Difference between revisions of "HC Template Sheet"

From RPGnet
Jump to: navigation, search
(Created page with '[U]<B>Hunfrith Longthinker, Giant Bard and Sage</B>[/U] [ sblock=Character Sheet] [B]Hunfrith Longthinker [/B] Giant Bard and Sage, some 42 years old STR 10 (+0) DEX 11 (+0) …')
 
 
(40 intermediate revisions by 6 users not shown)
Line 1: Line 1:
[U]<B>Hunfrith Longthinker, Giant Bard and Sage</B>[/U]
+
Back to [[Heartstone Codex]]
 
[ sblock=Character Sheet]
 
[B]Hunfrith Longthinker [/B]
 
Giant Bard and Sage, some 42 years old
 
  
STR 10 (+0)
+
'''Siyavash "Sukhbataar", Vister warrior, 20 years old, played by Asen_G'''
DEX 11 (+0)
+
*Class: Lancer 1, XP: yet to be acquired
CON 14 (+2)
+
*Action dice: 3d4
INT 14 (+2)
+
*Recent changes to sheet:
WIS 14 (+2)
 
CHA 15 (+2)
 
  
Class: Sage 2
+
''NB Pease don't alter the format too much; if we alter one, I want to alter all.''
XP: 1,000
 
Vitality Points: 22
 
Wound Points: 14
 
Action dice: 3d4
 
  
BAB: +1    Melee +0    Ranged +0
+
=Stats=
Defence: 15 (10 +1 Sage +3 shield +1 spear)
+
*STR 20 (Orc)/DEX 12/CON 18 (Orc)
Damage Reduction (Armour):
+
*INT 14 (Orc)/WIS 16/CHA 13
Initiative +1 (1 Sage)
 
Fortitude +4 (2 +2 Con)
 
Reflex +2 (2 +0 Dex)
 
Will +4 (2 +2 Wis)
 
  
Lifestyle: 2 (Panache 2 [+1 Appearance; Income 10silver] / Prudence 0 [15% savings])
+
'''Combat'''
Legend: 2
+
*Init: +1 (Dex)
Reputation: 20
+
*BAB: +1  /  Melee +6  /  Ranged +2
Renown: 0
 
  
 +
*Defence: 11[13?] (10 + 1 DEX [+2 shield Guard bonus here?])
 +
*Fort: +5 (1 +4 Con)  /  Ref: +1 (0 +1 Dex)  /  Will: +4 (1 +3 Wis)
 +
*Vitality Points: Vitality: 16    /    Wound Points: 18?
  
[U]Abilities & Feats[/U]
+
'''Common Attacks/Defences/Actions:'''
Gia: [I]Large folk[/I]: 2x2; Reach 2; Speed 50’
+
*Cavalry axe +6 attack, 1d8 lethal, critical on 20, AP 2, cavalry, S/1h
Gia: [I]Improved Stability[/I]: If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip
 
Gia: [I]Natural Attack[/I]: Trample I
 
Gia: [I]Sterner Stuff[/I]: Defending against Keen atks, they reduce by 4
 
Ba: [I]Well-rounded [/I]:
 
Ba: [I]Beguiling[/I]: When taunt standard character, can change standard result for fixation for rounds =15 (Cha). Dmg interrupts
 
Ba: [I]Encouragement[/I]: 1/scene Talk to teammate 1 min +1 morale saves
 
Ba: [I]Free Hint[/I]: 1/session Free hint from GM or bonus action die
 
Ba: [I]Practised Impress[/I]: If use action die to boost Impress but fails, get it back
 
SaC: [I]Breadth of Experience:[/I] 4 bonus class skills with 2 free ranks
 
Sa1: [I]Wise counsel:[/I] 1 action die to boost ally’s skill/save or damage (p.47)
 
Sa2: [I]Assistance I:[/I] Half an ally’s skill check time (round up, min. 5 min.), but +1 error range (p.47)
 
Lvl 1: [I]Shield basics:[/I] +4 to Bull rush + Phalanx stance
 
Stance: [I]Phalanx stance:[/I] Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield)
 
 
[U]Proficiencies:[/U]
 
Hurled weapons
 
Edged weapons (forte)
 
Blunt weapons (forte)
 
  
 +
* Short bow +1 attack, 19–20 critical, 20 ft. 1d6 lethal, poisonous. AP 2× 6 Cavalry S/2h
  
