Difference between revisions of "Mano a Mano:Character CP"

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== Character CP ==
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[[Category:Mano a Mano]]
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== Extra CP ==
  
;Total CP: A character's total CP value is the sum of the character's template CP, and character CP.
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;Total CP: A character's total CP value is the sum of the character's template CP and extra CP. Total CP must not be greater than your Character Point allowance. (See [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
  
;Template CP: The CP of the character's template is usually copied from the template, but can also be calculated by adding up the CP of the character's template abilities, health, speed, agility, power, natural weapons, dexterity and armor. (See [[Mano a Mano:Templates#Template CP|Game Design/Templates/Template CP]].)
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;Extra CP: Extra CP is the sum of the character's extra ability, qualities, toughness, power, agility and speed CP.
  
;Missing Limbs: If the character is missing limbs described in their original template, update or recalculate their template CP.
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;Maimed Characters: A character who has lost (or never had) the use of a limb may have the lame quality, missing natural weapons or reduced natural weapon quantity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their template, recalculate their template CP. (See [[Mano a Mano:Game Design#Players and Characters|Game Design/Players and Characters]], [[Mano a Mano:Disabilities|Game Design/Abilities/Disabilities]] and [[Mano a Mano:Template CP|Game Design/Templates/Template CP]].)
  
;Reach CP: Every meter of reach is worth 200 CP, every tenth of a meter of reach is worth 20 CP, and every centimeter of reach is worth 2 CP. For example if the template reach of a weapon is 1.5 m and the character reach is 1.8 m (0.3 m longer) then the character reach CP is 60.
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;Extra Ability CP: Ability CP is ability level times ten. An extra ability modifier of 1 (student) is worth 10 CP, 2 (expert) is worth 20 CP, 3 (master) is worth 30 CP and 4 (legend) is worth 40 CP.
  
;Agility CP: Character agility CP is based on the character's agility modifier.
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;Extra Quality CP: If a character has extra qualities beyond what his template defaults to, use the CP normally used for template qualities.
  
{| style="text-align:center"
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;Extra Toughness CP: Each point of extra toughness is worth 3 CP. Extra toughness can be positive or negative. For example -3 extra toughness is worth -9 CP.
! Agility
 
| -3   || -2  || -1  || 0 || +1 || +2 || +3
 
|-
 
! CP
 
| -1200 || -600 || -200 || 0 || 200 || 600 || 1200
 
|}
 
  
;Health CP: Each point of health is worth 200 CP. For example a tiny, feeble character has a -7 character health modifier, and -1400 character health CP.
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;Extra Power CP: Each point of extra power is worth 5 CP. Extra power can be positive or negative.  For example -2 extra power is worth -10 CP.
  
;Power CP: Character power CP is based on the character's power modifier.
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;Extra Agility CP: The CP value of 1 extra agility is 20 CP. The CP value of -1 extra agility is -20 CP.
  
{| style="text-align:center"
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;Extra Speed CP: If speed is 1/4, 1/2, or 1, doubling speed is worth 20 CP.  If speed is 1/2 or 1, halving speed is worth -20 CP.  If speed is more than 1, one additional speed is worth 20 CP.
! Power
 
| -4    || -3    || -2  || -1  || 0 || +1  || +2  || +3  || +4
 
|-
 
! CP
 
| -2000 || -1200 || -600 || -200 || 0 || 200 || 600 || 1200 || 2000
 
|}
 
 
 
{| style="text-align:center"
 
| rowspan="15" valign="top" align="left" width="400" |
 
;Ability CP: A character's ability level has the same CP value as a template's ability modifier.  The template's ability modifiers are already included in the template CP, so a character's ability CP is based on the character's ability levels, and not on the character's ability modifiers.  For example, if a Character has a +6 modifier in Stealth ability and his Template has +4 Stealth, then he has 2 levels of Stealth, which is worth 300 CP.  If a character has a -3 Nearsighted modifier and their template does not have this disability, then he has 3 levels of Nearsighted, which is worth -600 CP.
 
! CP
 
| width="10" |
 
! Disability
 
|-
 
| -1000 || || -4
 
|-
 
| -600 || || -3
 
|-
 
|  -300 || || -2
 
|-
 
|  -100 || || -1
 
|-
 
! CP
 
|
 
! Ability
 
|-
 
|  100 || || 1
 
|-
 
|  300 || || 2
 
|-
 
|  600 || || 3
 
|-
 
| 1000 || || 4
 
|-
 
| 1500 || || 5
 
|-
 
| 2100 || || 6
 
|-
 
| 2800 || || 7
 
|-
 
| 3600 || || 8
 
|}
 

Latest revision as of 10:16, 16 November 2008

Extra CP[edit]

Total CP
A character's total CP value is the sum of the character's template CP and extra CP. Total CP must not be greater than your Character Point allowance. (See Game Design/Templates/Template CP.)
Extra CP
Extra CP is the sum of the character's extra ability, qualities, toughness, power, agility and speed CP.
Maimed Characters
A character who has lost (or never had) the use of a limb may have the lame quality, missing natural weapons or reduced natural weapon quantity. Typically, players need the GM's permission to create characters with missing or disabled limbs. If the character's natural weapons are different from their template, recalculate their template CP. (See Game Design/Players and Characters, Game Design/Abilities/Disabilities and Game Design/Templates/Template CP.)
Extra Ability CP
Ability CP is ability level times ten. An extra ability modifier of 1 (student) is worth 10 CP, 2 (expert) is worth 20 CP, 3 (master) is worth 30 CP and 4 (legend) is worth 40 CP.
Extra Quality CP
If a character has extra qualities beyond what his template defaults to, use the CP normally used for template qualities.
Extra Toughness CP
Each point of extra toughness is worth 3 CP. Extra toughness can be positive or negative. For example -3 extra toughness is worth -9 CP.
Extra Power CP
Each point of extra power is worth 5 CP. Extra power can be positive or negative. For example -2 extra power is worth -10 CP.
Extra Agility CP
The CP value of 1 extra agility is 20 CP. The CP value of -1 extra agility is -20 CP.
Extra Speed CP
If speed is 1/4, 1/2, or 1, doubling speed is worth 20 CP. If speed is 1/2 or 1, halving speed is worth -20 CP. If speed is more than 1, one additional speed is worth 20 CP.