Roan ‘Five Feather Heron’: Difference between revisions

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Created page with 'Character in Kaiu Keiichi's MRQ2 Storm Riders game: Back to wiki / IC / OOC Jump to char char char char char *Male 20yo *Tribe: Pol Joni. Clan: .... *Backgrou…'
 
 
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*Male 20yo
*Male 17yo
*Tribe: Pol Joni. Clan: ....  
*Tribe: Pol Joni. Clan: ....  
*Background: Barbarian. Profession: Priest
*Background: Barbarian. Profession: raider
*Magic: Urox Initiate
*Magic: Ulanin Initiate, Lay member Finovan, follower Pure Horse spirit society


==Characteristics and Attributes==
==Characteristics and Attributes==
STR '''14'''   
STR '''11'''   
CON  '''9'''
CON  '''11'''
SIZ '''12'''
SIZ '''10'''
INT '''10'''   
INT '''14'''   
POW '''13'''   
POW '''8(6)'''   
DEX  '''9'''     
DEX  '''16'''     
CHA '''13'''
CHA '''10'''


*Combat Actions '''2'''
*Combat Actions '''3+1 with shield'''
*Damage Modifier '''+1D2'''
*Damage Modifier '''0'''
*Improvement Modifier '''+1'''
*Improvement Modifier '''0'''
*Movement '''8'''
*Movement '''8'''
*Dedicated POW '''3'''
*Dedicated POW '''2'''
*Magic Points '''10'''
*Magic Points '''6 (8)'''
*Strike Rank (10-#AP)=''' '''
*Strike Rank (15-2AP)=''' 13 '''
*Hero Points: '''#'''
*Hero Points: '''2'''


==Skills==
==Skills==
Common (Base %) %  
Common (Base %) %  
*'''Athletics''' (Str+Dex 23) +10 '''#%'''
*'''Athletics'''(str+siz) '''37%'''
*'''Brawn''' (Str+Siz 26) +5 '''#%'''
*'''Brawn''' (Str+Siz ) '''22%''' Lift 16.5 siz without brawn roll, brawn roll can lift 33 siz
*'''Culture'''(Poljoni)(Intx2 20) +30 '''#%'''
*'''Culture'''(Poljoni)(Intx2 ) '''58%'''
*'''Dance''' (Dex+Cha 22) '''#%'''
*'''Dance''' (Dex+Cha ) '''26%'''
*'''Drive''' (Dex+Pow 22) '''#%'''
*'''Drive''' (Dex+Pow ) '''24%'''
*'''Evade''' (Dex2 18)  '''#%'''
*'''Evade''' (Dex2 )  '''40%'''
*'''Evaluate''' (Int+Cha 23) '''#%'''
*'''Evaluate''' (Int+Cha ) '''24%'''
*'''First Aid''' (Int+Dex 19) '''#%'''
*'''First Aid''' (Int+Dex ) '''55%''' -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%.
*'''Influence''' (Chax2 26) +15priest '''#%'''
*'''Influence''' (Chax2 ) '''20%'''
*'''Insight''' (Int+Pow 23)  '''#%'''
*'''Insight''' (Int+Pow )  '''30%'''
*'''Lore (Prax)''' (Intx2 20) +30+5priest '''#%'''
*'''Lore (Prax)''' (Intx2 ) '''58%'''
*'''Perception''' (Int+Pow 23) '''#%'''
*'''Perception''' (Int+Pow ) '''50%'''
*'''Persistence''' (Pow x2 26) +5+10priest '''#%'''
*'''Persistence''' (Pow x2) '''16%'''
*'''Resilience''' (Con x2 18) +10 '''#%'''
*'''Resilience''' (Con x2 ) '''52%'''
*'''Ride''' (Dex+Pow 22) +5 '''#%'''
*'''Ride''' (Dex+Pow ) '''64%''' -20%unfamiliar species
*'''Sing''' (Cha+Pow 26) '''#%'''
*'''Sing''' (Cha+Pow ) '''18%'''
*'''Sleight''' (Dex+Cha 22) '''#%'''
*'''Sleight''' (Dex+Cha ) '''26%'''
*'''Stealth''' (Dex+Int 19) +5 '''#%'''
*'''Stealth''' (Dex+Int ) '''54%'''
*'''Swim''' (Str+Con 23) '''#%'''
*'''Swim''' (Str+Con ) '''22%'''
*'''Unarmed''' (Str+Dex 23) '''#%'''
*'''Unarmed''' (Str+Dex ) '''27%'''


