Difference between revisions of "M&M Star Wars:Equipment"

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=Melee Weapons=
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== M&M Star Wars: Equipment (2E) ==
==Lightsaber (10 pp)==
 
Disintegration +10<br>
 
(Extra: Disruption)<br>
 
(Extra: Energy Field, Flaw: Only applies to ignited lightsaber blade)<br>
 
(Flaw: Range = Touch)<br>
 
(Flaw: Gadget)
 
  
This is your standard Jedi weapon.  It is intensely damaging to inanimate objects and does +10 lethal damage to living targets.
 
  
Some Jedi are able to do more damage with their lightsabers or use them to deflect blaster bolts. These abilities are not included as part of the lightsaber because they are not abilities that anyone picking up the lightsaber could use, and should instead be bought as powers intrinsic to the character with the flaw "requires ignited lightsaber to use."
+
 +
 
 +
<h3>Credits</h3>
 +
 
 +
    Credits will be handled through wealth checks. Keep a credit total. <br>Every 500 credits accrued will represent a +1 bonus to a character’s wealth checks.
 +
 
 +
 
 +
<h3>Ranged Weapons</h3>
 +
 
 +
 
 +
'''Blaster Pistol'''<hr>
 +
Damage Bonus: +4<br>
 +
Purchase DC: 21<br>
 +
Equipment Cost: 11<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Energy<br>
 +
Range: 30’<br>
 +
Duration: Instant<br>
 +
Payload: 100<br>
 +
Saving Throw: Toughness 14 (Fortitude 12)<br>
 +
Extras: None<br>
 +
Flaws: None<br>
 +
Power Feats: Alternate Power (Stun-Ranged)<br>
 +
 
 +
<br>'''Heavy Blaster Pistol'''<hr>
 +
Damage Bonus: +5<br>
 +
Purchase DC: 23<br>
 +
Equipment Cost: 13<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Energy<br>
 +
Range: 25’<br>
 +
Duration: Instant<br>
 +
Payload: 50<br>
 +
Saving Throw: Toughness 15 (Fortitude 12)<br>
 +
Extras: None<br>
 +
Power Feats: Alternate Power (Stun-Ranged)<br>
 +
 
 +
<br>'''Blaster Rifle'''<hr>
 +
Damage Bonus: +5<br>
 +
Purchase DC: 24<br>
 +
Equipment Cost: 14<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Energy<br>
 +
Range: 90’<br>
 +
Duration: Instant<br>
 +
Payload: 50<br>
 +
Saving Throw: Toughness 15 (Fortitude 12)<br>
 +
Extras: None<br>
 +
Power Feats: Alternate Power (Stun-Ranged)<br>
 +
 
 +
<br>'''Blaster Carbine'''<hr>
 +
Damage Bonus: +5<br>
 +
Purchase DC: 23<br>
 +
Equipment Cost: 13<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Energy<br>
 +
Range: 60’<br>
 +
Duration: Instant<br>
 +
Payload: 50<br>
 +
Saving Throw: Toughness 15 (Fortitude 12)<br>
 +
Extras: None<br>
 +
Power Feats: Alternate Power (Stun-Ranged)<br>
 +
 
 +
<br>'''Hold-out Blaster'''<hr>
 +
Damage Bonus: +2<br>
 +
Purchase DC: 16<br>
 +
Equipment Cost: 6<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Energy<br>
 +
Range: 15’<br>
 +
Duration: Instant<br>
 +
Payload: 6<br>
 +
Saving Throw: Toughness 12 (Fortitude 11)<br>
 +
Extras: None<br>
 +
Power Feats: Alternate Power (Stun-Ranged)<br>
 +
 
 +
<br>'''Sporting Blaster Pistol'''<hr>
 +
Damage Bonus: +3<br>
 +
Purchase DC: 18<br>
 +
Equipment Cost: 8<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Energy<br>
 +
Range: 25’<br>
 +
Duration: Instant<br>
 +
Payload: 100<br>
 +
Saving Throw: Toughness 13 (Fortitude 11)<br>
 +
Extras: None<br>
 +
Power Feats: Alternate Power (Stun-Ranged)<br>
 +
 
 +
<br>'''Sporting Blaster Rifle'''<hr>
 +
Damage Bonus: +4<br>
 +
Purchase DC: 21<br>
 +
Equipment Cost: 11<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Energy<br>
 +
Range: 120’<br>
 +
Duration: Instant<br>
 +
Payload: 50<br>
 +
Saving Throw: Toughness 14 (Fortitude 12)<br>
 +
Extras: None<br>
 +
Power Feats: Alternate Power (Stun-Ranged)<br>
 +
 
