Difference between revisions of "To Seek To Find Prythus IV"

From RPGnet
Jump to: navigation, search
(Created page with ''''Inquisition File 0014RT97''' ==Name== Prythus IV ==Class== Hive World ==Tech Level== Mid-Imperial ==Size of Star== Large ==Galactic position== OB/CAL/JR/752/756 ==Sector== Se…')
 
(Conflicts)
 
(21 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
[[To_Seek_To_Find|Main Page]]
 
'''Inquisition File 0014RT97'''
 
'''Inquisition File 0014RT97'''
  
 +
 +
[[File:Prythus IV.jpg]]
 
==Name==
 
==Name==
 
Prythus IV
 
Prythus IV
Line 14: Line 17:
 
Segmentum Obscurus
 
Segmentum Obscurus
 
==Sub Sector==
 
==Sub Sector==
Josian Reach
+
Calaxius
 +
 
 
==Planetary Governor==
 
==Planetary Governor==
 
Lord Sda Yarsin
 
Lord Sda Yarsin
 
==Adepta Presence==
 
==Adepta Presence==
 
===Adeptus Arbites===
 
===Adeptus Arbites===
Moderate
+
Moderate - Each Hive has a small sector house with roughly 20-40 Arbities stationed there
 
===Adeptus Astra Telepathica===
 
===Adeptus Astra Telepathica===
Notable
+
Notable - There is a large Telepathcia choir/training facility in Port Landing
 
===Adeptus Astronimica===
 
===Adeptus Astronimica===
Small
+
Small - As with may words there is a small presence of Astronimca acting as relay for the beacon
 
===Adeptus Mechanicus===
 
===Adeptus Mechanicus===
Token
+
Token - There is only minimal presence of the Mechanicus as the worlds primary function is not production but extraction of raw materials.
 
===Administratum===
 
===Administratum===
Small
+
Small - The normal bureaucracy is present, but is generally marginalized
 
===Adeptus Ministorum===
 
===Adeptus Ministorum===
Moderate
+
Moderate - Prythus is a very religious world withe the Ministorum having a direct hand in plantery affairs most nobles have at least one cleric present who is always consulted before any major decision is made.
 
==Planet size==
 
==Planet size==
 
53,000kms
 
53,000kms
Line 37: Line 41:
 
Average between 40-45*C
 
Average between 40-45*C
 
==Length of Day==
 
==Length of Day==
9 Std Terran hours
+
9 Std Terran hours - Due to the short planetry days the time keeping on the world groups each pair of days together and then divides them into day and night cycles of roughly 4 hours (These being refere to as 1st Light, 1st Dark, 2nd Light and 2nd Dark) with a short two hour period of prayers between 1st Dark and 2nd Light.
 +
 
 
==Length of Year==
 
==Length of Year==
 
.31 Terran years (297 Local days)
 
.31 Terran years (297 Local days)
 
==Number of Satellites==
 
==Number of Satellites==
5 (2 Major, 3 Minor)
+
5 (2 Major, 3 Minor)- Only 1 of the Satellites (Praxis) has a stable orbit the others (Null, Saren, Onmus, Drax) have hightly unstable orbits making orbital defenses and installations impossible
 
==Gravity==
 
==Gravity==
 
.9 Std
 
.9 Std
 
==Atmosphere==
 
==Atmosphere==
Tainted: High levels of Carbon Monoxide and Ozone
+
Tainted: High levels of Carbon Dioxide and Ozone
 
==Hydrosphere==
 
==Hydrosphere==
Damp: Several large seas and all landmasses receive regular rainfall
+
Prythus is covered by seas and oceans covering roughly 60% of the land mass, due to the atmospheric make up however the make up of the water is closer to that of an acid. All water requires a lengthy treatment process before it my be used by the populace.
 +
 
 
==Terrain==
 
==Terrain==
Flat Rock
+
The general Terrain of Prythus consists of High Rocky plateaus and bleak Moor lands where some hardy scub plants cling to life. The High winds and acid rain make life on the surface difficult for any life to exist here for extended periods. However beneath this is a vast tunnel network where most of the planets ecosystem lives. The tunnels seem to stretch through out most of the planet and have been extended by mining operations.
Plateaus
+
 
Caves
+
==Climate==
Moors
+
 
 +
The Climate of the planet is within human tolorances excepting the makeup of the atmopshere. Due to the lack of tilt there is little in the way of actual seasons on the planet and the general barran nature means that there is little protection form the near constant high winds (speeds at around 80 kph. Heavy rain is common with storms lasting for several local days.
 +
 
 +
==Flora and Fauna==
 +
 
 +
 
 
==Population==
 
==Population==
7 Hundred Million
+
7 Hundred Million - Centered in several Hive's that dot the surface of the world (Currently 10 Major and Minor)
 +
 