Advanced Skills (Magical below)
Advanced Skills (Magical below)
*'''Speak Praxian*''' (Int+Cha 23) +50 '''#%'''
*'''Speak Praxian/Sartarite?''' (Int+Cha ) '''74%'''
*'''Survival*''' (Pow+Con 22) '''#%'''
*'''Survival''' (Pow+Con ) '''47%'''
One from: Craft (any)*, Lore (any), Play Instrument, Track
*'''Tracking''' (Int+Con ) '''50%'''
 


250 points to spend (p.20)
250 points to spend (p.20)
Line 59: Line 60:


Combat Styles (Base %) %
Combat Styles (Base %) %
 
*'''Club and Shield''' (Str+Dex ) '''50%'''
3 from the following, with +10 each:
*'''Bow''' (DexX2 ) '''62%'''
*'''2H Axe''' (Str+Dex 23)  '''#%'''
*'''Lance and Shield''' (Str+Dex 23) '''60%'''
*'''2H Hammer''' (Str+Dex 23) '''#%'''
*'''Long knife''' (Str+Dex ) '''28%'''
*'''2H Spear''' (Str+Dex 23) '''#%'''
*'''Axe and Shiel'''d (Str+Dex 23) '''#%'''
*'''Blowgun''' (DexX2 18) '''#%'''
*'''Bow''' (DexX2 18) '''#%'''
*'''Dagger''' (DexX2 18) '''#%'''
*'''Hammer and Shield''' (Str+Dex 23) '''#%'''
*'''Spear and Shield''' (Str+Dex 23) '''#%'''
*'''Staff''' (Str+Dex 23) '''#%'''
*'''1H Sword''' (Str+Dex 23) '''#%'''
*'''Sword and Shield''' (Str+Dex 23) '''#%'''
*'''Unarmed''' (Str+Dex 23) '''#%'''


{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
Line 88: Line 78:
!width="50"|ENC
!width="50"|ENC
|-
|-
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...
|Lance|| H || VL || 1d10+2(+1d10) ||4 || 10 || 60 || impale/sunder || ... || ... || 2
|-
|1H spear|| L || VL || 1d10+1 || 4 || 10 || ... || impale || ... || ... || 2
|-
|Club|| M|| S || 1d6 || 4 || 4 || 50 || stun loc || 10m  || ... || 1
|-
|Dagger|| S || S || 1d4 || 6 || 8 || 28 || Bleed/Impale || 10m  || ... || ...
|-
|Shield|| L || S || 1d4 || 6 || 12 || ? || ... || ... || ... || 2
|-
|-
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...
|Bow|| ... || ... || 1d8 || 4|| 4 || 62 || Impale || 80m || 1 || 1
|}
|}
*Total weapon ENC: #
*Total weapon ENC: 6


==Hit Points and Armour==
==Hit Points and Armour==
Line 103: Line 101:
!width="70"|Damage
!width="70"|Damage
|-
|-
|19-20 || Head || ...|| 1 || 5 || -0  
|19-20 || Head || 0|| || 5 || -0  
|-
|-
|16-18 || Left Arm ||...|| 1 || 4 || -0
|16-18 || Left Arm ||soft leather|| 1 || 4 || -0
|-
|-
|13-15 || Right Arm ||...|| 1 || 4 || -0   
|13-15 || Right Arm ||soft leather|| 1|| 4 || -0   
|-
|-
|10-12 || Chest || ...|| 1 || 7 || -0   
|10-12 || Chest || soft leather|| 1 || 7 || -0   
|-
|-
|07-09 || Abdomen || ...|| 1 || 6 || -0
|07-09 || Abdomen || Hard leather+softleather|| 3 || 6 || -0
|-
|-
|04-06 || Left Leg || ...|| 1 || 5 || -0  
|04-06 || Left Leg || Hard leather|| 2|| 5 || -0  
|-
|-
|01-03 || Right Leg || ...|| 1 || 5 || -0  
|01-03 || Right Leg || Hard leather|| 2 || 5 || -0  
|}
|}
*Total Armour ENC = (Total AP)/5 = #/5 = '''#'''
*Total Armour ENC = (Total ap)/5 = 10/5 = '''2'''
*Armour Penalty =
*Armour Penalty =-2


