RTB Zephyer: Difference between revisions
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Weapon Capacity: Prow, Port (Used), Starboard (Used)<BR> | Weapon Capacity: Prow, Port (Used), Starboard (Used)<BR> | ||
Maneuverability: -5<BR> | Maneuverability: -5<BR> | ||
Hull Integrity: 50<BR> | Hull Integrity: 49/50<BR> | ||
Turret Rating: 1<BR> | Turret Rating: 1<BR> | ||
SP: 20<BR> | SP: 20<BR> | ||
Crew 100<BR> | Crew 100<BR> | ||
Morale: | Morale: 90<BR> | ||
Power Used: 34/35 <BR> | Power Used: 34/35 <BR> | ||
Ship Quirks<BR> | |||
Nose for Trouble: The ships crew will find themselves in dangerous situations. | |||
Haunted: The ship has ghosts that bother the crew as well as unwanted visitors. | |||
Ships Components | |||
Plasma Drive: Jovian Class I Drive | Plasma Drive: Jovian Class I Drive |
Latest revision as of 06:19, 30 October 2009
Hull: Jericho Class Pilgrim Transport
Speed: 3
Detection: +21
Armor: 12
Space: 34/45
Weapon Capacity: Prow, Port (Used), Starboard (Used)
Maneuverability: -5
Hull Integrity: 49/50
Turret Rating: 1
SP: 20
Crew 100
Morale: 90
Power Used: 34/35
Ship Quirks
Nose for Trouble: The ships crew will find themselves in dangerous situations.
Haunted: The ship has ghosts that bother the crew as well as unwanted visitors.
Ships Components
Plasma Drive: Jovian Class I Drive
Warp Engines: Strelov I Engines
Gellar Fields: Warpsbane Hull
Special: +10 to Navigating in the Warp, GM rolls twice of Warp encounters and keep the result you prefer.
Void Shield: Single Void Shield Array
Ships Bridge: Combat Bridge
Special: +10 to Tech-Use to repair the ship
Life Sustainers: Vitea Pattern Life Sustainer
Crew Quarters: Voidsman Crew Quarters
Augur Arrays: M-201.b Augur Array
2x Thunderstrike Macrocannons
Main Cargo Hold
Special: +125 AP towards completing Trade Objectives
Armor Plating
Extended Supply Vaults
Special: Remain at voidfor 1 year. Repair 1 additional Hull point when making Extended repairs.