 
==Government Type==
 
==Government Type==
 
Hereditary Monarchy
 
Hereditary Monarchy
 +
 +
==Countries==
 +
Each of the Hives is in effect its own nation. They all owe nominal allegiance to the governor but in practice largely run there own affairs.
 +
 +
The current Hives are:
 +
 +
*Port Landing (Major): Home of the Governor
 +
*Far Reach (Major): Hive Lord Urds
 +
*Distant Shore (Major): Hive Lord Gris
 +
*Saints rest (Major): Hive Lord Rathmane
 +
*Stormhold (Minor): Hive Lord Jarlson
 +
*Slagheim (Minor): Hive Lord Raks
 +
*Wavecrest (Minor): Hive Lord Preston
 +
*Paxburg (Minor): Hive Lord Druss
 +
*Hallowed Deep (Minor): Hive Lord Zarston
 +
*Snagerst (Minor): Hive Lord Wrex
 +
 +
==Primary Imports==
 +
 +
As with many Hive worlds the main imports of Prythu are fresh food and water
 +
 +
==Primary Exports==
 +
 +
Prthus's main exports are raw materials especially metals and trace elements needed for the works of the Mechaincus.
 +
 +
==Conflicts==
 +
 +
Constant low level skirmishes between Hive Lords for rights to an area. As long as these conflicts do not adversely affect production then the PDF forces will not interfere.
 +
 
==Planetary Forces==
 
==Planetary Forces==
Militia: Large / Medium
+
===Militia===
Standing Army: / Huge / Medium/High
+
*Large / Medium
Private Army/Armies: / Huge / Poor/Medium
+
 
Naval Force: / Massive / Medium/High
+
* Each Hive is expected to have a force to maintain law and order and defend the hive its self from attack. These forces are under the authority of the Hive Lord, but are expected to hand the forces over in case of emergancy to the Planety Governors authority. The level of training and Equipment is purposely kept lower than that of the PDF primarily to stop any ambitions on the part of the Hive Lords.
Mercenary Force: / Huge / Medium
+
 
 +
===Standing Army===
 +
* Huge / Medium/High
 +
 
 +
* The planet supports a large well equipped PDF that is independent of the Hive Lords. The force is primarily used to stop the squabbles between the Hive Lords from growing to destructive and see regular combat making them a good recruiting ground for the guard.
 +
 
 +
===Private Army/Armies===
 +
* Huge / Poor/Medium
 +
 
 +
* Beyond the Hive Milita's each Hive Lord is allowed to raise a private army but these are often poorly lead due to nepotism and ill equipped as the Lord must supply and provision them himself. Despite this all the Hive Lords take advantage of this and maintain large forces.
 +
 
 +
===Naval Force===
 +
* Massive / Medium/High
 +
 
 +
* Due to the lack of Orbital Defenses a fairly large Naval Picket in maintained in the Prythus system. As well as this it is on a regular patrol route that often sees ships stop in the system to resupply from the base on Praxis.
 +
 
 +
===Mercenary Force===
 +
* Huge / Medium
 +
 
 +
* Due to the nature of blood feuds and constant skirmishing for territory between the Hive Lords there are many Mercenary forces who offer there services to the highest bidder. These find nearly constant employment, the only limitation is they may not fight against the forces of the planetary governor or imperial facilities. They most also accept direct control of the Governor during times of crisis. These forces tend to be better trained and equipped than the Hive Lords forces.

Latest revision as of 10:22, 15 February 2010

Main Page Inquisition File 0014RT97


Prythus IV.jpg

Name[edit]

Prythus IV

Class[edit]

Hive World

Tech Level[edit]

Mid-Imperial

Size of Star[edit]

Large

Galactic position[edit]

OB/CAL/JR/752/756

Sector[edit]

Segmentum Obscurus

Sub Sector[edit]

Calaxius

Planetary Governor[edit]

Lord Sda Yarsin

Adepta Presence[edit]

Adeptus Arbites[edit]

Moderate - Each Hive has a small sector house with roughly 20-40 Arbities stationed there

Adeptus Astra Telepathica[edit]

Notable - There is a large Telepathcia choir/training facility in Port Landing

Adeptus Astronimica[edit]

Small - As with may words there is a small presence of Astronimca acting as relay for the beacon

Adeptus Mechanicus[edit]

Token - There is only minimal presence of the Mechanicus as the worlds primary function is not production but extraction of raw materials.

Administratum[edit]

Small - The normal bureaucracy is present, but is generally marginalized

Adeptus Ministorum[edit]

Moderate - Prythus is a very religious world withe the Ministorum having a direct hand in plantery affairs most nobles have at least one cleric present who is always consulted before any major decision is made.