 +
<br>'''Light Repeating Blaster'''<hr>
 +
Damage Bonus: +6<br>
 +
Purchase DC: 28<br>
 +
Equipment Cost: 18<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Energy<br>
 +
Range: 120’<br>
 +
Duration: Instant<br>
 +
Payload: 30<br>
 +
Saving Throw: Toughness 16<br>
 +
Extras: Autofire (+1)<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''Medium Repeating Blaster'''<hr>
 +
Damage Bonus: +7<br>
 +
Purchase DC: 31<br>
 +
Equipment Cost: 21<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Energy<br>
 +
Range: 90’<br>
 +
Duration: Instant<br>
 +
Payload: 20<br>
 +
Saving Throw: Toughness 17<br>
 +
Extras: Autofire (+1)<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''E-Web Repeating Blaster'''<hr>
 +
Damage Bonus: +8<br>
 +
Purchase DC: 42<br>
 +
Equipment Cost: 32<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Energy<br>
 +
Range: 240’<br>
 +
Duration: Instant<br>
 +
Payload: Unlimited<br>
 +
Saving Throw: Toughness 18<br>
 +
Extras: Autofire (+2)<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''Bowcaster'''<hr>
 +
Damage Bonus: +4<br>
 +
Purchase DC: 26 (36 for nonwookies)<br>
 +
Equipment Cost: 16<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Ballistic & Energy<br>
 +
Range: 30’<br>
 +
Duration: Instant<br>
 +
Payload: 10<br>
 +
Saving Throw: Toughness 14<br>
 +
Extras: Linked (1 save applied twice)<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''Ion Pistol'''<hr>
 +
Damage Bonus: Stun 4<br>
 +
Purchase DC: 18<br>
 +
Equipment Cost: 8<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Energy<br>
 +
Range: 25’<br>
 +
Duration: Instant<br>
 +
Payload: 30<br>
 +
Saving Throw: Toughness 14<br>
 +
Extras: Alternate Save (Toughness)<br>
 +
Flaws: Limited (Machines Only)<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''Ion Rifle'''<hr>
 +
Damage Bonus: Stun 5<br>
 +
Purchase DC: 20<br>
 +
Equipment Cost: 10<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Energy<br>
 +
Range: 90’<br>
 +
Duration: Instant<br>
 +
Payload: 30<br>
 +
Saving Throw: Toughness 15<br>
 +
Extras: Alternate Save (Toughness)<br>
 +
Flaws: Limited (Machines Only)<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''Frag Grenade'''<hr>
 +
Damage Bonus: +5<br>
 +
Purchase DC: 22<br>
 +
Equipment Cost: 12<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Physical<br>
 +
Range: 10’<br>
 +
Duration: Instant<br>
 +
Payload: 1<br>
 +
Saving Throw: Reflex 15<br>
 +
Extras: Area (50’ Radius Explosion)<br>
 +
Flaws: None<br>
 +
Power Feats: Thrown, Triggered 2 (6 seconds or 12 seconds)<br>
 +
 
 +
<br>'''Thermal Detonator'''<hr>
 +
Damage Bonus: +10<br>
 +
Purchase DC: 35<br>
 +
Equipment Cost: 25<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Ballistic, Energy<br>
 +
Range: 10’<br>
 +
Duration: Instant<br>
 +
Payload: 1<br>
 +
Saving Throw: Reflex 20<br>
 +
Extras: Area (100’ Radius Explosion)<br>
 +
Flaws: None<br>
 +
Power Feats: Thrown, Triggered 4 (6, 12, 18, or 24 seconds)<br>
 +
 
