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* '''Name:''' '''Raghild Spearbreaker'''
* '''Name:''' '''Raghild Spearbreaker'''
* '''Race:''' Human
* '''Race:''' Human
* '''Halfling''' Level: 2
* '''Level:''' 3 (Robber)
* '''Experience:''' 2,500 XP Bonus: +5%
* '''Experience:''' 2,919 XP (Bonus: +10%)
* '''HP:''' 8
* '''HP:''' 9
* '''AC:''' 6 (Leather Armor, DEX 13)
* '''AC:''' 5 (Leather, -2AC for DEX)
* '''Alignment:''' Neutral
* '''Alignment:''' Neutral
* Move Rate: 120'/40/120'
* Move Rate: 120'/40/120'
* Languages Spoken: Common, Halfling, Viridian
* Languages Spoken: Common, Skandik


== Statistics: ==
== Statistics: ==
* Strength 12 (No Adjustments)
* Strength 10
* Intelligence 14 (+1 Added Language)
* Intelligence 11 (two native languages)
* Wisdom 12
* Wisdom 10
* Dexterity 13 (+ 1 to hit w/ missiles, -1 AC bonus, +1 individual init)
* Dexterity 16 (+ 2 to hit w/ missiles, -2 AC bonus, +2 individual init)
* Constitution 12
* Constitution 11
* Charisma 10 (No Reaction Adjustment, Max Retainers 4, Morale of Retainers 7)
* Charisma 9 (No Reaction Adjustment, Max Retainers 4, Morale of Retainers 7)


== Saving Throws ==
== Saving Throws ==
* Death Ray or Poison: 8
* Death Ray or Poison: 13
* Magic Wands: 9
* Magic Wands: 14
* Paralysis or Turn to Stone: 10
* Paralysis or Turn to Stone: 13
* Dragon Breath: 13
* Dragon Breath: 16
* Rods, Staves, or Spells: 12
* Rods, Staves, or Spells: 15
 
== Thief Special Abilities ==
* Open Locks: 25%
* Find or Remove Traps: 20%
* Pick Pockets: 30%
* Move Silently: 30%
* Climb Sheer Surfaces: 89%
* Hide in Shadows: 20%
* Hear Noise: 1-3
 
*Backstab +4 to hit, double damage


== Wealth ==
== Wealth ==
* Starting:  
* On person: 323 gp 8sp 2cp
* Current: 121 gp, 7 sp, 3cp
* On mule: 10 gp 0sp 6cp
* In gems: 0 gp


== Retainers ==
== Retainers ==
[[Gorbo_Retainers]]
none
* Sigurd - human torchbearer/porter


== Equipment ==
== Equipment ==
*Weapons:
* Armour: Leather
** Short Sword
* Missile Weapons:
** 2 Daggers
** Short bow 1d6 (50/100/150) & Arrows x20 30cn
** Sling and 30 stones
** Bola 1d2 (20/40/60) 5gp (save vs. death ray or entangle etc. NB Natural 20 special effects)
* Armour:
* Melée Weapons:
** Leather
** Poleaxe (2H) 1d10 150cn
** Mace 1d6 30cn
** Dagger 1d4 (10/20/30) 10cn
** Silver Shortsword 1d? ??cn
* Equipment:
* Equipment:
** Backpack
** Backpack
** Waterskin
** Waterskin
** 3 weeks trail rations
** Wineskin (with wine)
** 12 Iron spikes
** Standard Rations: (unpreserved for 1 person/1 wk): 2 days left, will go off soon
** Hammer
** Thieves' Tools
** Tinderbox
** 12 torches
** 12 Torches
** Iron Spike (12 -1 for pyramid door)
** 50 ft rope
** Hammer (small)
** '''Encumbrance:''' 320 cn weight
** 2 x Flask of Oil
** Rope (50')
** Tinder Box (flint & steel)
** Wolfsbane (1 pouch)
** Holy Symbol (Freya)
** Mirror (hand-sized, steel)
 
