Difference between revisions of "Henry Blueriver"

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==Appearance==
 
==Appearance==
 
Brown hair, blue eyes, glasses. White T-shirt, black pants, blue longcoat with lots of pockets down the front.
 
Brown hair, blue eyes, glasses. White T-shirt, black pants, blue longcoat with lots of pockets down the front.
 +
 +
===Aesthetic===
 +
"Cyber Dragon" is Henry's self-invented style, featuring metal shapes in futuristic designs. Anything not silvery steel is likely to be blue and glowing. His weapons often feature blades of some kind, even when they wouldn't technically be useful (i.e. forward-pointing bayonets on a long-range cannon). Automata built by him tend towards animal-inspired designs.
  
 
==Background==
 
==Background==
''There was a manic smile on his face as he walked down the sidewalk, a heavy backpack slung over one shoulder. You could practically see the electricity in his eyes. Those who took notice tended to give him a wide berth.''
+
Henry Blueriver knew there was something unusual about the girl he kept running into. He had no idea just how unusual she was, however, until the day that curiosity got the better of him and he followed her home. There, he met the girl's "father": Gerald Waterford, a retired genius who once went by the name of "Dr. Cogwheel". He opened Henry's eyes to the world of wonders: the girl, Cherie, was an Automata creation of his, brought to life by Inspiration and Mania. The revelation was too much for Henry and he resisted his breakthrough, running from the house instead.
 
 
''It didn't matter to him. None of it. Here was a man on a mission.''
 
 
 
Once upon a time, Henry Blueriver was a man without a purpose. He made a living through odd jobs, paid his bills, saved up towards some nebulous future dream. He didn't expect his life would be changed forever through a simple act of chivalry.
 
 
 
"Excuse me, I think you dropped this..."
 
 
 
The girl was brown-haired and green-eyed, wearing a peach-colored sleeveless top and jean shorts. Normally Henry wouldn't have given the encounter a second thought; his thoughts never strayed into the romantic. But their eyes met, and Henry found himself enraptured by something he couldn't describe.
 
 
 
"Ah...thanks."
 
 
 
The girl took the proffered can and returned to checking out. Henry had still more things he needed to pick up, so he didn't follow her in line. He imagined it would be the first and last time he'd ever see her.
 
 
 
He was wrong.
 
 
 
It was a bookstore the next time: Henry was surprised to find the girl looking for the same book he was. Then there was the electronics store: he went there to look for a new game release and found her browsing the titles. Their encounters grew more and more frequent, though never more than a casual acknowledgment. Still, there was a feeling there that Henry couldn't shake.
 
 
 
One day he spotted her not far from his apartment building, a bag of groceries in hand. Curiosity overtook his common sense, and he followed her. She saw him just as she reached the door to her house; he made to run, but her smile caught him off-guard. "Hi there," she said. "I'd been wondering when you'd come."
 
 
 
The girl invited Henry inside. Against his better judgment, he accepted. The house was well-kept, if somewhat spartan: the furniture, upon closer inspection, was covered in a thin layer of dust.
 
 
 
The girl led Henry towards a room in the back. "I'd like you to meet my father."
 
 
 
Henry was surprised to see the old man seated in his wheelchair; he could easily have passed for the girl's great-grandfather. The room itself was strange and antiquarian: shelves lined the walls, filled with old photos and strange trinkets, some of them elaborate gadgets that seemed to glow with a strange light.
 
 
 
"Welcome," the old man said. "My name is Gerald Waterford, although back in the day I believe they used to call me 'Dr. Cogwheel'." He smiled at Henry, as if expecting some sign of recognition. All he got back was a blank stare. He resumed speaking. "Cherie you know already," he said, gesturing at the girl. "She speaks highly of you."
 
 
 
Henry wasn't sure how to respond. The old man seemed to expect something of him, and the gadgets on the shelves were making him uncomfortable.
 
 
 
"Listen, er...I barely even know her, so I'm not sure what exactly you think is going on between us," Henry said, trying to diplomatically defuse what he saw as a potential powderkeg. "I mean, I like her, she's cute and smart, we have a lot of the same interests..." He paused, realizing he had probably said exactly the wrong things.
 