 +
<br><h3>Melee Weapons</h3>
 +
 
 +
<br>'''Lightsaber'''<hr>
 +
Damage Bonus: +5<br>
 +
Purchase DC: N/A<br>
 +
Equipment Cost: 10<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Energy<br>
 +
Range: Touch<br>
 +
Duration: Instant<br>
 +
Saving Throw: Toughness 15 (variable with Lightsaber Combat Power)<br>
 +
Extras: Penetrating<br>
 +
Flaws: None<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''Duel Blade Lightsaber'''<hr>
 +
Damage Bonus: +5<br>
 +
Purchase DC: N/A<br>
 +
Equipment Cost: 15<br>
 +
Action: Move<br>
 +
Damage Descriptor: Energy<br>
 +
Range: Touch<br>
 +
Duration: Instant<br>
 +
Saving Throw: Toughness 15 (variable with Lightsaber Combat Power)<br>
 +
Extras: Action (Move), Penetrating<br> 
 +
Flaws: None<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''Sword'''<hr>
 +
Damage Bonus: +3<br>
 +
Purchase DC: 13<br>
 +
Equipment Cost: 3<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Slashing<br>
 +
Range: Touch<br>
 +
Duration: Instant<br>
 +
Saving Throw: Toughness 13<br>
 +
Extras: None <br>
 +
Flaws: None<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''Knife'''<hr>
 +
Damage Bonus: +1<br>
 +
Purchase DC: 12<br>
 +
Equipment Cost: 2<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Piercing<br>
 +
Range: 10’<br>
 +
Duration: Instant<br>
 +
Saving Throw: Toughness 11<br>
 +
Extras: None<br>
 +
Flaws: None<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''Club'''<hr>
 +
Damage Bonus: +2<br>
 +
Purchase DC: 12<br>
 +
Equipment Cost: 2<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Bludgeoning<br>
 +
Range: Touch<br>
 +
Duration: Instant<br>
 +
Saving Throw: Toughness 12<br>
 +
Extras: None<br>
 +
Flaws: None<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''Spear'''<hr>
 +
Damage Bonus: +3<br>
 +
Purchase DC: 14<br>
 +
Equipment Cost: 4<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Piercing<br>
 +
Range: 20’<br>
 +
Duration: Instant<br>
 +
Saving Throw: Toughness 13<br>
 +
Extras: None<br>
 +
Flaws: None<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''Staff'''<hr>
 +
Damage Bonus: +2<br>
 +
Purchase DC: 14<br>
 +
Equipment Cost: 4<br>
 +
Action: Move<br>
 +
Damage Descriptor: Bludgeoning<br>
 +
Range: Touch<br>
 +
Duration: Instant<br>
 +
Saving Throw: Toughness 12<br>
 +
Extras: Action (Move)<br>
 +
Flaws: None<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''Ganderffii'''<hr>
 +
Damage Bonus: +3<br>
 +
Purchase DC: N/A<br>
 +
Equipment Cost: 6<br>
 +
Action: Move<br>
 +
Damage Descriptor: Bludgeoning, Piercing, Slashing<br>
 +
Range: Touch<br>
 +
Duration: Instant<br>
 +
Saving Throw: Toughness 13<br>
 +
Extras: Action (Move)<br>
 +
Flaws: None<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''Force Pike'''<hr>
 +
Damage Bonus: +5<br>
 +
Purchase DC: 26<br>
 +
Equipment Cost: 6<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Bludgeoning<br>
 +
Range: Touch<br>
 +
Duration: Instant<br>
 +
Saving Throw: Toughness 15 (Fortitude 12)<br>
 +
Extras: None<br>
 +
Flaws: None<br>
 +
Power Feats: Alternate Power (Stun)<br>
 +
 
 +
<br>'''Vibrodagger'''<hr>
 +
Damage Bonus: +2<br>
 +
Purchase DC: 13<br>
 +
Equipment Cost: 3<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Piercing<br>
 +
Range: 10’<br>
 +
Duration: Instant<br>
 +
Saving Throw: Toughness 12<br>
 +
Extras: None <br>
 +
Flaws: None<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''Vibroblade'''<hr>
 +
Damage Bonus: +4<br>
 +
Purchase DC: 14<br>
 +
Equipment Cost: 4<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Slashing<br>
 +
Range: Touch<br>
 +
Duration: Instant<br>
 +
Saving Throw: Toughness 14<br>
 +
Extras: None <br>
 +
Flaws: None<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''Duel Vibroblade'''<hr>
 +
Damage Bonus: +4<br>
 +
Purchase DC: 18<br>
 +
Equipment Cost: 8<br>
 +
Action: Move<br>
 +
Damage Descriptor: Slashing<br>
 +
Range: Touch<br>
 +
Duration: Instant<br>
 +
Saving Throw: Toughness 14<br>
 +
Extras: Action (Move)<br>
 +
Flaws: None<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''Vibroaxe'''<hr>
 +
Damage Bonus: +6<br>
 +
Purchase DC: 16<br>
 +
Equipment Cost: 6<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Slashing<br>
 +
Range: Touch<br>
 +
Duration: Instant<br>
 +
Saving Throw: Toughness 16<br>
 +
Extras: None <br>
 +
Flaws: None<br>
 +
Power Feats: None<br>
 +
 
 +
<br>'''Stun Baton'''<hr>
 +
Damage Bonus: Stun 3<br>
 +
Purchase DC: 16<br>
 +
Equipment Cost: 6<br>
 +
Action: Standard<br>
 +
Damage Descriptor: Electricity<br>
 +
Range: Touch<br>
 +
Duration: Instant<br>
 +
Saving Throw: Fortitude 13<br>
 +
Extras: None<br>
 +
Flaws: None<br>
 +
Power Feats: None<br>
 +
 