[U]Skills (ranks/stat/misc) [/U]
+
=Social, Interests & Religion=
[I](6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48[/I]
+
'''Social:'''
Acrobatics** 5 (5/0Dex/0)
+
*Lifestyle: 1 (Panache 1 [+x Appearance; Income 10 silver]  /   Prudence 0 [15% savings])
Athletics** 5 (5/0Str/0)
+
*Legend: x
Bluff* 5 (3/2Cha/0)
+
*Reputation: 10
Crafting (Masonry) 6 (4/2Int/0)
+
*Renown. Heroic: 0. Religious: 0. Temporal: 0.
Disguise 2 (0/2Cha/0)
 
Haggle 5 (3/2Wis/0)
 
Impress** 7 (5/2Cha/0)
 
Intimidate** 7 (5/2Cha/0)
 
Investigate 7 (5/2Wis/0)
 
Medicine 5 (3/2Int/0)
 
Notice 3 (1/2Wis/0)
 
Resolve* 5 (3/2Con/0)
 
Ride 0 (0/0Dex/0)
 
Search 3 (1/2Int/0)
 
Sense Motive 7 (5/2Wis/0)
 
Tactics  2 (0/2Int/0)
 
  
[I]* Origin skills. ** Bonus Sage class skills (gain 2 ranks)[/I]
+
'''Interests:'''
 +
*Language: Vister (native)
 +
*Language: "Lingua Franca" of the Empire
 +
*Study: Vister tribes
 +
*Study: Impact of Empire politics on the citizen's lifestyle
 +
*Alignment:
  
 +
'''Religion:'''
 +
*Animist
  
[I]Interests[/I]
 
Language: Donlar (the native tongue of Old Lil, though he speaks the archaic form)
 
Study: Stone
 
Study: History of the First Empire
 
Study: Unborn
 
Alignment: For Kel Donlar! (Paths from Beauty, Earth, Knowledge & Strength)
 
 
  
[U]Gear[/U]
+
=Abilities, Feats & Proficiencies=
Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb
+
*Basic Skill Mastery (Horseman)
Stake 200s
+
*Nomad
 +
*Eastern Horde
 +
*Talented (horseman)
 +
*Blessed (Order/Heroism)
 +
*Proficiencies:  Hurled weapons  /  Edged weapons (forte)   /  Blunt weapons  /   Bows  /   Unarmed
 +
*Born in the saddle
 +
*Lifetime companion
  
[I]Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s
 
[I]Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177)
 
[I]Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s
 
= 120s
 
Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s
 
=40s
 
  
Blanket Cold res 4 5lb 4s
+
=Skills (ranks/stat/misc)=
Canteen 1 lb 5s
+
''(4+Int 2 = 6/lvl) Max 4 Total 24''
Pouch (50 coins) 2s
+
*Ride&Survival: 4 (Talented, improves both), +2 feat bonus + Stat bonus (and Born in the saddle to boot)
100ft hemp rope 20 lb 12s
+
*Athletics 3+Stat bonus
Stonecutter’s kit 10 lb 15s
+
*Impress 2+Stat bonus
Doctor’s bag 2lb 20s
+
*Intimidate 4+Stat bonus (Born in the saddle)
Oil, 2 pints 2 lb 2s
+
*Notice 4+Stat bonus
Torches 5 3 lb 2s
+
*Tactics 4+Stat bonus
Bandages 10 uses ½ lb 3s
+
*Resolve 3+Stat Bonus
Rations 7 uses 5lb 5s
 
= 70s!
 
  
Coin: 10s
+
=Gear=
[ /sblock] 
+
*Mountain horse (Large Walker — 50 XP): Str 14, Dex 10, Con 12, Int 6, Wis 10, Cha 4; SZ L (1×2, Reach 1); Spd 50 ft. ground; Init III; Atk II; Def III; Res VI; Health IV; Comp I; Skills: Acrobatics III, Athletics IV, Notice IV, Resolve III; Qualities: fearless I, improved sense (scent), improved stability, superior traveler II.
 +
Attacks/Weapons: Kick I
  