 
 
"...Just what is this all about?"
 
 
 
The old man's smile grew wider. "Cherie," he said, "show him."
 
 
 
"Show me what?"
 
 
 
Cherie broke out into a grin. "This," she said.
 
 
 
She reached up, grabbed her head in both hands, and ''lifted''. There was a ''click'', like a catch unfastening, and Henry saw.
 
 
 
"That...that's not..."
 
 
 
"Possible?" Cherie said, still grinning. Her head had come off, and she was playfully tossing it from one hand to another. "''Everything's'' possible. It just takes the right mindset."
 
 
 
Henry looked at Gerald. "What the hell is going on here? What ''is'' she?"
 
 
 
"She," the old man said, "is a Wonder of Automata. My pride and joy. And I...am a ''Genius.''"
 
 
 
Henry continued to stare, as if he was certain the old man had gone insane.
 
 
 
"It's not a boast," the old man said, his expression stern. "For many years, I have been something...not quite ''human''. I have been a vessel for ''Inspiration'', its tool, its guide, its master, its servant...I have done things both incredible and monstrous...seen the world in all its glory and horror...I have wielded ''Mania'' and been consumed by it...and here, today, I live surrounded by my work."
 
 
 
A strange smile crossed his face. "The things you see around you aren't what most people would think of as 'real'. They don't work like clocks or flashlights or radios or laptop computers. They work simply because ''they are meant to.'' They behave by principles that make sense only in a world of my own devising. Even Cherie, my beloved daughter, is but a trick, a product of my own very special kind of madness."
 
 
 
Henry stepped back, as if the old man's smile was physically pushing him away. His grasp of reality felt like it was crumbling in his fingers. He instinctively clutched at his head, frightened by how much sense everything was making. ''Everything is possible with the right mindset''...he had said the same thing once or twice before, but he had never meant it like this. You couldn't make a robot that looked and behaved identically to a human; the technology simply didn't exist. But what if you could ''force'' it to exist?...
 
 
 
"Are you all right?"
 
 
 
Henry turned. Cherie was holding her still-disembodied head right in his face.
 
 
 
"It's all right," she said, her concerned expression turning into a smile. "You're just taking your first step into a bigger world."
 
 
 
"I can't," Henry choked. "I have a life...I have things I want to do...I can't ''be'' this. I'm sorry..."
 
 
 
He ran. He ran out the door, down the street, all the way back to his apartment. He locked and bolted the door behind him, and slumped against it. He had glimpsed Inspiration, all its wonder and terror, and his instinct was to flee.
 
 
 
It would come looking for him soon enough.
 
 
 
Weeks passed uneventfully. Cherie had vanished from Henry's life, and he felt the worse for it. He had given up something strange, terrible and yet full of promise. But then he would think back to that day, back to that room, and shut his mind.
 
 
 
''Sometimes he wondered if the old man had seen the signs. He had always been good at putting things together. If you gave him the right instructions, he could make just about anything. And that was what unsettled him about the things he had seen on the shelves. He had seen that same glow in his own work: it was like comparing a lit match to the sun, but it was unmistakably there. He had paid it little heed before, but now it had taken on a terrible new significance. Had Cherie been watching? Had she been reporting to her father that she had found a Genius in the making? Was their strange connection just the product of Mania and machinations?''
 
 
 
''If Cherie was a lie, then everything had been a lie. And that was not a possibility he would ever accept.''
 
 
 
If Henry hadn't been expecting a package that day, the message might never have been received. He thought nothing of the cardboard box as he brought it into his apartment, carefully cut open the tape, and looked inside...
 
 
 
"Hello again."
 
 
 
Henry sank to his knees. "Oh god."
 
 
 
"Is that any way to greet an old girlfriend?" Cherie's head chirped in her bed of styrofoam peanuts. "I would've thought you missed me."
 
 
 
"I do, but..." Henry stopped himself midsentence. "I'm not going to be involved with all this Genius nonsense, you hear me?" He began looking around for the duct tape. "I'm mailing you back, and you're gonna tell your dad to leave me the hell alone!"
 