 +
<h3>Armor</h3>
 +
 
 +
<br>'''Blast Helmet, Vest'''<hr>
 +
Toughness Bonus: +1<br>
 +
Purchase DC: 11<br>
 +
Equipment Cost: 1 <br>
 +
 
 +
<br>'''Padded Flight Suit'''<hr>
 +
Toughness Bonus: +1<br>
 +
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Hours)<br>
 +
Purchase DC: 21<br>
 +
Equipment Cost: 11<br>
 +
 
 +
<br>'''Armored Flight Suit'''<hr>
 +
Toughness Bonus: +3<br>
 +
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Hours)<br>
 +
Purchase DC: 23<br>
 +
Equipment Cost: 13<br>
 +
 
 +
<br>'''Combat Jumpsuit'''<hr>
 +
Toughness Bonus: +2<br>
 +
Purchase DC: 12<br>
 +
Equipment Cost: 2<br>
 +
 
 +
<br>'''Padded Battle Armor'''<hr>
 +
Toughness Bonus: +2<br>
 +
Purchase DC: 12<br>
 +
Equipment Cost: 2<br>
 +
 
 +
<br>'''Medium Battle Armor'''<hr>
 +
Toughness Bonus: +3<br>
 +
Purchase DC: 13<br>
 +
Equipment Cost: 3<br>
 +
 
 +
<br>'''Heavy Battle Armor'''<hr>
 +
Toughness Bonus: +4<br>
 +
Purchase DC: 14<br>
 +
Equipment Cost: 4<br>
 +
 
 +
<br>'''Armored Spacesuit'''<hr>
 +
Toughness Bonus: +4<br>
 +
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Days)<br>
 +
Purchase DC: 25<br>
 +
Equipment Cost: 15<br>
 +
 
 +
<br>'''Corellian Powersuit'''<hr>
 +
Toughness Bonus: +3<br>
 +
Powers: Enhanced Ability (Strength) 2 (Side-Effect-If suit is powered down, -2 Strength and Dexterity)<br>
 +
Purchase DC: 15<br>
 +
Equipment Cost: 5<br>
 +
 
 +
<br>'''Stormtrooper/ Clonetrooper Armor'''<hr>
 +
Toughness Bonus: +4<br>
 +
Powers: +2 Notice checks, +2 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6)<br>
 +
Purchase DC: N/A<br>
 +
Equipment Cost: 12<br>
 +
 
 +
<br>'''Snowtrooper Armor'''<hr>
 +
Toughness Bonus: +4<br>
 +
Powers: +2 Notice checks, +6 Fortitude saves to resist cold environments, Internal Comlink (Communication 6)<br>
 +
Purchase DC: N/A<br>
 +
Equipment Cost: 14<br>
 +
 
 +
<br>'''Sandtrooper Armor'''<hr>
 +
Toughness Bonus: +4<br>
 +
Powers: +2 Notice checks, +6 Fortitude saves to resist hot environments, Internal Comlink (Communication 6)<br>
 +
Purchase DC: N/A<br>
 +
Equipment Cost: 14<br>
 +
 
 +
<br>'''Scout Trooper Armor'''<hr>
 +
Toughness Bonus: +3<br>
 +
Powers: +4 Notice checks, +4 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6), Super-Senses (Low-Light Vision)<br>
 +
Purchase DC: N/A<br>
 +
Equipment Cost: 14<br>
 +
 
 +
<br>'''Imperial Guard Armor'''<hr>
 +
Toughness Bonus: +4 (Impervious)<br>
 +
Powers: +4 Notice checks, +4 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6), Super-Senses (Darkvision)<br>
 +
Purchase DC: N/A<br>
 +
Equipment Cost: 19<br>
 +
 
 +
<h3>Equipment</h3>
 +
 
 +
<br>'''All-Temperature Cloak'''<hr>
 +
Effects: +2 Fortitude saves to resist severe weather.<br>
 +
Purchase DC: 8<br>
 +
Equipment Cost: 1<br>
 +
 
 +
<br>'''Aquata Breather'''<hr>
 +
Effects: Provides 2 hours of breathable air when submerged.<br>
 +
Purchase DC: 12<br>
 +
Equipment Cost: 1<br>
 +
 
 +
<br>'''Bacta Tank'''<hr>
 +
Effects: +5 Constitution checks to recover from damage.<br>
 +
Purchase DC: 30<br>
 +
Equipment Cost: 3<br>
 +
 
 +
<br>'''Breath Mask'''<hr>
 +
Effects: Provides 1 hour of breathable atmosphere before the canister must be replaced.<br>
 +
Purchase DC: 10 (Replacement Canisters 5)<br>
 +
Equipment Cost: 1<br>
 +
   
