Combat Reflexes: Difference between revisions
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[[ | [[Advantages_and_Disadvantages|(return to Advantages and Disadvantages)]] | ||
==Combat Reflexes Modifications== | ==Combat Reflexes Modifications== | ||
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'''Combat Reflexes (3 points)''' | '''Combat Reflexes (3 points)''' | ||
: This advantage grants a free raise on | : This advantage grants +5 to the total on all initiative rolls. | ||
==Discussion== | |||
''Just noting my opinion that I'm sick of hearing about Combat reflexes. ;)'' --[[User:Daermon|Daermon]] 15:15, 15 Jul 2005 (PDT) | |||
: ''Thus my reason for the change. It's simple, easily understood, makes the advantage still worth the points, and doesn't screw Kakita.'' --Mortaneus | |||
''Sorry, my reply came off more hostile than I intended. I apologize for that. And, to be honest, this looks like one of the few reasonable changes I've yet to see. However, how could it grant a Free Raise when Initiative doesn't have a TN?'' --[[User:Daermon|Daermon]] 19:18, 15 Jul 2005 (PDT) | |||
: ''It's fine. :) A free raise on a roll simply grants a +5 to the total, in the absence of anything else, like a TN.'' --Mortaneus | |||
''Why not simply say +5 or +10 to TN then?'' --[[User:Daermon|Daermon]] 23:13, 15 Jul 2005 (PDT) | |||
: ''Consistency? Hmm....true. Changed.'' --Mortaneus | |||
''Erm... we have Quick (cost +3) that grants +1k1 to Initiative rolls; then we have this CR (cost +3) that grants +5 to Initiative rolls. ¿Redundancy, anyone?'' | |||
''I'd either rule it as some kind of upgrade for Quick, something like this:'' | |||
:'''Combat Reflexes (6 points)''' | |||
::This Advantage grants a +1k1 to Initiative rolls. Also, on Tides of Battle you get a +1k0 to your rolls. | |||
::Combat Reflexes overrides Quick, and its cost is reduced to 3 points when replacing that Advantage. | |||
''¿Do you think it sounds reasonable?'' --[[User:Mirumoto Ookami|Ookami, the White Wolf]] |
Latest revision as of 14:07, 19 December 2008
(return to Advantages and Disadvantages)
Combat Reflexes Modifications[edit]
(Mortaneus' Replacement for 3e)
Combat Reflexes (3 points)
- This advantage grants +5 to the total on all initiative rolls.
Discussion[edit]
Just noting my opinion that I'm sick of hearing about Combat reflexes. ;) --Daermon 15:15, 15 Jul 2005 (PDT)
- Thus my reason for the change. It's simple, easily understood, makes the advantage still worth the points, and doesn't screw Kakita. --Mortaneus
Sorry, my reply came off more hostile than I intended. I apologize for that. And, to be honest, this looks like one of the few reasonable changes I've yet to see. However, how could it grant a Free Raise when Initiative doesn't have a TN? --Daermon 19:18, 15 Jul 2005 (PDT)
- It's fine. :) A free raise on a roll simply grants a +5 to the total, in the absence of anything else, like a TN. --Mortaneus
Why not simply say +5 or +10 to TN then? --Daermon 23:13, 15 Jul 2005 (PDT)
- Consistency? Hmm....true. Changed. --Mortaneus
Erm... we have Quick (cost +3) that grants +1k1 to Initiative rolls; then we have this CR (cost +3) that grants +5 to Initiative rolls. ¿Redundancy, anyone?
I'd either rule it as some kind of upgrade for Quick, something like this:
- Combat Reflexes (6 points)
- This Advantage grants a +1k1 to Initiative rolls. Also, on Tides of Battle you get a +1k0 to your rolls.
- Combat Reflexes overrides Quick, and its cost is reduced to 3 points when replacing that Advantage.
¿Do you think it sounds reasonable? --Ookami, the White Wolf