 
 
"He's dying."
 
 
 
"'Scuse me?"
 
 
 
"I said he's dying and he wants to see you."
 
 
 
Henry lifted Cherie's head out of the box. "What, you couldn't have sent me a letter?"
 
 
 
"He wanted to," Cherie said, "but I thought this would get your attention better."
 
 
 
"Attention gotten," Henry said. His mind was racing. "But why me? Isn't there some other Genius he'd rather talk to?"
 
  
Cherie glanced sideways. "It's...complicated," she said.
+
Months later, Cherie came to him with news: her father was dying. On his deathbed, Gerald told Henry to "take care of his legacy": Henry tried his best to, although truth be told, it was more as if Cherie was taking care of him. She tried to teach him the basics of mad science: he stubbornly refused his breakthrough, but the resulting Mania kept the old man's wonders from falling into disrepair.
  
"I can handle complicated."
+
A year and a half later, Gerald's old life came back to haunt Henry and Cherie. Three Geniuses arrived, demanding to know where Gerald had hidden a Larva they had created together: a soul bound to clockwork. It came to light that Cherie was made using that Larva, and a fight ensued: two of the Geniuses were defeated through luck and chance, but when the leader of the gang fired his clockwork cannon at Henry, Cherie jumped into the line of fire and was blown to pieces.
  
"My father can explain it better," Cherie said. "You have to talk to him as soon as possible."
+
It was this that finally triggered Henry's breakthrough. Consumed with grief and rage, he created a makeshift weapon and killed the leader of the group with it. The emotional trauma of the incident led Henry to devote his newfound powers to the twin causes of repairing Cherie and fighting those who would abuse their Inspiration.
  
"And if I don't?"
+
For some time afterward he tinkered alone, largely unaware and untrusting of the world of Geniuses. It was by chance that he was discovered by a member of a collaborative, a band of Geniuses working under the leadership of a Neid Director named Lars Bennett. Realizing that his self-taught approach would take years to bring him even close to fixing Cherie, he decided that perhaps he could study under the tutelage of a more experienced Genius. So Henry joined the collaborative, unaware of what Lars Bennett's goals were.
  
"Then...I'll probably die."
+
Henry was a fast learner, improving upon his haphazard principles at a surprising rate. Recognizing the prodigy for what he was, Lars decided to indoctrinate him fully into the collaborative.
  
Henry's response was a confused expression.
+
He was horrified by what he discovered. Lars was no better than the three thugs who had murdered Cherie. Henry had heard of the works possible through the axiom of Epikrato before, but he had never imagined the uses they could be put to. Lars' goal was total domination through Epikrato: his magnum opus, still in the planning stages, was a monstrous wonder that could control the minds of an entire city. Henry was aware that a direct confrontation with Lars and his insane goals would have been suicidal - only a mad burst of Mania had made his first victory possible - so he resorted to a more indirect approach, secretly stealing the funds that Lars had amassed through his Epikrato abuse and fleeing in the night. As far as he knows, his plan succeeded, though this means he now has an insane Epikrato master bent on revenge after him.
  
"
+
Henry Blueriver knows he's far from his goals, but he's learned much about the strange world of the Peerage and how to live in it. Rather than sink into depression, as would be expected of a Klagen, he's snapped back violently in the opposite direction, adopting a reckless, manic approach that made him perfect for the Navigators.

Latest revision as of 23:07, 10 September 2009

Character Sheet[edit]

Character Info[edit]

  • Name: Henry Blueriver
  • Concept: Techno Superhero
  • Catalyst: Klagen
  • Foundation: Navigator
  • Aesthetic: Cyber Dragon
  • Virtue: Hope
  • Vice: Wrath

Mental[edit]

  • Intelligence: 3
  • Wits: 4
  • Resolve: 2

Physical[edit]

  • Strength: 2
  • Dexterity: 3
  • Stamina: 1

Social[edit]

  • Presence: 2
  • Manipulation: 3
  • Composure: 2

Skills[edit]

  • Computer: 3 (A.I.)
  • Crafts: 3 (Weapon Smithing)
  • Medicine: 3
  • Science: 2
  • Firearms: 3
  • Larceny: 1
  • Weaponry: 3 (Swords)
  • Animal Ken: 1
  • Expression: 3