 +
*Mountain horse (Large Walker — 50 XP): ( TL 1 )
 +
Str: 14/+2; Dex: 10/+0; Con: 12/+1; Int: 6/-2; Wis: 10/+0; Cha: 4/-3;
 +
Init: 1=1+0(dex) Melee: +2=0+2(str) Fort: +3=2+1(con)
 +
Health: +4=1+1(con)+2(size) ~ 20/18 Ranged: +0=0+0(dex) Ref: +2=2+0(dex)
 +
Def: 10=10+1+0(dex)-1(size) Comp: +0 Will: +2=2+0(wis)
 +
Speed: 50 ft. ground
 +
Skills: Acrobatics (Dex): +4=4+0; Athletics (Str): +7=5+2; Notice (Wis): +5=5+0; Resolve (Con): +5=4+1;
 +
Qualities: fearless I, improved sense (scent), improved stability, superior traveler II.
 +
Attacks: Kick I [1d8 20]
 +
Loads (Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb
 +
*Panache: 3, Prudence: 0, Total: 130 s
  
[ sblock=Story]
+
*Shield, metal 1d4 subdual 20 Guard +2 S/1h Hard 3 7W 8 lbs. Ancient 20s
<B>History: </B>
 
After the Eastern Horde was repelled, Hunfrith Longthinker came down from Kel Donlar and sat himself down for a week in the market place near to the Iron Hawks’ compund. After two days, some of the Kel Enlial common folk brought him water, apples and more apples, and finally some mead. An old maid sat with him and talked low to him. An idiot sat on his lap for the best part of a day telling passers-by that he was a Titan.
 
  
After the week was out (two market days had come and gone, the stallholders making do with his bulky presence and enjoying his serene smile), he finally spoke, in his rich bass. "I have decided the time has come to help you" he declared.
+
*Cavalry axe 1d8 lethal 20 AP 2, cavalry S/1h Hard 2 12D 8 lbs. Ancient 15s
[ /sblock] 
 
  
[ sblock=Q&A]
+
*Short bow Arrow 19–20 20 ft. × 6 Cavalry S/2h Hard 1 10D 4 lbs. Primitive 40s
[B]-Name another member of the Ancestral Hero pantheon, and what their general domain is.[/B]
+
*Arrows: Standard (30) 1d6 lethal — — AP 2, poisonous — Hard 1 7D 1/10 lb. Primitive 10s
  
Feth is the Master Chisel, the Titan who made many of the races we know today, carved out of rock. He is also known as the Counsel, due to his keen wisdom, though his enemies call him the Raven. Among his enemies are the elves. Though he considers the elves his children, he is the figurehead of their revolt.
+
*Garrote Silences a held or pinned target as a free action D/2h Soft 1 5D 1/10 lb. Primitive 1s
  
Feth is worshipped by those who carve stone, who keep lore, or who offer counsel. His is also a brutal warrior with huge ham fists.
+
*Canteen/waterskin Holds 2 quarts of liquid T/1h Soft 1 5D 1 lb. ** Primitive 5s
  
[B]-Do the Giants merely haunt Kel Donlar, or do they also still have some control in another of the cities in the region? If so, would you like to name it? (see #3 on [URL="http://maps.google.com/maps/ms?ie=UTF8&hl=en&t=k&msa=0&msid=116027968805698873356.000471e80caf1e770b10f&ll=51.618017,-68.57666&spn=1.701919,4.949341&z=8"]the map[/URL])?[/B]
+
*Firesteel/tinderbox Starts fire in 1 round D/2h Hard 1 7D 1/2 lb. Ancient 8s
The giants haunt Kel Donlar and maintain the Library, a huge complex built into the mountain side of twisting and connecting passages whose very design and aspect bears a message. The information stored within the library is enscribed on stone tablets or on the very walls. With time, the giants' numbers are dwindling. They know they must do something about this but they cannot leave the Library or it will be vulnerable. They do not even know if the other great cities of giants still stand. An [I]impasse[/I].
 
  
[B]-How long has Hunfrith lived, and if asked what might he say about his family?[/B]
+
*Whistle Signal 1 mile (outdoors) or 500 ft. (indoors) D/1h Hard 1 7D 1/2 lb. Primitive 2s
  
Only some forty years, though you couldn't tell. His family? They are very proud of him but doubt that he will ever return.
+
*Blanket/bedroll Cold Resistance 4 Special */— Soft 1 5D 5 lbs. Primitive 5s
  
[B]-How long ago does the Company's records claim it was founded?[/B]
+
*24 s left
  
A hundred and twenty-two. But this is untrue. Hunfrith himself has seen mention of the Iron Hawk, a heroic company of Titan warriors, in several of the main legends enscribed on the walls of the Library.
+
=History=
 +
'''Born: Xth day of the month of **** and ****, Yth month of 475'''
  
