Difference between revisions of "Miriam"

From RPGnet
Jump to: navigation, search
(Social, Interests & Religion)
(Gear)
 
(8 intermediate revisions by 3 users not shown)
Line 13: Line 13:
  
 
'''Combat'''
 
'''Combat'''
*Init: +3 (2 Bruglar + 1 Dex)
+
*Init: +3 (2 Burglar + 1 Dex)
 
*BAB: +1  /  Melee +1  /  Ranged +1
 
*BAB: +1  /  Melee +1  /  Ranged +1
  
Line 34: Line 34:
 
'''Interests:'''
 
'''Interests:'''
 
*Language: Native Language
 
*Language: Native Language
*Language: GM's choice
+
*Language: TBD
 
*Study: Sturian Religion
 
*Study: Sturian Religion
*Study: Regional politics
+
*Study: Saphetian politics
  
  
Line 44: Line 44:
  
 
=Abilities, Feats & Proficiencies=
 
=Abilities, Feats & Proficiencies=
*Adaptible: Grace Under Pressure
+
*Adaptable: ''Grace under Pressure'': +3 bonus to rolls boosted by Action Dice
*Adaptible: Inquisitive Mind
+
*Adaptable: ''Origin skill'': +2 origin skills
*Adaptible: 2 Additional Origin Skills
+
*Adaptable: ''Inquisitive mind'': +2 interests
*Rogue: Practiced Sneak
+
*Rogue: Practiced Sneak (if action die spent on sneak and it fails, action die is returned)
*Rogue: Sharp Mind (+1 to skill rolls)  
+
*Rogue: Sharp Mind (+1 skill per level)  
*Rogue: Trap Sense
+
*Rogue: Trap Sense (roll twice for REF save against traps)
*Rogue: Ambush Basics
+
*Rogue: Ambush Basics (2 rounds to make ambush/tactics check. Additional die of sneak attack damage)
*Feat: Darting Weapon
+
*Burglar: Dexterous (spend 1 action dice and add two action dice to Dex-based skill)
*Feat: Elusive
+
*Burglar: Very, very sneaky (Don't fail Acrobatics or sneak if no error and beats DC 20+level)
 +
*Feat: Darting Weapon (get 2 attacks at -2)
 +
*Feat: Elusive (-1 to attacks for +1 to defense up to +4)
  
 
*Proficiencies:  Edged weapons (forte)  /  Blunt weapons
 
*Proficiencies:  Edged weapons (forte)  /  Blunt weapons
  
 
=Skills (ranks/stat/misc)=
 
=Skills (ranks/stat/misc)=
''(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48''
+
''(8+Int 0 +SM 1 = 9/lvl) = 36''
*Acrobatics** 5 (5/0Dex/0)
+
*Acrobatics** 1 (0/Dex1/0)
*Athletics** 5 (5/0Str/0)
+
*Athletics** 4 (4/Str/0)
*Bluff* 5 (3/2Cha/0)
+
*Blend* 5 (3/Cha2/0)
*Crafting (Masonry) 6 (4/2Int/0)
+
*Bluff** 6 (4/Cha2/0)
*Disguise 2 (0/2Cha/0)
+
*Crafting** (Jewelry) 0 (0/Int0/0)
*Haggle 5 (3/2Wis/0)
+
*Disguise* 6 (4/Cha2/0)
*Impress** 7 (5/2Cha/0)
+
*Haggle** 3 (0/Wis3/0)
*Intimidate** 7 (5/2Cha/0)
+
*Impress
*Investigate 7 (5/2Wis/0)
+
*Intimidate
*Medicine 5 (3/2Int/0)
+
*Investigate** 6 (3/Wis3/0)
*Notice 3 (1/2Wis/0)
+
*Medicine
*Resolve*  5 (3/2Con/0)
+
*Notice** 6 (3/Wis3/0)
*Ride 0 (0/0Dex/0)
+
*Prestidigitation** 4 (3/Dex1/0)
*Search 3 (1/2Int/0)
+
*Resolve*  2 (1/1Con/0)
*Sense Motive 7 (5/2Wis/0)
+
*Ride** 1 (0/Dex1/0)
*Tactics  2 (0/2Int/0)
+
*Search** 3 (3/Int0/0)
 
+
*Sense Motive* 6 (3/Wis3/0)
One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks)
+
*Sneak** 4 (3/Dex1/0)
 +
*Survival
 +
*Tactics  2 (2/Int0/0)
  
 +
One asterisk = Origin skills / Two = Burglar class skills
  
 
=Gear=
 
=Gear=
Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb
 
  
Stake 200s
+
Starting Money 100s
  
*Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s
+
*Studded leather armor
*Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177)
+
*Short sword
*Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s
+
*dagger
= 120s
 
*Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s
 
  
=40s
+
*Disguise Kit
 
+
*Water skin
*Blanket Cold res 4 5lb 4s
 
*Canteen 1 lb 5s
 
 
*Pouch (50 coins) 2s
 
*Pouch (50 coins) 2s
*100ft hemp rope 20 lb 12s
+
*Bedroll
*Stonecutter’s kit 10 lb 15s
+
*Flint/tinder
*Doctor’s bag 2lb 20s
+
*Backpack
*Oil, 2 pints 2 lb 2s
+
*Candles
*Torches 5 3 lb 2s
 
*Bandages 10 uses ½ lb 3s
 
*Rations 7 uses 5lb 5s
 
 
 
= 70s!
 