 +
<br>'''Comlink'''<hr>
 +
Effects: Communication 6<br>
 +
Purchase DC: 10<br>
 +
Equipment Cost: 6<br>
 +
 
 +
<br>'''Datapad'''<hr>
 +
Effects: Provides the user with a +2 bonus on Intelligence checks relating to calculations or Computer checks involving information downloads. Datapads with datacards containing specific information provide a +2 bonus on related Knowledge checks.<br>
 +
Purchase DC: 18 (Datacard, Blank 4, Datacard, 1 Program 12)<br>
 +
Equipment Cost: 1<br>
 +
 
 +
<br>'''Electrobinoculars'''<hr>
 +
Effects: Reduces the range penalty for Notice checks to -1 for every 50 feet of distance (instead of -1 for every 10 feet), Super-Senses (Darkvision), Super-Senses (Radiation Detection).<br>
 +
Purchase DC: 18<br>
 +
Equipment Cost: 4<br>
 +
 
 +
<br>'''Glow Rod'''<hr>
 +
Effects: Projects a beam of light 30 feet long and 15 feet across at its end.<br>
 +
Purchase DC: 4<br>
 +
Equipment Cost: 1<br>
 +
 
 +
<br>'''Grappling Spike Launcher'''<hr>
 +
Effects: Super-Movement (Swinging) or simply provides rope for climbing.<br>
 +
Purchase DC: 6<br>
 +
Equipment Cost: 2<br>
 +
 
 +
<br>'''Holoprojector'''<hr>
 +
Effects: Used to view real-time or recorded three-dimensional images or to pass the information through a comlink connection.<br>
 +
Purchase DC: 18<br>
 +
Equipment Cost: 4<br>
 +
 
 +
<br>'''Holorecorder'''<hr>
 +
Effects: Stores up to 200 hours of images in its internal memory system.<br>
 +
Purchase DC: 25<br>
 +
Equipment Cost: 6<br>
 +
 
 +
<br>'''Jet Pack'''<hr>
 +
Effects: Flight (Levitation-Fades after 1500 feet of travel) 2<br>
 +
Purchase DC: 20<br>
 +
Equipment Cost: 2<br>
 +
 
 +
<br>'''Macrobinoculars'''<hr>
 +
Effects: Reduces the range penalty for Notice checks to -1 for every 25 feet of distance (instead of -1 for every 10 feet), Super-Senses (Low-Light Vision)<br>
 +
Purchase DC: 14<br>
 +
Equipment Cost: 2<br>
 +
 
 +
<br>'''Medpac'''<hr>
 +
Effects: Healing 1<br>
 +
Purchase DC: 8<br>
 +
Equipment Cost: 2<br>
 +
 
 +
<br>'''Recording Rod'''<hr>
 +
Effects: Stores up to 100 hours of 2D images in its internal memory system.<br>
 +
Purchase DC: 13<br>
 +
Equipment Cost: 3<br>
 +
 
 +
<br>'''Security Kit'''<hr>
 +
Effects: +2 Disable Device and Repair checks relating to security systems.<br>
 +
Purchase DC: 16<br>
 +
Equipment Cost: 2<br>
 +
 
 +
<br>'''Sensor Pack'''<hr>
 +
Effects: +2 Notice and Search checks.<br>
 +
Purchase DC: 20<br>
 +
Equipment Cost: 2<br>
 +
 
 +
<br>'''Tool Kit'''<hr>
 +
Effects: +2 Repair checks.<br>
 +
Purchase DC: 11<br>
 +
Equipment Cost: 1<br>
 +
<hr>
 +
<br><h1>Send any questions to zelon@suscom.net</h1>

Latest revision as of 06:11, 22 May 2009

M&M Star Wars: Equipment (2E)[edit]

Credits

    Credits will be handled through wealth checks. Keep a credit total. 
Every 500 credits accrued will represent a +1 bonus to a character’s wealth checks.