==Magic==
==Magic==
*'''Common Magic''' (Pow+Cha 26) +30glor '''#%'''
*'''Common Magic''' (Pow+Cha ) +30glor '''75%'''
*Spells:
*Spells:
** @@@
** Mobility 2  (movement+2)
** @@@
** Detect Enemy 1 40m
** @@@
** Beast call 2 40m
** @@@
** endurance 1 (restores 1 lvl of fatigue)
6 points of common magic to buy
 


Cults:
Cults:
*'''Initiate of Urox'''  
*'''Initiate of Ulanin, Lay member of Finovan,'''  
**Dedicated Pow: '''#'''.  
**Dedicated Pow: '''2'''.  
**Pact (Storm Bull) (Cha+DedPow ?) '''#%'''
**Pact (Ulanin) (Cha+DedPow ?) '''22%'''
**Lore (Storm Bull) (Intx2 20)  '''#%'''
**Lore (Ulanin) (Intx2 )  '''38%'''
**Cult Skills:
**Lore (StormTribe) '''19%'''
**Cult Skills:Ride Horse, Lance+shield,Heal Horse?
**Special Initiate benefits:
**Specific duties:
**Specific duties:
**Gifts/Compulsions:
**Gifts/Compulsions:
**Divine Spells:
**Runes: Mobility,Death,Beast(horse).
**Divine Spells:magnitude 2
**channel strength 2hours
**sureshot


==Mount==
Spirit Society
*'''Follower of the Pure Horse '''
*Spirit walking POW+CON 19
*Spirit Binding POW+CHA 18


Str: '''Number''', Con: '''Number''', Siz: '''Number''',  Pow: '''Number''', Dex: '''Number'''.
==Sacred Morning Thunder==
*Damage Bonus/Minus: '''+/- Damage Dice'''
Skewbald in colour
*Hit Point Bonus/minus: '''+/-HPs'''
Str: '''23''', Con: '''22''', Siz: '''27''',  Pow: '''9''', Dex: '''12'''.
*Move Rate:
*Damage Bonus/Minus: '''+1d10'''
 
*Move Rate:16m
{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
!width="200"|Location Name
!width="200"|Location Name
Line 183: Line 191:
|Bite || damage || sr || atk%
|Bite || damage || sr || atk%
|-
|-
|Kick || damage || sr || atk%
|Kick || 1d6+1d10 || sr || 40%
|-
|-
|Rear and plunge || damage || sr || atk%
|Rear and plunge || damage || sr || atk%
Line 190: Line 198:
==Equipment==
==Equipment==
Arms
Arms
*
*Lance and shield
*
*Bison jaw club
*Long Knife
*Short Bow
Armour
Armour
*
* Hard leather trouser
Equipment
* soft leather shirt
*
 
*
Equipment # = saddlebag
*Quiver/20 arrows slung on horse
*2 sacks#
*pouch on belt
*saddlebags
*sheepskin, rug-saddle/bedroll
*eating utensils#
*tinderbox#
*4 waterskins. Slung over horse when full
*amber stone bracelet (30l)
*Lucky jackrabbit paws
*lots of feathers
*10m rope#
*torch#
*First aid kit (5 uses)#
*winter cloak (sheepskin) At home
*Bit and bridle


Freebies:
Freebies:
*Clothes they wear and a set of spares.
*Clothes they wear and a set of spares.= chaps, trews and shirt.
*Some personal mementoes, good-luck charms, talismans or similar.
*Some personal mementoes, good-luck charms, talismans or similar.
*1 week’s worth of food, either fresh or preserved.
*1 week’s worth of food, either fresh or preserved=trail
*One weapon relevant to their weapon skills and culture.
*One weapon relevant to their weapon skills and culture.= lance


Money 240L
Money 88L
Buy:
Buy:
*Leather 2 locations 100L
*
*
*


==Contacts, Friends, Enemies & Rivals==
==Contacts, Friends, Enemies & Rivals==
*laughing Meadow, girlfriend and hopefully future wife.