Planet size[edit]

53,000kms

Plantery Tilt[edit]

Slight 2'

Temperatures[edit]

Average between 40-45*C

Length of Day[edit]

9 Std Terran hours - Due to the short planetry days the time keeping on the world groups each pair of days together and then divides them into day and night cycles of roughly 4 hours (These being refere to as 1st Light, 1st Dark, 2nd Light and 2nd Dark) with a short two hour period of prayers between 1st Dark and 2nd Light.

Length of Year[edit]

.31 Terran years (297 Local days)

Number of Satellites[edit]

5 (2 Major, 3 Minor)- Only 1 of the Satellites (Praxis) has a stable orbit the others (Null, Saren, Onmus, Drax) have hightly unstable orbits making orbital defenses and installations impossible

Gravity[edit]

.9 Std

Atmosphere[edit]

Tainted: High levels of Carbon Dioxide and Ozone

Hydrosphere[edit]

Prythus is covered by seas and oceans covering roughly 60% of the land mass, due to the atmospheric make up however the make up of the water is closer to that of an acid. All water requires a lengthy treatment process before it my be used by the populace.

Terrain[edit]

The general Terrain of Prythus consists of High Rocky plateaus and bleak Moor lands where some hardy scub plants cling to life. The High winds and acid rain make life on the surface difficult for any life to exist here for extended periods. However beneath this is a vast tunnel network where most of the planets ecosystem lives. The tunnels seem to stretch through out most of the planet and have been extended by mining operations.

Climate[edit]

The Climate of the planet is within human tolorances excepting the makeup of the atmopshere. Due to the lack of tilt there is little in the way of actual seasons on the planet and the general barran nature means that there is little protection form the near constant high winds (speeds at around 80 kph. Heavy rain is common with storms lasting for several local days.

Flora and Fauna[edit]

Population[edit]

7 Hundred Million - Centered in several Hive's that dot the surface of the world (Currently 10 Major and Minor)

Government Type[edit]

Hereditary Monarchy

Countries[edit]

Each of the Hives is in effect its own nation. They all owe nominal allegiance to the governor but in practice largely run there own affairs.

The current Hives are:

  • Port Landing (Major): Home of the Governor
  • Far Reach (Major): Hive Lord Urds
  • Distant Shore (Major): Hive Lord Gris
  • Saints rest (Major): Hive Lord Rathmane
  • Stormhold (Minor): Hive Lord Jarlson
  • Slagheim (Minor): Hive Lord Raks
  • Wavecrest (Minor): Hive Lord Preston
  • Paxburg (Minor): Hive Lord Druss
  • Hallowed Deep (Minor): Hive Lord Zarston
  • Snagerst (Minor): Hive Lord Wrex

Primary Imports[edit]

As with many Hive worlds the main imports of Prythu are fresh food and water

Primary Exports[edit]

Prthus's main exports are raw materials especially metals and trace elements needed for the works of the Mechaincus.

Conflicts[edit]

Constant low level skirmishes between Hive Lords for rights to an area. As long as these conflicts do not adversely affect production then the PDF forces will not interfere.

Planetary Forces[edit]

Militia[edit]

  • Large / Medium
  • Each Hive is expected to have a force to maintain law and order and defend the hive its self from attack. These forces are under the authority of the Hive Lord, but are expected to hand the forces over in case of emergancy to the Planety Governors authority. The level of training and Equipment is purposely kept lower than that of the PDF primarily to stop any ambitions on the part of the Hive Lords.

Standing Army[edit]

  • Huge / Medium/High
  • The planet supports a large well equipped PDF that is independent of the Hive Lords. The force is primarily used to stop the squabbles between the Hive Lords from growing to destructive and see regular combat making them a good recruiting ground for the guard.

Private Army/Armies[edit]

  • Huge / Poor/Medium
  • Beyond the Hive Milita's each Hive Lord is allowed to raise a private army but these are often poorly lead due to nepotism and ill equipped as the Lord must supply and provision them himself. Despite this all the Hive Lords take advantage of this and maintain large forces.

Naval Force[edit]

  • Massive / Medium/High
  • Due to the lack of Orbital Defenses a fairly large Naval Picket in maintained in the Prythus system. As well as this it is on a regular patrol route that often sees ships stop in the system to resupply from the base on Praxis.

Mercenary Force[edit]

  • Huge / Medium
  • Due to the nature of blood feuds and constant skirmishing for territory between the Hive Lords there are many Mercenary forces who offer there services to the highest bidder. These find nearly constant employment, the only limitation is they may not fight against the forces of the planetary governor or imperial facilities. They most also accept direct control of the Governor during times of crisis. These forces tend to be better trained and equipped than the Hive Lords forces.