Ranged Weapons


Blaster Pistol


Damage Bonus: +4
Purchase DC: 21
Equipment Cost: 11
Action: Standard
Damage Descriptor: Energy
Range: 30’
Duration: Instant
Payload: 100
Saving Throw: Toughness 14 (Fortitude 12)
Extras: None
Flaws: None
Power Feats: Alternate Power (Stun-Ranged)


Heavy Blaster Pistol


Damage Bonus: +5
Purchase DC: 23
Equipment Cost: 13
Action: Standard
Damage Descriptor: Energy
Range: 25’
Duration: Instant
Payload: 50
Saving Throw: Toughness 15 (Fortitude 12)
Extras: None
Power Feats: Alternate Power (Stun-Ranged)


Blaster Rifle


Damage Bonus: +5
Purchase DC: 24
Equipment Cost: 14
Action: Standard
Damage Descriptor: Energy
Range: 90’
Duration: Instant
Payload: 50
Saving Throw: Toughness 15 (Fortitude 12)
Extras: None
Power Feats: Alternate Power (Stun-Ranged)


Blaster Carbine


Damage Bonus: +5
Purchase DC: 23
Equipment Cost: 13
Action: Standard
Damage Descriptor: Energy
Range: 60’
Duration: Instant
Payload: 50
Saving Throw: Toughness 15 (Fortitude 12)
Extras: None
Power Feats: Alternate Power (Stun-Ranged)


Hold-out Blaster


Damage Bonus: +2
Purchase DC: 16
Equipment Cost: 6
Action: Standard
Damage Descriptor: Energy
Range: 15’
Duration: Instant
Payload: 6
Saving Throw: Toughness 12 (Fortitude 11)
Extras: None
Power Feats: Alternate Power (Stun-Ranged)


Sporting Blaster Pistol


Damage Bonus: +3
Purchase DC: 18
Equipment Cost: 8
Action: Standard
Damage Descriptor: Energy
Range: 25’
Duration: Instant
Payload: 100
Saving Throw: Toughness 13 (Fortitude 11)
Extras: None
Power Feats: Alternate Power (Stun-Ranged)


Sporting Blaster Rifle


Damage Bonus: +4
Purchase DC: 21
Equipment Cost: 11
Action: Standard
Damage Descriptor: Energy
Range: 120’
Duration: Instant
Payload: 50
Saving Throw: Toughness 14 (Fortitude 12)
Extras: None
Power Feats: Alternate Power (Stun-Ranged)


Light Repeating Blaster


Damage Bonus: +6
Purchase DC: 28
Equipment Cost: 18
Action: Standard
Damage Descriptor: Energy
Range: 120’
Duration: Instant
Payload: 30
Saving Throw: Toughness 16
Extras: Autofire (+1)
Power Feats: None


Medium Repeating Blaster


Damage Bonus: +7
Purchase DC: 31
Equipment Cost: 21
Action: Standard
Damage Descriptor: Energy
Range: 90’
Duration: Instant
Payload: 20
Saving Throw: Toughness 17
Extras: Autofire (+1)
Power Feats: None


E-Web Repeating Blaster


Damage Bonus: +8
Purchase DC: 42
Equipment Cost: 32
Action: Standard
Damage Descriptor: Energy
Range: 240’
Duration: Instant
Payload: Unlimited
Saving Throw: Toughness 18
Extras: Autofire (+2)
Power Feats: None


Bowcaster


Damage Bonus: +4
Purchase DC: 26 (36 for nonwookies)
Equipment Cost: 16
Action: Standard
Damage Descriptor: Ballistic & Energy
Range: 30’
Duration: Instant
Payload: 10
Saving Throw: Toughness 14
Extras: Linked (1 save applied twice)
Power Feats: None


Ion Pistol


Damage Bonus: Stun 4
Purchase DC: 18
Equipment Cost: 8
Action: Standard
Damage Descriptor: Energy
Range: 25’
Duration: Instant
Payload: 30
Saving Throw: Toughness 14
Extras: Alternate Save (Toughness)
Flaws: Limited (Machines Only)
Power Feats: None


Ion Rifle


Damage Bonus: Stun 5
Purchase DC: 20
Equipment Cost: 10
Action: Standard
Damage Descriptor: Energy
Range: 90’
Duration: Instant
Payload: 30
Saving Throw: Toughness 15
Extras: Alternate Save (Toughness)
Flaws: Limited (Machines Only)
Power Feats: None


Frag Grenade


Damage Bonus: +5
Purchase DC: 22
Equipment Cost: 12
Action: Standard
Damage Descriptor: Physical
Range: 10’
Duration: Instant
Payload: 1
Saving Throw: Reflex 15
Extras: Area (50’ Radius Explosion)
Flaws: None
Power Feats: Thrown, Triggered 2 (6 seconds or 12 seconds)


Thermal Detonator


Damage Bonus: +10
Purchase DC: 35
Equipment Cost: 25
Action: Standard
Damage Descriptor: Ballistic, Energy
Range: 10’
Duration: Instant
Payload: 1
Saving Throw: Reflex 20
Extras: Area (100’ Radius Explosion)
Flaws: None
Power Feats: Thrown, Triggered 4 (6, 12, 18, or 24 seconds)