Stats[edit]

  • Inspiration: 2
  • Mania: 12
  • Health: 6
  • Willpower: 4
  • Size: 5
  • Defense: 3
  • Initiative: 5
  • Speed: 10
  • Obligation: 7

Merits[edit]

  • Encyclopedic Knowledge
  • Resources 3 (funds appropriated from Lars Bennett)

Axioms[edit]

  • Automata 1
  • Exelixi
  • Katastrofi 2

Appearance[edit]

Brown hair, blue eyes, glasses. White T-shirt, black pants, blue longcoat with lots of pockets down the front.

Aesthetic[edit]

"Cyber Dragon" is Henry's self-invented style, featuring metal shapes in futuristic designs. Anything not silvery steel is likely to be blue and glowing. His weapons often feature blades of some kind, even when they wouldn't technically be useful (i.e. forward-pointing bayonets on a long-range cannon). Automata built by him tend towards animal-inspired designs.

Background[edit]

Henry Blueriver knew there was something unusual about the girl he kept running into. He had no idea just how unusual she was, however, until the day that curiosity got the better of him and he followed her home. There, he met the girl's "father": Gerald Waterford, a retired genius who once went by the name of "Dr. Cogwheel". He opened Henry's eyes to the world of wonders: the girl, Cherie, was an Automata creation of his, brought to life by Inspiration and Mania. The revelation was too much for Henry and he resisted his breakthrough, running from the house instead.

Months later, Cherie came to him with news: her father was dying. On his deathbed, Gerald told Henry to "take care of his legacy": Henry tried his best to, although truth be told, it was more as if Cherie was taking care of him. She tried to teach him the basics of mad science: he stubbornly refused his breakthrough, but the resulting Mania kept the old man's wonders from falling into disrepair.

A year and a half later, Gerald's old life came back to haunt Henry and Cherie. Three Geniuses arrived, demanding to know where Gerald had hidden a Larva they had created together: a soul bound to clockwork. It came to light that Cherie was made using that Larva, and a fight ensued: two of the Geniuses were defeated through luck and chance, but when the leader of the gang fired his clockwork cannon at Henry, Cherie jumped into the line of fire and was blown to pieces.

It was this that finally triggered Henry's breakthrough. Consumed with grief and rage, he created a makeshift weapon and killed the leader of the group with it. The emotional trauma of the incident led Henry to devote his newfound powers to the twin causes of repairing Cherie and fighting those who would abuse their Inspiration.

For some time afterward he tinkered alone, largely unaware and untrusting of the world of Geniuses. It was by chance that he was discovered by a member of a collaborative, a band of Geniuses working under the leadership of a Neid Director named Lars Bennett. Realizing that his self-taught approach would take years to bring him even close to fixing Cherie, he decided that perhaps he could study under the tutelage of a more experienced Genius. So Henry joined the collaborative, unaware of what Lars Bennett's goals were.

Henry was a fast learner, improving upon his haphazard principles at a surprising rate. Recognizing the prodigy for what he was, Lars decided to indoctrinate him fully into the collaborative.

He was horrified by what he discovered. Lars was no better than the three thugs who had murdered Cherie. Henry had heard of the works possible through the axiom of Epikrato before, but he had never imagined the uses they could be put to. Lars' goal was total domination through Epikrato: his magnum opus, still in the planning stages, was a monstrous wonder that could control the minds of an entire city. Henry was aware that a direct confrontation with Lars and his insane goals would have been suicidal - only a mad burst of Mania had made his first victory possible - so he resorted to a more indirect approach, secretly stealing the funds that Lars had amassed through his Epikrato abuse and fleeing in the night. As far as he knows, his plan succeeded, though this means he now has an insane Epikrato master bent on revenge after him.

Henry Blueriver knows he's far from his goals, but he's learned much about the strange world of the Peerage and how to live in it. Rather than sink into depression, as would be expected of a Klagen, he's snapped back violently in the opposite direction, adopting a reckless, manic approach that made him perfect for the Navigators.