Difference between revisions of "Hargrum"

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'''Hargrum of the Clan of Deepbourn'''
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Back to: [[Mouths of Madness]]
  
Dwarven Cleric Lvl 1 - 4 now, is it?
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'''Hargrum of the Clan of Deepbourn''', Dwarven Cleric Lvl 4 (Exp 6,001), LG (deity = Moradin)
 
 
Alignment: LG (deity = Moradin)
 
  
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'''Stats'''
 
* STR 13 (wt: +100, OD: 1-2, BB/LG: 4%)
 
* STR 13 (wt: +100, OD: 1-2, BB/LG: 4%)
 
* DEX 11
 
* DEX 11
 
* CON 15 (+1 Hp, SS: 91%, R:94%)
 
* CON 15 (+1 Hp, SS: 91%, R:94%)
* INT 13 (Lang: 3) dw, gn, gob, kob, orc, common, hobgoblin
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* INT 13 (Lang: 3) dwarven, gnoll, goblin, kobold, orc, common, hobgoblin
* WIS 15 (Mag adj:+1, Bonus(2) 1st Spells)
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* WIS 15 (Mag adj:+1, Bonus: 2xL1, 1xL2 Spells)
* CHA 9 (CHR 8 to non-dwarves, No. Hench: 4)
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* CHA 9 (CHR 8 to non-dwarves, No. Hench: 4, Loyalty -5%)
 
 
  
* '''HP:''' 7+1 = 8
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'''Combat'''
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* '''HP:''' 29 (d8+1)
 
* '''AC:''' 3 (Splinted Mail + Shield)
 
* '''AC:''' 3 (Splinted Mail + Shield)
* '''THAC0:''' 20
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* '''WP(2):''' Hammer, Sling. (non-prof. -3 penalty)
* '''WP:''' Hammer, Sling;
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* '''Warhammer''' +1 / S-M:1d4+2 L:1d4+1 / ''AC(To hit): 10(7) 9(8) 8(9) 7(10) 6(11) 5(12) 4(13) 3(14) 2(15)''  
* '''NWP:''' 3 (Healing(2), Sound Analysis)
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* '''Sling''' (5/10/15) / S-M:1d4+1 L:1d6+1 / ''AC(To hit): 10(8) 9(9) 8(10) 7(11) 6(12) 5(13) 4(14) 3(15) 2(16)''
  
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'''Saves''' (adjustments +4 poison, +1 will force attacks)
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*Paralyzation/Poison 9
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*Petrification/Polymorph 12
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*Rod/Staff/Wand 13
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*Breath Weapon 15
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*Spells 14
  
'''Spells:''' 3 / 0 / 0
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'''Current Spells (5/3/0):'''  
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*L1: CLW / CLW / Purify Food & Water / Command
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*L2: Dust Devil / Hold Person / Silence 15'
  
'''Current Spells:''' Cure Light Wounds x 2, Command
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Spell List
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* L1: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary
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* L2: Aid, Augury, Chant, Detect Charm, Detect Life, Dust Devil, Enthrall, Find Traps, Hold Person, Holy Symbol, Know Alignment, Messenger, Resist Fire, Silence 15' Radius, Slow Poison, Snake Charm, Speak with Animals, Spiritual Hammer, Withdraw, Wyvern Watch
  
Spell List: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary
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'''Other:'
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* NWP: Healing(2), Sound Analysis
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* Turn: Zombie & Skel (T) / Ghoul (4) / Shadow (7) / Wight (10) / Ghast (13) / Wraith (16) / Mummy (20)
  
  

Latest revision as of 01:02, 29 May 2010

Back to: Mouths of Madness

Hargrum of the Clan of Deepbourn, Dwarven Cleric Lvl 4 (Exp 6,001), LG (deity = Moradin)

Stats

  • STR 13 (wt: +100, OD: 1-2, BB/LG: 4%)
  • DEX 11
  • CON 15 (+1 Hp, SS: 91%, R:94%)
  • INT 13 (Lang: 3) dwarven, gnoll, goblin, kobold, orc, common, hobgoblin
  • WIS 15 (Mag adj:+1, Bonus: 2xL1, 1xL2 Spells)
  • CHA 9 (CHR 8 to non-dwarves, No. Hench: 4, Loyalty -5%)

Combat

  • HP: 29 (d8+1)
  • AC: 3 (Splinted Mail + Shield)
  • WP(2): Hammer, Sling. (non-prof. -3 penalty)
  • Warhammer +1 / S-M:1d4+2 L:1d4+1 / AC(To hit): 10(7) 9(8) 8(9) 7(10) 6(11) 5(12) 4(13) 3(14) 2(15)
  • Sling (5/10/15) / S-M:1d4+1 L:1d6+1 / AC(To hit): 10(8) 9(9) 8(10) 7(11) 6(12) 5(13) 4(14) 3(15) 2(16)

Saves (adjustments +4 poison, +1 will force attacks)

  • Paralyzation/Poison 9
  • Petrification/Polymorph 12
  • Rod/Staff/Wand 13
  • Breath Weapon 15
  • Spells 14

Current Spells (5/3/0):

  • L1: CLW / CLW / Purify Food & Water / Command
  • L2: Dust Devil / Hold Person / Silence 15'

Spell List

  • L1: Bless, Ceremony, Combine, Command, Create Water, Cure Light Wounds, Detect Evil, Detect Magic, Endure Cold/Heat, Invisibility to Undead, Light, Magic Stone, Penetrate Disguise, Portent, Precipitation, Protection From Evil, Purify Food and Water, Remove Fear, Resist Cold, Sanctuary
  • L2: Aid, Augury, Chant, Detect Charm, Detect Life, Dust Devil, Enthrall, Find Traps, Hold Person, Holy Symbol, Know Alignment, Messenger, Resist Fire, Silence 15' Radius, Slow Poison, Snake Charm, Speak with Animals, Spiritual Hammer, Withdraw, Wyvern Watch

Other:'

  • NWP: Healing(2), Sound Analysis
  • Turn: Zombie & Skel (T) / Ghoul (4) / Shadow (7) / Wight (10) / Ghast (13) / Wraith (16) / Mummy (20)


Money: 4gp, 5sp

Equipment: Hammer, Sling (12 bullets), Splinted Mail, Large Shield, Helmet, Boots (low hard), Cloak, Backpack, Silver Holy symbol, Water skin, Iron Rations (1 week)