Melee Weapons


Lightsaber


Damage Bonus: +5
Purchase DC: N/A
Equipment Cost: 10
Action: Standard
Damage Descriptor: Energy
Range: Touch
Duration: Instant
Saving Throw: Toughness 15 (variable with Lightsaber Combat Power)
Extras: Penetrating
Flaws: None
Power Feats: None


Duel Blade Lightsaber


Damage Bonus: +5
Purchase DC: N/A
Equipment Cost: 15
Action: Move
Damage Descriptor: Energy
Range: Touch
Duration: Instant
Saving Throw: Toughness 15 (variable with Lightsaber Combat Power)
Extras: Action (Move), Penetrating
Flaws: None
Power Feats: None


Sword


Damage Bonus: +3
Purchase DC: 13
Equipment Cost: 3
Action: Standard
Damage Descriptor: Slashing
Range: Touch
Duration: Instant
Saving Throw: Toughness 13
Extras: None
Flaws: None
Power Feats: None


Knife


Damage Bonus: +1
Purchase DC: 12
Equipment Cost: 2
Action: Standard
Damage Descriptor: Piercing
Range: 10’
Duration: Instant
Saving Throw: Toughness 11
Extras: None
Flaws: None
Power Feats: None


Club


Damage Bonus: +2
Purchase DC: 12
Equipment Cost: 2
Action: Standard
Damage Descriptor: Bludgeoning
Range: Touch
Duration: Instant
Saving Throw: Toughness 12
Extras: None
Flaws: None
Power Feats: None


Spear


Damage Bonus: +3
Purchase DC: 14
Equipment Cost: 4
Action: Standard
Damage Descriptor: Piercing
Range: 20’
Duration: Instant
Saving Throw: Toughness 13
Extras: None
Flaws: None
Power Feats: None


Staff


Damage Bonus: +2
Purchase DC: 14
Equipment Cost: 4
Action: Move
Damage Descriptor: Bludgeoning
Range: Touch
Duration: Instant
Saving Throw: Toughness 12
Extras: Action (Move)
Flaws: None
Power Feats: None


Ganderffii


Damage Bonus: +3
Purchase DC: N/A
Equipment Cost: 6
Action: Move
Damage Descriptor: Bludgeoning, Piercing, Slashing
Range: Touch
Duration: Instant
Saving Throw: Toughness 13
Extras: Action (Move)
Flaws: None
Power Feats: None


Force Pike


Damage Bonus: +5
Purchase DC: 26
Equipment Cost: 6
Action: Standard
Damage Descriptor: Bludgeoning
Range: Touch
Duration: Instant
Saving Throw: Toughness 15 (Fortitude 12)
Extras: None
Flaws: None
Power Feats: Alternate Power (Stun)


Vibrodagger


Damage Bonus: +2
Purchase DC: 13
Equipment Cost: 3
Action: Standard
Damage Descriptor: Piercing
Range: 10’
Duration: Instant
Saving Throw: Toughness 12
Extras: None
Flaws: None
Power Feats: None


Vibroblade


Damage Bonus: +4
Purchase DC: 14
Equipment Cost: 4
Action: Standard
Damage Descriptor: Slashing
Range: Touch
Duration: Instant
Saving Throw: Toughness 14
Extras: None
Flaws: None
Power Feats: None


Duel Vibroblade


Damage Bonus: +4
Purchase DC: 18
Equipment Cost: 8
Action: Move
Damage Descriptor: Slashing
Range: Touch
Duration: Instant
Saving Throw: Toughness 14
Extras: Action (Move)
Flaws: None
Power Feats: None


Vibroaxe


Damage Bonus: +6
Purchase DC: 16
Equipment Cost: 6
Action: Standard
Damage Descriptor: Slashing
Range: Touch
Duration: Instant
Saving Throw: Toughness 16
Extras: None
Flaws: None
Power Feats: None


Stun Baton


Damage Bonus: Stun 3
Purchase DC: 16
Equipment Cost: 6
Action: Standard
Damage Descriptor: Electricity
Range: Touch
Duration: Instant
Saving Throw: Fortitude 13
Extras: None
Flaws: None
Power Feats: None

Armor


Blast Helmet, Vest


Toughness Bonus: +1
Purchase DC: 11
Equipment Cost: 1


Padded Flight Suit


Toughness Bonus: +1
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Hours)
Purchase DC: 21
Equipment Cost: 11


Armored Flight Suit


Toughness Bonus: +3
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Hours)
Purchase DC: 23
Equipment Cost: 13