[B]-Tell me one important thing about your character's appearance (examples: baby-faced, heavily scarred, interesting tattoo, shock of red hair, always in full armor, etc.)[/B]
+
''Info''
 +
The first Oior-pata, man-slayers, we met the year I was born. Since then, they attack more and more often.
 +
They kill men, and kidnap women, preferring girls. Some of them had cut one of their breast so they would be better able to shoot a bow. What a loss, some of them would make good slaves, if not for the self-mutilation! But let's not digress. It is not that we can't hold them off. The problem is, they seem to draw bigger and bigger numbers from somewhere. Each year, there are more of them. My father, the khan, always the first to think of backup plans, decided to send me to the Empire to get some information. We still hope it wouldn't be necessary, and the noble families wouldn't look kindly on this plan. Still, if the Oior-pata keep attacking, the nobles will have to shut up and obey the khan's will when I return.
 +
It was years since I last saw the mountain. Sometimes, I dream of her. Yes, her - the Mountain is always a "she" to the Vister. But my duty is above all else. For now, I'm living in the Empire, looking and everything, and I take notes. Maybe it will be better to fight the Oior-pata to the last man, woman and child, or maybe we would have to carve out a new homeland for our people. I haven't made my mind yet, and neither can I rush it. Who else would be to blame if the khan makes a wrong decision, if not the son who didn't bring enough information?
 +
Still, there is a conflict in the Empire. I went to a place that seems like one of the hubs of resistance. Maybe there is opportunity for the Vister there to make allies and find a new home...
  
Although his features are fairly nomal (brown hair and beard, ruddy face and green-brown eyes) if large, Hunfrith has a beautifully serene smile. Quite catches the eye, this. [ /sblock]
+
=Notes=
 +
On horses and signs Vister put on them: The one that's higher on the horse's flank is lion sign all Vister tribes have in common. The specific symbol varies according to the tribe, so some Vister might have a lion dormant sign, for example, this is the sign of the Fire Mountain tribe. Their message is clear, beware the lion when he awakes!
 +
But one thing all Vister recognize is, we are all children of the Father Lion. Well, some think we are actually children of the Mother Lion, but everybody knows the lion's spirit might be either a male or female lion, and it's still the same spirit. The shamans can sort it out between them, but to everybody else, it's the same. The Vister of the steppes seem to stick to the Mother Lion sign, while the mountain Vister stick to the Father Lion. We still know we are all Children of the Lion!
 +
Of course, there are quarrels even within a family. It's just seldom as bloody as it would be with a stranger.
 +
The Quartz Ridge tribe has a lion rampant sign, with the lion carrying a shield and an axe, spear, or hammer in the other. The message is clear enough, we are ever-vigilant, but we don't start fights, generally.
 +
My personal sign is an axe. Nothing more, but that's enough. As third son of the khan, I am the axe held by the Quartz Ridge's lion! Of course, on my horses, we only use the variant with the axe for the tribe's sign.
 +
 
 +
On Women (and other things that cut): Some historian from the Empire, Diordorus-or-something, commented that "Vister women fight like the men and are nowise inferior to them in bravery'. I think he underestimated our women-folk!
 +
Sure, I don't say the Vister men are worse fighters, this wouldn't be true. It's just that women don't participate in all fights but major ones, but when they do, beware! Their ferocity is virtually unmatched. I suppose that they know that if they fall, their children might very easily die. Much as he tries, a man is not that good in taking care of infants. It really makes them nasty fighters... well, that, or they just chose to fight in the days when the feel like fighting, if you get what I mean! Given that on those days, an average woman might make you hurt using nothing but words, imagine what she'll do when she uses an weapon on top of that!
 +
All in all, in the mountain, women take care of the children and house, men hunt, take care of the herds, and fend off the first attacks, should an enemy appear. When the tribe is threatened, though, we all fight as one, for both the daughters and the sons of the Lion share the same ancestor spirits!
 +
That's why we bury both men and women with their personal weapons. I see in the Empire, many women don't even own weapons. The first few months, I believed they are just hiding them better than we do at home... now I just find it weird.

Latest revision as of 09:46, 28 February 2010

Back to Heartstone Codex

Siyavash "Sukhbataar", Vister warrior, 20 years old, played by Asen_G

  • Class: Lancer 1, XP: yet to be acquired
  • Action dice: 3d4
  • Recent changes to sheet:

NB Pease don't alter the format too much; if we alter one, I want to alter all.

