Difference between revisions of "Mano a Mano:Character CP"

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== Character CP ==
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[[Category:Mano a Mano]]
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== Extra CP ==
  
The CP of the character's '''template''' is given in the template.
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;Total CP: A character's total CP value is the sum of the character's template CP and extra CP. Total CP must not be greater than your Character Point allowance. (See [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
  
The CP of a character's '''build''' comes from the following table:
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;Extra CP: Extra CP is the sum of the character's extra ability, qualities, toughness, power, agility and speed CP.
  
{|
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;Maimed Characters: A character who has lost (or never had) the use of a limb may have the lame quality, missing natural weapons or reduced natural weapon quantity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their template, recalculate their template CP. (See [[Mano a Mano:Game Design#Players and Characters|Game Design/Players and Characters]], [[Mano a Mano:Disabilities|Game Design/Abilities/Disabilities]] and [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
! CP
 
| rowspan="22" width="10" |
 
! align="left" | Small Builds
 
| rowspan="22" width="10" |
 
! align="left" | Effect
 
|-
 
| align="center" | -1 || small              || more agility but less health and power
 
|-
 
| align="center" | +1 || small and powerful || more agility but less health
 
|-
 
| align="center" | +2 || small and tough    || more agility
 
|-
 
! CP  
 
! align="left" | Weaker Builds
 
! align="left" | Effect
 
|-
 
| align="center" | -9 || feeble  || less agility, health and power
 
|-
 
| align="center" | -5 || puny    || less health and power
 
|-
 
| align="center" | -3 || delicate || less health
 
|-
 
| align="center" | -2 || wimpy    || less power
 
|-
 
! CP  
 
! align="left" | Typical Builds
 
! align="left" | Effect
 
|-
 
| align="center" | +4 || fast (light) || more agility
 
|-
 
| align="center" |  0 || normal      ||
 
|-
 
| align="center" | -4 || slow (heavy) || less agilty
 
|-
 
! CP
 
! align="left" | Athletic Builds
 
! align="left" | Effect
 
|-
 
| align="center" | +7 || fast and tough    || more agility and health
 
|-
 
| align="center" | +6 || fast and powerful || more agility and power
 
|-
 
| align="center" | +3 || tough            || more health
 
|-
 
| align="center" | +2 || powerful          || more power
 
|-
 
! CP
 
! align="left" | Large Builds
 
! align="left" | Effect
 
|-
 
| align="center" | +1 || big              || more health and power but less agility
 
|-
 
| align="center" | +5 || big and fast      || more health and power
 
|-
 
| align="center" | +9 || big and very fast || more health, power ''and'' agility
 
|}
 
  
A character's '''ability level''' has the same CP value as a templates ability modifier.  The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers.  For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 3 CP.  If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -6 CP.
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;Extra Ability CP: Ability CP is ability level times ten. An extra ability modifier of 1 (student) is worth 10 CP, 2 (expert) is worth 20 CP, 3 (master) is worth 30 CP and 4 (legend) is worth 40 CP.
  
            Disability      General Ability or Skill
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;Extra Quality CP: If a character has extra qualities beyond what his template defaults to, use the CP normally used for template qualities.
 
Level      4  3  2  1    1  2  3  4  5  6  7  8
 
CP       -10 -6 -3 -1    1  3  6  10  15  21  28  36
 
  
If the character is missing any of the '''limbs''' described in their Template, subtract the CP of the missing limbs.
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;Extra Toughness CP: Each point of extra toughness is worth 3 CP.  Extra toughness can be positive or negative.  For example -3 extra toughness is worth -9 CP.
  
* 3 CP for a Primary Limb
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;Extra Power CP: Each point of extra power is worth 5 CP. Extra power can be positive or negative.  For example -2 extra power is worth -10 CP.
* 2 CP for a Secondary Limb
 
* 1 CP for an Other Limb
 
  
For example, if a Sword fighter looses his primary limb in a fight, his loss subtracts 3 CP from his Total CP.  If he still has enough of a stub left to attack with, then his maimed primary limb may still be counted as an "Other Limb", and would only be a loss of 2 CP.
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;Extra Agility CP: The CP value of 1 extra agility is 20 CP. The CP value of -1 extra agility is -20 CP.
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;Extra Speed CP: If speed is 1/4, 1/2, or 1, doubling speed is worth 20 CP.  If speed is 1/2 or 1, halving speed is worth -20 CP.  If speed is more than 1, one additional speed is worth 20 CP.

Latest revision as of 10:16, 16 November 2008

Extra CP[edit]

Total CP
A character's total CP value is the sum of the character's template CP and extra CP. Total CP must not be greater than your Character Point allowance. (See Game Design/Templates/Template CP.)
Extra CP
Extra CP is the sum of the character's extra ability, qualities, toughness, power, agility and speed CP.
Maimed Characters
A character who has lost (or never had) the use of a limb may have the lame quality, missing natural weapons or reduced natural weapon quantity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their template, recalculate their template CP. (See Game Design/Players and Characters, Game Design/Abilities/Disabilities and Game Design/Templates/Template CP.)
Extra Ability CP
Ability CP is ability level times ten. An extra ability modifier of 1 (student) is worth 10 CP, 2 (expert) is worth 20 CP, 3 (master) is worth 30 CP and 4 (legend) is worth 40 CP.
Extra Quality CP
If a character has extra qualities beyond what his template defaults to, use the CP normally used for template qualities.
Extra Toughness CP
Each point of extra toughness is worth 3 CP. Extra toughness can be positive or negative. For example -3 extra toughness is worth -9 CP.
Extra Power CP
Each point of extra power is worth 5 CP. Extra power can be positive or negative. For example -2 extra power is worth -10 CP.
Extra Agility CP
The CP value of 1 extra agility is 20 CP. The CP value of -1 extra agility is -20 CP.
Extra Speed CP
If speed is 1/4, 1/2, or 1, doubling speed is worth 20 CP. If speed is 1/2 or 1, halving speed is worth -20 CP. If speed is more than 1, one additional speed is worth 20 CP.