==Family & Background==
==Family & Background==
*Brother to Orlev Toothwind
*Cousin to Randane. Helped her to find her sister's killer with Orlev.
*Childhood  friend of Elmund Lightfoot. Friendly rivalry. Shared initiation vision.
Roan Is a young Pol Joni Brave, named after the five Heron feathers that he wears in his hair (gained from a raid into the pass against the Heron clan of the Balmyr Tribe (Lunar sympathizing scum)).. Vain, outspoken, brash, boastful and often rude he lives for riding and raiding. Nothing matters more than killing nomads and stealing their herd beasts.
On raids he paints his face.
Slim and of average height Roan wears his black hair tied back, with two long plaited side locks. Deeply tanned and tattooed he likes to think that he cuts a dashing and handsome figure; in reality he’s pretty average in the looks department. This doesn’t stop him from preening at every chance he gets.
He is an initiate of Ulanin the rider and a lay member of Finovan the Raider. Since joining the Pure Horse Spirit society as a follower, he has begun to develop a feel for the spirits of the Verge, though it is a whole new and unsettling world that has opened up for him.
Disdainful towards most people he holds a deep-rooted respect for the Storm bull members of the clan, especially his big brother Orlav Toothwind. He feels that their free and somewhat violent spirit mirrors his own views and he gets a kick from the bedlam that they create. But he is a true son of Ulanin; being at one with the horses he so loves. Roan awaits the day his own horse “Sacred Morning Thunder” will be awakened by his cult. Until that day he plans to acquire as many herd beasts as possible and kill as many nomads so that he can ask for the hand of Laughing Meadow, his childhood sweetheart.
He wears soft leather trews and dog skin chaps. A yellow deerskin shirt, given to him by Laughing Meadow, covers the two jackrabbit paws hanging from a thong around his neck.
Across his horse lies a stolen Blue Jay blanket topped by a longhorn sheepskin, doubling as a bedroll on cold nights. Crude saddlebags hold his meagre possessions. Spare clothes, eating utensils, tinderbox, trail food, (dried meat and tubers?), a waterskin.
Runes of Mobility, Beast and Raiding adorn his horse’s flanks and head, painted on last Holyday. His shield bears the emblem of a stylised horse and a Death rune.
When fighting from horseback he puts his trust in a lance and Sable hide shield. For fighting on foot he relies on his Bison Jaw club and shield, or the long Bronze knife he got on his tribal initiation.
Roan is already getting a name for his archery skill and he can be found galloping daily across the Verge, bow in hand firing at markers in the sand.
He collects random feathers which he gets Elmund to fletch his arrows with, resulting in a many coloured range in his quiver. Owl feathered arrows will be used at night, Hawk feathers for long shots etc. It is his calling card in a way. If he could only get a winged bull feather!
Any spare wealth is tied up in a few amber stones on a piece of gut around one wrist and some coins .
Praxians, though his enemy have his respect in battle. Lunars and their Sable riding allies can expect no quarter or respect .


==Notes==
==Notes==
I'll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I'll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.
I'll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I'll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.

Latest revision as of 09:41, 31 March 2010

Character in Kaiu Keiichi's MRQ2 Storm Riders game: Back to wiki / IC / OOC

Jump to char char char char char

  • Male 17yo
  • Tribe: Pol Joni. Clan: ....
  • Background: Barbarian. Profession: raider
  • Magic: Ulanin Initiate, Lay member Finovan, follower Pure Horse spirit society

Characteristics and Attributes[edit]

STR 11 CON 11 SIZ 10 INT 14 POW 8(6) DEX 16 CHA 10

  • Combat Actions 3+1 with shield
  • Damage Modifier 0
  • Improvement Modifier 0
  • Movement 8
  • Dedicated POW 2
  • Magic Points 6 (8)
  • Strike Rank (15-2AP)= 13
  • Hero Points: 2