Combat Jumpsuit


Toughness Bonus: +2
Purchase DC: 12
Equipment Cost: 2


Padded Battle Armor


Toughness Bonus: +2
Purchase DC: 12
Equipment Cost: 2


Medium Battle Armor


Toughness Bonus: +3
Purchase DC: 13
Equipment Cost: 3


Heavy Battle Armor


Toughness Bonus: +4
Purchase DC: 14
Equipment Cost: 4


Armored Spacesuit


Toughness Bonus: +4
Powers: +2 Fortitude saves to resist cold environments, Immunity (Life Support-Fades after 10 Days)
Purchase DC: 25
Equipment Cost: 15


Corellian Powersuit


Toughness Bonus: +3
Powers: Enhanced Ability (Strength) 2 (Side-Effect-If suit is powered down, -2 Strength and Dexterity)
Purchase DC: 15
Equipment Cost: 5


Stormtrooper/ Clonetrooper Armor


Toughness Bonus: +4
Powers: +2 Notice checks, +2 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6)
Purchase DC: N/A
Equipment Cost: 12


Snowtrooper Armor


Toughness Bonus: +4
Powers: +2 Notice checks, +6 Fortitude saves to resist cold environments, Internal Comlink (Communication 6)
Purchase DC: N/A
Equipment Cost: 14


Sandtrooper Armor


Toughness Bonus: +4
Powers: +2 Notice checks, +6 Fortitude saves to resist hot environments, Internal Comlink (Communication 6)
Purchase DC: N/A
Equipment Cost: 14


Scout Trooper Armor


Toughness Bonus: +3
Powers: +4 Notice checks, +4 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6), Super-Senses (Low-Light Vision)
Purchase DC: N/A
Equipment Cost: 14


Imperial Guard Armor


Toughness Bonus: +4 (Impervious)
Powers: +4 Notice checks, +4 Fortitude saves to resist hostile environments, Internal Comlink (Communication 6), Super-Senses (Darkvision)
Purchase DC: N/A
Equipment Cost: 19

Equipment


All-Temperature Cloak


Effects: +2 Fortitude saves to resist severe weather.
Purchase DC: 8
Equipment Cost: 1


Aquata Breather


Effects: Provides 2 hours of breathable air when submerged.
Purchase DC: 12
Equipment Cost: 1


Bacta Tank


Effects: +5 Constitution checks to recover from damage.
Purchase DC: 30
Equipment Cost: 3


Breath Mask


Effects: Provides 1 hour of breathable atmosphere before the canister must be replaced.
Purchase DC: 10 (Replacement Canisters 5)
Equipment Cost: 1


Comlink


Effects: Communication 6
Purchase DC: 10
Equipment Cost: 6


Datapad


Effects: Provides the user with a +2 bonus on Intelligence checks relating to calculations or Computer checks involving information downloads. Datapads with datacards containing specific information provide a +2 bonus on related Knowledge checks.
Purchase DC: 18 (Datacard, Blank 4, Datacard, 1 Program 12)
Equipment Cost: 1


Electrobinoculars


Effects: Reduces the range penalty for Notice checks to -1 for every 50 feet of distance (instead of -1 for every 10 feet), Super-Senses (Darkvision), Super-Senses (Radiation Detection).
Purchase DC: 18
Equipment Cost: 4


Glow Rod


Effects: Projects a beam of light 30 feet long and 15 feet across at its end.
Purchase DC: 4
Equipment Cost: 1


Grappling Spike Launcher


Effects: Super-Movement (Swinging) or simply provides rope for climbing.
Purchase DC: 6
Equipment Cost: 2


Holoprojector


Effects: Used to view real-time or recorded three-dimensional images or to pass the information through a comlink connection.
Purchase DC: 18
Equipment Cost: 4


Holorecorder


Effects: Stores up to 200 hours of images in its internal memory system.
Purchase DC: 25
Equipment Cost: 6


Jet Pack


Effects: Flight (Levitation-Fades after 1500 feet of travel) 2
Purchase DC: 20
Equipment Cost: 2


Macrobinoculars


Effects: Reduces the range penalty for Notice checks to -1 for every 25 feet of distance (instead of -1 for every 10 feet), Super-Senses (Low-Light Vision)
Purchase DC: 14
Equipment Cost: 2


Medpac


Effects: Healing 1
Purchase DC: 8
Equipment Cost: 2


Recording Rod


Effects: Stores up to 100 hours of 2D images in its internal memory system.
Purchase DC: 13
Equipment Cost: 3


Security Kit


Effects: +2 Disable Device and Repair checks relating to security systems.
Purchase DC: 16
Equipment Cost: 2


Sensor Pack


Effects: +2 Notice and Search checks.
Purchase DC: 20
Equipment Cost: 2


Tool Kit


Effects: +2 Repair checks.
Purchase DC: 11
Equipment Cost: 1



Send any questions to zelon@suscom.net