Stats[edit]

  • STR 20 (Orc)/DEX 12/CON 18 (Orc)
  • INT 14 (Orc)/WIS 16/CHA 13

Combat

  • Init: +1 (Dex)
  • BAB: +1 / Melee +6 / Ranged +2
  • Defence: 11[13?] (10 + 1 DEX [+2 shield Guard bonus here?])
  • Fort: +5 (1 +4 Con) / Ref: +1 (0 +1 Dex) / Will: +4 (1 +3 Wis)
  • Vitality Points: Vitality: 16 / Wound Points: 18?

Common Attacks/Defences/Actions:

  • Cavalry axe +6 attack, 1d8 lethal, critical on 20, AP 2, cavalry, S/1h
  • Short bow +1 attack, 19–20 critical, 20 ft. 1d6 lethal, poisonous. AP 2× 6 Cavalry S/2h

Social, Interests & Religion[edit]

Social:

  • Lifestyle: 1 (Panache 1 [+x Appearance; Income 10 silver] / Prudence 0 [15% savings])
  • Legend: x
  • Reputation: 10
  • Renown. Heroic: 0. Religious: 0. Temporal: 0.

Interests:

  • Language: Vister (native)
  • Language: "Lingua Franca" of the Empire
  • Study: Vister tribes
  • Study: Impact of Empire politics on the citizen's lifestyle
  • Alignment:

Religion:

  • Animist


Abilities, Feats & Proficiencies[edit]

  • Basic Skill Mastery (Horseman)
  • Nomad
  • Eastern Horde
  • Talented (horseman)
  • Blessed (Order/Heroism)
  • Proficiencies: Hurled weapons / Edged weapons (forte) / Blunt weapons / Bows / Unarmed
  • Born in the saddle
  • Lifetime companion


Skills (ranks/stat/misc)[edit]

(4+Int 2 = 6/lvl) Max 4 Total 24

  • Ride&Survival: 4 (Talented, improves both), +2 feat bonus + Stat bonus (and Born in the saddle to boot)
  • Athletics 3+Stat bonus
  • Impress 2+Stat bonus
  • Intimidate 4+Stat bonus (Born in the saddle)
  • Notice 4+Stat bonus
  • Tactics 4+Stat bonus
  • Resolve 3+Stat Bonus

Gear[edit]

  • Mountain horse (Large Walker — 50 XP): Str 14, Dex 10, Con 12, Int 6, Wis 10, Cha 4; SZ L (1×2, Reach 1); Spd 50 ft. ground; Init III; Atk II; Def III; Res VI; Health IV; Comp I; Skills: Acrobatics III, Athletics IV, Notice IV, Resolve III; Qualities: fearless I, improved sense (scent), improved stability, superior traveler II.

Attacks/Weapons: Kick I

  • Mountain horse (Large Walker — 50 XP): ( TL 1 )

Str: 14/+2; Dex: 10/+0; Con: 12/+1; Int: 6/-2; Wis: 10/+0; Cha: 4/-3; Init: 1=1+0(dex) Melee: +2=0+2(str) Fort: +3=2+1(con) Health: +4=1+1(con)+2(size) ~ 20/18 Ranged: +0=0+0(dex) Ref: +2=2+0(dex) Def: 10=10+1+0(dex)-1(size) Comp: +0 Will: +2=2+0(wis) Speed: 50 ft. ground Skills: Acrobatics (Dex): +4=4+0; Athletics (Str): +7=5+2; Notice (Wis): +5=5+0; Resolve (Con): +5=4+1; Qualities: fearless I, improved sense (scent), improved stability, superior traveler II. Attacks: Kick I [1d8 20] Loads (Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb

