Difference between revisions of "Mano a Mano:Character CP"

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== Character CP ==
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[[Category:Mano a Mano]]
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== Extra CP ==
  
Add the CP of the character's '''Template''' to the character's total CP.
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;Total CP: A character's total CP value is the sum of the character's template CP and extra CP. Total CP must not be greater than your Character Point allowance. (See [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
  
The character's '''build'' allows the character's power, health and agility to be different from the normal template values. Some templates do not allow all these builds. Mechanical characters may be built to exact specifications, while some animals vary in size more than others.
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;Extra CP: Extra CP is the sum of the character's extra ability, qualities, toughness, power, agility and speed CP.
  
<table><tr><td>
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;Maimed Characters: A character who has lost (or never had) the use of a limb may have the lame quality, missing natural weapons or reduced natural weapon quantity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their template, recalculate their template CP. (See [[Mano a Mano:Game Design#Players and Characters|Game Design/Players and Characters]], [[Mano a Mano:Disabilities|Game Design/Abilities/Disabilities]] and [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
CP  Pow Hea Agi Small Builds        Mass
 
 
-1  -1  -2  +1  small              less than template range
 
+1  0  -2  +1  small and powerful  less than template range
 
+2  -1  0  +1  small and tough    less than template range
 
 
CP  Pow Hea Agi Weaker Builds      Mass
 
 
-9  -1  -2  -1  feeble              less than template range
 
-5  -1  -2  0  puny                less than template range
 
-3  0  -2  0  delicate            within template range
 
-2  -1  0  0  wimpy              within template range
 
 
CP  Pow Hea Agi Typical Builds      Mass
 
 
+4  0  0  +1  fast (light)       within template range (less than average)
 
  0  0  0  0  normal              within template range
 
-4  0  0  -1  slow (heavy)        within template range (more than average)
 
 
CP  Pow Hea Agi Athletic Builds    Mass
 
 
+7  0  +2  +1  fast and tough      within template range
 
+6  +1  0  +1  fast and powerful  within template range
 
+3  0  +2  0  tough              within template range
 
+2  +1  0  0  powerful            within template range
 
 
CP Pow Hea Agi Large Builds        Mass
 
 
+1  +1  +2  -1  big                more than template range
 
+5  +1  +2  0  big and fast        more than template range
 
+9  +1  +2  +1  big and very fast  more than template range
 
</td></tr></table>
 
  
Add the CP of the character's '''ability levels'''. (Ability levels are the difference between a character's ability modifiers and their template's ability modifiers.) An ability level has the same CP value as an ability modifier, but they are seperate.  The template's ability modifier is already included in the template CP.  A character's Ability CP is based on the character's ability levels, and not on the character's ability modifiers.  For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP.  If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.
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;Extra Ability CP: Ability CP is ability level times ten. An extra ability modifier of 1 (student) is worth 10 CP, 2 (expert) is worth 20 CP, 3 (master) is worth 30 CP and 4 (legend) is worth 40 CP.
  
            Disability      General Ability or Skill
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;Extra Quality CP: If a character has extra qualities beyond what his template defaults to, use the CP normally used for template qualities.
 
Modifier    4  3  2  1    1  2  3  4  5  6  7  8
 
CP       -10 -6 -3 -1    1  3  6  10  15  21  28  36
 
  
If the character is missing any of the '''limbs''' described in their Template, subtract the CP of the missing limbs.
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;Extra Toughness CP: Each point of extra toughness is worth 3 CP.  Extra toughness can be positive or negative.  For example -3 extra toughness is worth -9 CP.
  
* 3 CP for a Primary Limb
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;Extra Power CP: Each point of extra power is worth 5 CP. Extra power can be positive or negative.  For example -2 extra power is worth -10 CP.
* 2 CP for a Secondary Limb
 
* 1 CP for an Other Limb
 
  
For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP.  If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP.
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;Extra Agility CP: The CP value of 1 extra agility is 20 CP. The CP value of -1 extra agility is -20 CP.
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;Extra Speed CP: If speed is 1/4, 1/2, or 1, doubling speed is worth 20 CP.  If speed is 1/2 or 1, halving speed is worth -20 CP.  If speed is more than 1, one additional speed is worth 20 CP.

Latest revision as of 10:16, 16 November 2008

Extra CP[edit]

Total CP
A character's total CP value is the sum of the character's template CP and extra CP. Total CP must not be greater than your Character Point allowance. (See Game Design/Templates/Template CP.)
Extra CP
Extra CP is the sum of the character's extra ability, qualities, toughness, power, agility and speed CP.
Maimed Characters
A character who has lost (or never had) the use of a limb may have the lame quality, missing natural weapons or reduced natural weapon quantity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their template, recalculate their template CP. (See Game Design/Players and Characters, Game Design/Abilities/Disabilities and Game Design/Templates/Template CP.)
Extra Ability CP
Ability CP is ability level times ten. An extra ability modifier of 1 (student) is worth 10 CP, 2 (expert) is worth 20 CP, 3 (master) is worth 30 CP and 4 (legend) is worth 40 CP.
Extra Quality CP
If a character has extra qualities beyond what his template defaults to, use the CP normally used for template qualities.
Extra Toughness CP
Each point of extra toughness is worth 3 CP. Extra toughness can be positive or negative. For example -3 extra toughness is worth -9 CP.
Extra Power CP
Each point of extra power is worth 5 CP. Extra power can be positive or negative. For example -2 extra power is worth -10 CP.
Extra Agility CP
The CP value of 1 extra agility is 20 CP. The CP value of -1 extra agility is -20 CP.
Extra Speed CP
If speed is 1/4, 1/2, or 1, doubling speed is worth 20 CP. If speed is 1/2 or 1, halving speed is worth -20 CP. If speed is more than 1, one additional speed is worth 20 CP.