Skills[edit]

Common (Base %) %

  • Athletics(str+siz) 37%
  • Brawn (Str+Siz ) 22% Lift 16.5 siz without brawn roll, brawn roll can lift 33 siz
  • Culture(Poljoni)(Intx2 ) 58%
  • Dance (Dex+Cha ) 26%
  • Drive (Dex+Pow ) 24%
  • Evade (Dex2 ) 40%
  • Evaluate (Int+Cha ) 24%
  • First Aid (Int+Dex ) 55% -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%.
  • Influence (Chax2 ) 20%
  • Insight (Int+Pow ) 30%
  • Lore (Prax) (Intx2 ) 58%
  • Perception (Int+Pow ) 50%
  • Persistence (Pow x2) 16%
  • Resilience (Con x2 ) 52%
  • Ride (Dex+Pow ) 64% -20%unfamiliar species
  • Sing (Cha+Pow ) 18%
  • Sleight (Dex+Cha ) 26%
  • Stealth (Dex+Int ) 54%
  • Swim (Str+Con ) 22%
  • Unarmed (Str+Dex ) 27%

Advanced Skills (Magical below)

  • Speak Praxian/Sartarite? (Int+Cha ) 74%
  • Survival (Pow+Con ) 47%
  • Tracking (Int+Con ) 50%


250 points to spend (p.20)

Combat Styles & Weapons[edit]

Combat Styles (Base %) %

  • Club and Shield (Str+Dex ) 50%
  • Bow (DexX2 ) 62%
  • Lance and Shield (Str+Dex 23) 60%
  • Long knife (Str+Dex ) 28%
Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
Lance H VL 1d10+2(+1d10) 4 10 60 impale/sunder ... ... 2
1H spear L VL 1d10+1 4 10 ... impale ... ... 2
Club M S 1d6 4 4 50 stun loc 10m ... 1
Dagger S S 1d4 6 8 28 Bleed/Impale 10m ... ...
Shield L S 1d4 6 12 ? ... ... ... 2
Bow ... ... 1d8 4 4 62 Impale 80m 1 1
  • Total weapon ENC: 6

Hit Points and Armour[edit]

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head 0 5 -0
16-18 Left Arm soft leather 1 4 -0
13-15 Right Arm soft leather 1 4 -0
10-12 Chest soft leather 1 7 -0
07-09 Abdomen Hard leather+softleather 3 6 -0
04-06 Left Leg Hard leather 2 5 -0
01-03 Right Leg Hard leather 2 5 -0
  • Total Armour ENC = (Total ap)/5 = 10/5 = 2
  • Armour Penalty =-2

Magic[edit]

  • Common Magic (Pow+Cha ) +30glor 75%
  • Spells:
    • Mobility 2 (movement+2)
    • Detect Enemy 1 40m
    • Beast call 2 40m
    • endurance 1 (restores 1 lvl of fatigue)


Cults:

  • Initiate of Ulanin, Lay member of Finovan,
    • Dedicated Pow: 2.
    • Pact (Ulanin) (Cha+DedPow ?) 22%
    • Lore (Ulanin) (Intx2 ) 38%
    • Lore (StormTribe) 19%
    • Cult Skills:Ride Horse, Lance+shield,Heal Horse?
    • Special Initiate benefits:
    • Specific duties:
    • Gifts/Compulsions:
    • Runes: Mobility,Death,Beast(horse).
    • Divine Spells:magnitude 2
    • channel strength 2hours
    • sureshot

Spirit Society

  • Follower of the Pure Horse
  • Spirit walking POW+CON 19
  • Spirit Binding POW+CHA 18

Sacred Morning Thunder[edit]

Skewbald in colour Str: 23, Con: 22, Siz: 27, Pow: 9, Dex: 12.