  • Panache: 3, Prudence: 0, Total: 130 s
  • Shield, metal 1d4 subdual 20 Guard +2 S/1h Hard 3 7W 8 lbs. Ancient 20s
  • Cavalry axe 1d8 lethal 20 AP 2, cavalry S/1h Hard 2 12D 8 lbs. Ancient 15s
  • Short bow Arrow 19–20 20 ft. × 6 Cavalry S/2h Hard 1 10D 4 lbs. Primitive 40s
  • Arrows: Standard (30) 1d6 lethal — — AP 2, poisonous — Hard 1 7D 1/10 lb. Primitive 10s
  • Garrote Silences a held or pinned target as a free action D/2h Soft 1 5D 1/10 lb. Primitive 1s
  • Canteen/waterskin Holds 2 quarts of liquid T/1h Soft 1 5D 1 lb. ** Primitive 5s
  • Firesteel/tinderbox Starts fire in 1 round D/2h Hard 1 7D 1/2 lb. Ancient 8s
  • Whistle Signal 1 mile (outdoors) or 500 ft. (indoors) D/1h Hard 1 7D 1/2 lb. Primitive 2s
  • Blanket/bedroll Cold Resistance 4 Special */— Soft 1 5D 5 lbs. Primitive 5s
  • 24 s left

History[edit]

Born: Xth day of the month of **** and ****, Yth month of 475

Info The first Oior-pata, man-slayers, we met the year I was born. Since then, they attack more and more often. They kill men, and kidnap women, preferring girls. Some of them had cut one of their breast so they would be better able to shoot a bow. What a loss, some of them would make good slaves, if not for the self-mutilation! But let's not digress. It is not that we can't hold them off. The problem is, they seem to draw bigger and bigger numbers from somewhere. Each year, there are more of them. My father, the khan, always the first to think of backup plans, decided to send me to the Empire to get some information. We still hope it wouldn't be necessary, and the noble families wouldn't look kindly on this plan. Still, if the Oior-pata keep attacking, the nobles will have to shut up and obey the khan's will when I return. It was years since I last saw the mountain. Sometimes, I dream of her. Yes, her - the Mountain is always a "she" to the Vister. But my duty is above all else. For now, I'm living in the Empire, looking and everything, and I take notes. Maybe it will be better to fight the Oior-pata to the last man, woman and child, or maybe we would have to carve out a new homeland for our people. I haven't made my mind yet, and neither can I rush it. Who else would be to blame if the khan makes a wrong decision, if not the son who didn't bring enough information? Still, there is a conflict in the Empire. I went to a place that seems like one of the hubs of resistance. Maybe there is opportunity for the Vister there to make allies and find a new home...

Notes[edit]

On horses and signs Vister put on them: The one that's higher on the horse's flank is lion sign all Vister tribes have in common. The specific symbol varies according to the tribe, so some Vister might have a lion dormant sign, for example, this is the sign of the Fire Mountain tribe. Their message is clear, beware the lion when he awakes! But one thing all Vister recognize is, we are all children of the Father Lion. Well, some think we are actually children of the Mother Lion, but everybody knows the lion's spirit might be either a male or female lion, and it's still the same spirit. The shamans can sort it out between them, but to everybody else, it's the same. The Vister of the steppes seem to stick to the Mother Lion sign, while the mountain Vister stick to the Father Lion. We still know we are all Children of the Lion! Of course, there are quarrels even within a family. It's just seldom as bloody as it would be with a stranger. The Quartz Ridge tribe has a lion rampant sign, with the lion carrying a shield and an axe, spear, or hammer in the other. The message is clear enough, we are ever-vigilant, but we don't start fights, generally. My personal sign is an axe. Nothing more, but that's enough. As third son of the khan, I am the axe held by the Quartz Ridge's lion! Of course, on my horses, we only use the variant with the axe for the tribe's sign.

On Women (and other things that cut): Some historian from the Empire, Diordorus-or-something, commented that "Vister women fight like the men and are nowise inferior to them in bravery'. I think he underestimated our women-folk! Sure, I don't say the Vister men are worse fighters, this wouldn't be true. It's just that women don't participate in all fights but major ones, but when they do, beware! Their ferocity is virtually unmatched. I suppose that they know that if they fall, their children might very easily die. Much as he tries, a man is not that good in taking care of infants. It really makes them nasty fighters... well, that, or they just chose to fight in the days when the feel like fighting, if you get what I mean! Given that on those days, an average woman might make you hurt using nothing but words, imagine what she'll do when she uses an weapon on top of that! All in all, in the mountain, women take care of the children and house, men hunt, take care of the herds, and fend off the first attacks, should an enemy appear. When the tribe is threatened, though, we all fight as one, for both the daughters and the sons of the Lion share the same ancestor spirits! That's why we bury both men and women with their personal weapons. I see in the Empire, many women don't even own weapons. The first few months, I believed they are just hiding them better than we do at home... now I just find it weird.