'''Encumbrance:''' Total: 534 cn weight (90'/30'/90' movement)
 
* Mule w. 2 saddle bags
** 5 x Iron Rations (preserved food for 1 person/1 week): 5x15=75
** Large sacks x 2
** Twine (I assumed 1gp)


= Background =
= Background =
With her crossed eye, it was always going to be difficult for Raghild's parents to wed her off. At the advanced age of 23, an old shepherd Kotkell brought a meagre dowry down off the hills. Her father was delighted, and Raghild finally won a toothless and foul-smelling husband of her very own.
With her crossed eye, it was always going to be difficult for Raghild's parents to wed her off. At the advanced age of 23, an old shepherd Kotkell brought a meagre dowry down off the hills. Her father was delighted, and Raghild finally won a toothless and foul-smelling husband of her very own.


Kotkell didn't survive that winter. He was found frozen by his brother, frozen solid on the slopes. With Kotkell's wandering eye, rumours started, of course, and she eventually fled. Half-starved in Dragonscar, she learned how to scrape a living off the leavings of society.  
Kotkell didn't survive that winter. He was found by his brother, frozen solid on the slopes. With Kotkell's wandering eye, rumours started, of course, and Raghild eventually fled. Half-starved in Dragonscar, she learned how to scrape a living off the leavings of society.


Raghild had something of a talent for stealing pies off window lintels and this got her noticed. A gang of ruffians put her to good use and together they pulled off a pretty profitable job. The gang dispersed but Raghild had learned to like the feel of gold on her fingers. She craves more.
Raghild had something of a talent for stealing pies off window lintels and this got her noticed. A gang of ruffians put her to good use and together they pulled off a pretty profitable job. The gang dispersed but Raghild had learned to like the feel of gold on her fingers. She craves more.
Raghild is a cousin to [http://wiki.rpg.net/index.php/Zossi_Retainers#Hrolf_Fairhair Hrolf Fairhair], Zossi's retainer
= Notes =
Bow & 20 arrows: 30 cn
Bola: We decided to count these as part of the misc. weight like slings, IIRC
Polearm (Poleaxe): 150 cn
Mace: 30 cn
2 Daggers: 20 total cn weight
Leather Armor: 200 cn weight
Misc. Equipment: 80 cn weight
Total: 510 cn weight (90'/30'/90' movement)
Oops, I need to add in the coins you're carrying. 24+510=534. Still same move rate. At 600 cn weight carried you slow down to 60'/20'/60'. You'd have to pare back to 400 cn weight or less to regain the 120'/40'/120' move rate, which is the fastest rate available to characters. At 801-1600 cn weight one moves at 30'/10'/30'. PCs can't carry more than 1600 cn weight.
a)Deposit it indirectly via V. Alfkin who would charge you a modest fee
b) Buy gems & jewelry (more portable)
c) Hire someone to take it to the monastery
d) Loan it to a noble and hope he pays you back with interest
e) Invest it in a merchant venture.
f) Suggest something else? I'm probably amenable to most reasonable suggestions.

Latest revision as of 07:29, 9 June 2010

A character in the B_X_Wilderlands Campaign

Character Details[edit]

  • Name: Raghild Spearbreaker
  • Race: Human
  • Level: 3 (Robber)
  • Experience: 2,919 XP (Bonus: +10%)
  • HP: 9
  • AC: 5 (Leather, -2AC for DEX)
  • Alignment: Neutral
  • Move Rate: 120'/40/120'
  • Languages Spoken: Common, Skandik

Statistics:[edit]

  • Strength 10
  • Intelligence 11 (two native languages)
  • Wisdom 10
  • Dexterity 16 (+ 2 to hit w/ missiles, -2 AC bonus, +2 individual init)
  • Constitution 11
  • Charisma 9 (No Reaction Adjustment, Max Retainers 4, Morale of Retainers 7)