  • Damage Bonus/Minus: +1d10
  • Move Rate:16m
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick 1d6+1d10 sr 40%
Rear and plunge damage sr atk%

Equipment[edit]

Arms

  • Lance and shield
  • Bison jaw club
  • Long Knife
  • Short Bow

Armour

  • Hard leather trouser
  • soft leather shirt

Equipment # = saddlebag

  • Quiver/20 arrows slung on horse
  • 2 sacks#
  • pouch on belt
  • saddlebags
  • sheepskin, rug-saddle/bedroll
  • eating utensils#
  • tinderbox#
  • 4 waterskins. Slung over horse when full
  • amber stone bracelet (30l)
  • Lucky jackrabbit paws
  • lots of feathers
  • 10m rope#
  • torch#
  • First aid kit (5 uses)#
  • winter cloak (sheepskin) At home
  • Bit and bridle

Freebies:

  • Clothes they wear and a set of spares.= chaps, trews and shirt.
  • Some personal mementoes, good-luck charms, talismans or similar.
  • 1 week’s worth of food, either fresh or preserved=trail
  • One weapon relevant to their weapon skills and culture.= lance

Money 88L Buy:

Contacts, Friends, Enemies & Rivals[edit]

  • laughing Meadow, girlfriend and hopefully future wife.

Family & Background[edit]

  • Brother to Orlev Toothwind
  • Cousin to Randane. Helped her to find her sister's killer with Orlev.
  • Childhood friend of Elmund Lightfoot. Friendly rivalry. Shared initiation vision.




Roan Is a young Pol Joni Brave, named after the five Heron feathers that he wears in his hair (gained from a raid into the pass against the Heron clan of the Balmyr Tribe (Lunar sympathizing scum)).. Vain, outspoken, brash, boastful and often rude he lives for riding and raiding. Nothing matters more than killing nomads and stealing their herd beasts.

On raids he paints his face.

Slim and of average height Roan wears his black hair tied back, with two long plaited side locks. Deeply tanned and tattooed he likes to think that he cuts a dashing and handsome figure; in reality he’s pretty average in the looks department. This doesn’t stop him from preening at every chance he gets.

He is an initiate of Ulanin the rider and a lay member of Finovan the Raider. Since joining the Pure Horse Spirit society as a follower, he has begun to develop a feel for the spirits of the Verge, though it is a whole new and unsettling world that has opened up for him.

Disdainful towards most people he holds a deep-rooted respect for the Storm bull members of the clan, especially his big brother Orlav Toothwind. He feels that their free and somewhat violent spirit mirrors his own views and he gets a kick from the bedlam that they create. But he is a true son of Ulanin; being at one with the horses he so loves. Roan awaits the day his own horse “Sacred Morning Thunder” will be awakened by his cult. Until that day he plans to acquire as many herd beasts as possible and kill as many nomads so that he can ask for the hand of Laughing Meadow, his childhood sweetheart.

He wears soft leather trews and dog skin chaps. A yellow deerskin shirt, given to him by Laughing Meadow, covers the two jackrabbit paws hanging from a thong around his neck. Across his horse lies a stolen Blue Jay blanket topped by a longhorn sheepskin, doubling as a bedroll on cold nights. Crude saddlebags hold his meagre possessions. Spare clothes, eating utensils, tinderbox, trail food, (dried meat and tubers?), a waterskin. Runes of Mobility, Beast and Raiding adorn his horse’s flanks and head, painted on last Holyday. His shield bears the emblem of a stylised horse and a Death rune.

When fighting from horseback he puts his trust in a lance and Sable hide shield. For fighting on foot he relies on his Bison Jaw club and shield, or the long Bronze knife he got on his tribal initiation. Roan is already getting a name for his archery skill and he can be found galloping daily across the Verge, bow in hand firing at markers in the sand.

He collects random feathers which he gets Elmund to fletch his arrows with, resulting in a many coloured range in his quiver. Owl feathered arrows will be used at night, Hawk feathers for long shots etc. It is his calling card in a way. If he could only get a winged bull feather!

Any spare wealth is tied up in a few amber stones on a piece of gut around one wrist and some coins .

Praxians, though his enemy have his respect in battle. Lunars and their Sable riding allies can expect no quarter or respect .

Notes[edit]

I'll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I'll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.