Thorvald Leifson: Difference between revisions
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A character in the [[B_X_Wilderlands Campaign]] | |||
==Character Details== | |||
* '''Name:''' '''Thorvald Leifson''' | |||
* '''Race:''' Skandic Human | |||
* '''Fighter''' Level: 2 | |||
* '''Experience:''' 2853 | |||
* '''HP:''' 13 | |||
* '''AC:''' 5 | |||
* '''Alignment:''' Chaotic | |||
== Statistics: == | |||
* Strength 13 (+1 to hit and damage, and to chances of opening doors) | |||
* Intelligence 7 | |||
* Wisdom 9 | |||
* Dexterity 8 (-1 to AC, -1 to missile weapons) | |||
* Constitution 10 | |||
* Charisma 10 (No Reaction Adjustment, Max Retainers 4, Morale of Retainers 7) | |||
Thorvald is a | == Saving Throws == | ||
* Death Ray or Poison: 12 | |||
* Magic Wands: 13 | |||
* Paralysis or Turn to Stone: 14 | |||
* Dragon Breath: 15 | |||
* Rods, Staves, or Spells: 16 | |||
== Wealth == | |||
* Starting 3d6*10= 100 | |||
* Current 146 gold, 7 silver, and 3 copper pieces | |||
== Retainers == | |||
[[Thorvald_Retainers]] | |||
* Gorbo Sandhiller Halfling 'scout' | |||
* Sigurd human torchbearer/porter | |||
== Equipment == | |||
*Weapons: | |||
** Normal Sword | |||
** Dagger | |||
** Sling and 30 stones | |||
** Long Bow and 20 arrows | |||
* Armour: | |||
** Dwarven Chainmail | |||
** Shield | |||
* Equipment: | |||
** Holy symbol of Thor | |||
** 12 Torches | |||
** Hammer | |||
** 12 iron spikes | |||
** 2 small sacks | |||
** 50 ft Rope | |||
** 3 week trail rations | |||
** 3 flasks oil | |||
** '''Encumbrance:''' 667 | |||
== Background == | |||
Thorvald is a Skandik fighter from the village of Bondpart who is looking for employment as he has already earned a reputation for being clumsy and slow that deters the Skandik sailors from taking him to sea. |
Latest revision as of 19:30, 9 January 2010
A character in the B_X_Wilderlands Campaign
Character Details[edit]
- Name: Thorvald Leifson
- Race: Skandic Human
- Fighter Level: 2
- Experience: 2853
- HP: 13
- AC: 5
- Alignment: Chaotic
Statistics:[edit]
- Strength 13 (+1 to hit and damage, and to chances of opening doors)
- Intelligence 7
- Wisdom 9
- Dexterity 8 (-1 to AC, -1 to missile weapons)
- Constitution 10
- Charisma 10 (No Reaction Adjustment, Max Retainers 4, Morale of Retainers 7)
Saving Throws[edit]
- Death Ray or Poison: 12
- Magic Wands: 13
- Paralysis or Turn to Stone: 14
- Dragon Breath: 15
- Rods, Staves, or Spells: 16
Wealth[edit]
- Starting 3d6*10= 100
- Current 146 gold, 7 silver, and 3 copper pieces
Retainers[edit]
- Gorbo Sandhiller Halfling 'scout'
- Sigurd human torchbearer/porter
Equipment[edit]
- Weapons:
- Normal Sword
- Dagger
- Sling and 30 stones
- Long Bow and 20 arrows
- Armour:
- Dwarven Chainmail
- Shield
- Equipment:
- Holy symbol of Thor
- 12 Torches
- Hammer
- 12 iron spikes
- 2 small sacks
- 50 ft Rope
- 3 week trail rations
- 3 flasks oil
- Encumbrance: 667
Background[edit]
Thorvald is a Skandik fighter from the village of Bondpart who is looking for employment as he has already earned a reputation for being clumsy and slow that deters the Skandik sailors from taking him to sea.