Saving Throws[edit]

  • Death Ray or Poison: 13
  • Magic Wands: 14
  • Paralysis or Turn to Stone: 13
  • Dragon Breath: 16
  • Rods, Staves, or Spells: 15

Thief Special Abilities[edit]

  • Open Locks: 25%
  • Find or Remove Traps: 20%
  • Pick Pockets: 30%
  • Move Silently: 30%
  • Climb Sheer Surfaces: 89%
  • Hide in Shadows: 20%
  • Hear Noise: 1-3
  • Backstab +4 to hit, double damage

Wealth[edit]

  • On person: 323 gp 8sp 2cp
  • On mule: 10 gp 0sp 6cp
  • In gems: 0 gp

Retainers[edit]

none

Equipment[edit]

  • Armour: Leather
  • Missile Weapons:
    • Short bow 1d6 (50/100/150) & Arrows x20 30cn
    • Bola 1d2 (20/40/60) 5gp (save vs. death ray or entangle etc. NB Natural 20 special effects)
  • Melée Weapons:
    • Poleaxe (2H) 1d10 150cn
    • Mace 1d6 30cn
    • Dagger 1d4 (10/20/30) 10cn
    • Silver Shortsword 1d? ??cn
  • Equipment:
    • Backpack
    • Waterskin
    • Wineskin (with wine)
    • Standard Rations: (unpreserved for 1 person/1 wk): 2 days left, will go off soon
    • Thieves' Tools
    • 12 torches
    • Iron Spike (12 -1 for pyramid door)
    • Hammer (small)
    • 2 x Flask of Oil
    • Rope (50')
    • Tinder Box (flint & steel)
    • Wolfsbane (1 pouch)
    • Holy Symbol (Freya)
    • Mirror (hand-sized, steel)

Encumbrance: Total: 534 cn weight (90'/30'/90' movement)

  • Mule w. 2 saddle bags
    • 5 x Iron Rations (preserved food for 1 person/1 week): 5x15=75
    • Large sacks x 2
    • Twine (I assumed 1gp)

Background[edit]

With her crossed eye, it was always going to be difficult for Raghild's parents to wed her off. At the advanced age of 23, an old shepherd Kotkell brought a meagre dowry down off the hills. Her father was delighted, and Raghild finally won a toothless and foul-smelling husband of her very own.

Kotkell didn't survive that winter. He was found by his brother, frozen solid on the slopes. With Kotkell's wandering eye, rumours started, of course, and Raghild eventually fled. Half-starved in Dragonscar, she learned how to scrape a living off the leavings of society.

Raghild had something of a talent for stealing pies off window lintels and this got her noticed. A gang of ruffians put her to good use and together they pulled off a pretty profitable job. The gang dispersed but Raghild had learned to like the feel of gold on her fingers. She craves more.

Raghild is a cousin to Hrolf Fairhair, Zossi's retainer

Notes[edit]

Bow & 20 arrows: 30 cn Bola: We decided to count these as part of the misc. weight like slings, IIRC Polearm (Poleaxe): 150 cn Mace: 30 cn 2 Daggers: 20 total cn weight Leather Armor: 200 cn weight Misc. Equipment: 80 cn weight

Total: 510 cn weight (90'/30'/90' movement)

Oops, I need to add in the coins you're carrying. 24+510=534. Still same move rate. At 600 cn weight carried you slow down to 60'/20'/60'. You'd have to pare back to 400 cn weight or less to regain the 120'/40'/120' move rate, which is the fastest rate available to characters. At 801-1600 cn weight one moves at 30'/10'/30'. PCs can't carry more than 1600 cn weight.

a)Deposit it indirectly via V. Alfkin who would charge you a modest fee b) Buy gems & jewelry (more portable) c) Hire someone to take it to the monastery d) Loan it to a noble and hope he pays you back with interest e) Invest it in a merchant venture. f) Suggest something else? I'm probably amenable to most reasonable suggestions.