 
 
*Coin: 10s
 
 
 
  
 
=History=
 
=History=
'''Born: Xth day of the month of **** and ****, Yth month of 475'''
+
'''Born: 26th day of the 12th month of 475'''
  
''Info''
+
''Info
 +
*Death I: Each of your attacks against a living creature inflicts 2 additional damage. You may also cast deathwatch at will.''
  
 
=Notes=
 
=Notes=

Latest revision as of 06:50, 1 April 2010

Back to Heartstone Codex

Miriam, Female Human, About 20 years old, played by tomas

  • Class: Burglar 1st level
  • Action dice: 3d4
  • Recent changes to sheet:

NB Pease don't alter the format too much; if we alter one, I want to alter all.

Stats[edit]

  • STR 13 (+1) / DEX 13 (+1) / CON 13 (+1)
  • INT 11 (0) / WIS 16 (+3) / CHA 14 (+2)

Combat

  • Init: +3 (2 Burglar + 1 Dex)
  • BAB: +1 / Melee +1 / Ranged +1
  • Defence: 12 (10 + 2 Burglar + 1 DEX - 1 Leather Armor DP)
  • DR: 2 (Studded Leather Torso Armor)
  • Fort: +1 (0 +1 Con) / Ref: +3 (2 +1 Dex) / Will: +3 (0 +3 Wis)
  • Vitality Points: 7 / Wound Points: 13

Common Attacks/Defences/Actions:

  • Short Sword +1 To Hit; 1d8 Damage; 19-20; Keen 4
  • Dagger +1 To Hit; 1d6 Damage; 19-20; Bleed, Hurt

Social, Interests & Religion[edit]

Social:

  • Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings])
  • Legend: x
  • Reputation:
  • Renown. Heroic: 0. Religious: 0. Temporal: 0.

Interests:

  • Language: Native Language
  • Language: TBD
  • Study: Sturian Religion
  • Study: Saphetian politics


Religion:

Abilities, Feats & Proficiencies[edit]

  • Adaptable: Grace under Pressure: +3 bonus to rolls boosted by Action Dice
  • Adaptable: Origin skill: +2 origin skills
  • Adaptable: Inquisitive mind: +2 interests
  • Rogue: Practiced Sneak (if action die spent on sneak and it fails, action die is returned)
  • Rogue: Sharp Mind (+1 skill per level)
  • Rogue: Trap Sense (roll twice for REF save against traps)
  • Rogue: Ambush Basics (2 rounds to make ambush/tactics check. Additional die of sneak attack damage)
  • Burglar: Dexterous (spend 1 action dice and add two action dice to Dex-based skill)
  • Burglar: Very, very sneaky (Don't fail Acrobatics or sneak if no error and beats DC 20+level)
  • Feat: Darting Weapon (get 2 attacks at -2)
  • Feat: Elusive (-1 to attacks for +1 to defense up to +4)
  • Proficiencies: Edged weapons (forte) / Blunt weapons

Skills (ranks/stat/misc)[edit]

(8+Int 0 +SM 1 = 9/lvl) = 36

  • Acrobatics** 1 (0/Dex1/0)
  • Athletics** 4 (4/Str/0)
  • Blend* 5 (3/Cha2/0)
  • Bluff** 6 (4/Cha2/0)
  • Crafting** (Jewelry) 0 (0/Int0/0)
  • Disguise* 6 (4/Cha2/0)
  • Haggle** 3 (0/Wis3/0)
  • Impress
  • Intimidate
  • Investigate** 6 (3/Wis3/0)
  • Medicine
  • Notice** 6 (3/Wis3/0)
  • Prestidigitation** 4 (3/Dex1/0)
  • Resolve* 2 (1/1Con/0)
  • Ride** 1 (0/Dex1/0)
  • Search** 3 (3/Int0/0)
  • Sense Motive* 6 (3/Wis3/0)
  • Sneak** 4 (3/Dex1/0)
  • Survival
  • Tactics 2 (2/Int0/0)

One asterisk = Origin skills / Two = Burglar class skills

Gear[edit]

Starting Money 100s

  • Studded leather armor
  • Short sword
  • dagger
  • Disguise Kit
  • Water skin
  • Pouch (50 coins) 2s
  • Bedroll
  • Flint/tinder
  • Backpack
  • Candles

History[edit]

Born: 26th day of the 12th month of 475

Info

  • Death I: Each of your attacks against a living creature inflicts 2 additional damage. You may also cast deathwatch at will.

Notes[edit]