Mirror Image, Continual Flame, Locate Object, Web
Spells Prepared (typical):
- 0th: Detect Magic, Mage Hand, Read Magic, Message
- 1st: Magic Missile x2, Charm Person, Feather Fall, Comprehend Languages
- 2nd: Scorching Ray, Rope Trick, Mirror Image, Arcane Lock, Glitterdust