SatCoC player Bill: Difference between revisions

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And finally, minion generation entails the player creating
 
two Connections, each of which conceives into existence an
NPC from town and describes how the minion is connected
personally to that character. These relationships are
presumed to have for the minion an emotional context of
love, protective concern, or curiosity, though the emotion
need not be exactly specified. And the relationships are
understood to be unrequited at the start of play, or otherwise
entirely outside the awarenesses of the NPCs. So, for
example, a Frankenstein’s monster type minion might have
a Connection like, ‘My hands are those of the deceased
carpenter whose widow lives in town.’ And it is understood
that the minion is somehow emotionally tethered to the
widow. A different minion might have a Connection like, ‘I
love the little girl who plays ball in the cemetery.’
In play, minions will acquire Love points attached to their
Connections when they act on or make overtures related to
them. Players will need to track Love against their individual
Connections, even though the only value ever used by the
game’s resolution mechanics is a minion’s total Love points
across all Connections. This is because the death of a
Connection results in the minion losing the Love associated
with that character.
And because of the initially unrequited nature of
Connections, minions start with no Love.
Carlotta uses Intimacy

Latest revision as of 18:03, 8 August 2008