Batgirl PL7: Difference between revisions

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PL 7 (105)  
PL 7 (105)  


'''Abilities''': Str 12 (+1), Dex 16 (+3), Con 12 (+1), Int 18 (+14), Wis 8 (-1), Cha 16 (+3)  
'''Abilities''': Str 12 (+1), Dex 17 (+3), Con 12 (+1), Int 18 (+14), Wis 8 (-1), Cha 17 (+3)  


'''Skills''': Acrobatics +12, Climb +12, Computers +12, Diplomacy +8, Drive +8, Escape Artist +8, Investigate +12, Knowledge (Law Enforcement) +8, Notice +6, Search +6, Sense Motive +6, Stealth +10;  
'''Skills''': Acrobatics +9, Climb +9, Computers +8, Diplomacy +5, Drive +8, Escape Artist +8, Investigate +8, Knowledge (Law Enforcement) +8, Notice +8, Search +6, Sense Motive +6, Stealth +9;  


'''Feats''': Attack Focus (Ranged):3, Attractive, Defensive Roll, Dodge Focus:2, Evasion, Sneak Attack:3, Improved Initiative, Equipment:6, Acrobatic Bluff, Eidetic Memory, Assessment, Improved Disarm, Skill Mastery (Climb), Skill Mastery (Acrobatics)  
'''Feats''': Attack Focus (Ranged):3, Attractive, Defensive Roll, Dodge Focus:9, Evasion, Sneak Attack:2, Improved Initiative, Equipment:8, Acrobatic Bluff, Eidetic Memory, Assessment, Improved Disarm, Skill Mastery (Climb), Skill Mastery (Acrobatics), Quick Change, Instant Up, Accurate Attack;


'''Equipment''':  
'''Equipment''':  
*'''Utility Belt:15''' ep(Bolos, Batarang [+2 ranged], Smoke Pellets, Stun Pellets, Multi-tool, Re-breather, Sleep Pellets, Handcuffs), Batcycle: 12 ep (Extras: Smokescreen, Remote Control, Navigation System), Costume +3  
*'''Utility Belt:25''' ep((Flash-Bang Pellet, Bolos, Batarang [+2 ranged], Smoke Pellets, Swing-line, flashlight, commlink, Re-breather, Sleep Pellets, Handcuffs), Batcycle: 12 ep (Extras: Smokescreen, Remote Control, Navigation System), Costume +3  


'''Combat''': Base Attack +4, Melee +4, Ranged +7 , Defense +19 (17 flatfooted), Init +7  
'''Combat''': Base Attack +6, Melee +6, Ranged +9 , Defense +19 (10 flatfooted), Init +7  


'''Trade-Offs''': Tough -2, Defense +2  
'''Trade-Offs''': Tough -2, Defense +2, -2 Damage SV DC, +2 Attack Bonus 


'''Saves''': Toughness +5/2 (+4/1 flatfooted), Fort +4, Reflex +5, Will +4  
'''Saves''': Toughness +5/2 (+4/1 flatfooted), Fort +5, Reflex +5, Will +4  


Costs: Abilities 22 + Saves 10 + Skills 27 + Combat 22 + Feats 24 = 105
Costs: Abilities 24 + Saves 11 + Skills 23 + Combat 12 + Feats 35 = 105

Latest revision as of 16:25, 5 November 2005

Batgirl

PL 7 (105)

Abilities: Str 12 (+1), Dex 17 (+3), Con 12 (+1), Int 18 (+14), Wis 8 (-1), Cha 17 (+3)

Skills: Acrobatics +9, Climb +9, Computers +8, Diplomacy +5, Drive +8, Escape Artist +8, Investigate +8, Knowledge (Law Enforcement) +8, Notice +8, Search +6, Sense Motive +6, Stealth +9;

Feats: Attack Focus (Ranged):3, Attractive, Defensive Roll, Dodge Focus:9, Evasion, Sneak Attack:2, Improved Initiative, Equipment:8, Acrobatic Bluff, Eidetic Memory, Assessment, Improved Disarm, Skill Mastery (Climb), Skill Mastery (Acrobatics), Quick Change, Instant Up, Accurate Attack;

Equipment:

  • Utility Belt:25 ep((Flash-Bang Pellet, Bolos, Batarang [+2 ranged], Smoke Pellets, Swing-line, flashlight, commlink, Re-breather, Sleep Pellets, Handcuffs), Batcycle: 12 ep (Extras: Smokescreen, Remote Control, Navigation System), Costume +3

Combat: Base Attack +6, Melee +6, Ranged +9 , Defense +19 (10 flatfooted), Init +7

Trade-Offs: Tough -2, Defense +2, -2 Damage SV DC, +2 Attack Bonus

Saves: Toughness +5/2 (+4/1 flatfooted), Fort +5, Reflex +5, Will +4

Costs: Abilities 24 + Saves 11 + Skills 23 + Combat 12 + Feats 35 = 105